Kullen

Hyngrot's page

241 posts. Alias of Xzaral.


RSS

1 to 50 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Sounds like a definite handful. Hope things work out well for you GM E!


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

GM E! How goes things on your end?

Also, I'm back!


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

A friendly heads up that May 13th to the 17th I'll be attending a leadership conference and will have limited posting ability. Sorry if I should hold anything up, please feel free to bot me!


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Sounds good. Hopefully shouldn't be much reason to question us."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"If we follow them, probably best to have one of us follow while the others follow our watcher. Or another possibility is to have two watchers, make it seem like each aren't aware of the other, just in case one does get caught."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Always criminals to step up to take over when you take out the competition. But gotta start somewhere to keep everyone safe."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Here's a more organized breakdown of loot. I notice we have a small map and some keys that I couldn't find any specific mention of whether we made further rolls on.

Also I couldn't find a list of what we found on the bandits themselves. Though I'm not sure we specifically mentioned that or not.

Gems
Zircon, Carnelian, Obsidian x2, Freshwater pearl, Tigereye (These need a DC20 appraise check still)
Zircon, Carnelian, Obsidian, Freshwater (irregular) pearl, Tigereye, Obsidian, (no value listed)

Coins
11pp
27gp
60sp
253cp

Armor
MW Splint Mail, broken
MW Leather Armor, broken
MW Splint Mail

Weapons
Curved dagger

Other
Mirror 90gp
MW Exotic Saddle
Owl effigies
Military Saddle for flying mount
Small map
Three keys containing House Argentiomi standard
Pipe with Ram's head design & Tobacco (DC 20 Appraise Check still needed)
Two silvery pink potions (DC 18 Spellcraft check still needed)
Three bottles of alchemist fire


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

So before I said I'd try to find time to accumulate a list of loot. Well, only took nearly a month :)

This is what I was able to find, but it seems some may be doubled up. Posting this here as a worksheet and will try to make it look organized in the next post I make.

Loot link 1
The strongbox contains:
Zircon , Carnelian, Obsidian x2, Freshwater pearl, Tigereye
and
1pp
27gp
58sp
246cp

Loot link 2
Working your way through the camp you find.

Two broken sets of armour which, if repaired, show signs of high-quality workmanship: broken masterwork splint mail and broken masterwork leather armour.

A small, glass mirror, obviously valuable but hard to assess worth appraise check needed.

A peculiar saddle with feather designs masterwork exotic saddle.

In the shack you also find a small, locked strongbox. The dead man with the silver sword has the key on a thong around his neck.

Loot link 3
The woman is carrying little: a few coins (2sp, 7cp) nestle in a flat, leather purse; a curved dagger is strapped to her belt and a series of small, wooden effigies hang from her sash, mostly owls.

Her fist, when un-clenched, contains a round, flat piece of black stone. The black is faultless and uniform in colour: the deep blackness of a fresh seam of coal. The stone disk like a small ice-hockey puck contains a deeply incised image of grotesque bat-like creature.

It feels unexpectedly heavy and cold in your hand.

Loot link 4
Angus finds the hut a bit of a mess, tables overturned, draws emptied... after a few minutes earching he picks out his gear. The hut also contains:
a small map
a suit of splint mail (masterwork)
a military saddle of strange design
a pouch full of gems: Zircon, Carnelian, Obsidian, Freshwater (irregular) pearl, Tigereye, Obsidian
a stack of 10 platinum coins
three strange, ornate keys

Loot link 5
In one of the tents, Angus finds a small, finely-crafted box containing a pipe with a ram's head design and a decent supply of tobacco. He also finds his own set of thieves' tools.

appraise dc20:
Pontia finds two silvery-pink potions in the swordsman's pouches, alongside three bottles of alchemists fire.

spellcraft dc18:
two rather syrupy-smelling potions of cure light wounds


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Assuming we meet back at the hideout after?

"So how do we want to do this? Seems we have three major options. Head to his shop, feel the place out. Pay a visit to his home in Oca Vicolo. Or try to find out where these tieflings in Rego Cader are. His companions, might be beneficial to learn more about 'em, but I worry if we start askin' more questions, word will get back to him. Hell, might be good to give it a few days to calm down before we move."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Nicolai Beauturne wrote:
How do we want to split up? While he can assist, the only social skill Nicolai has is Bluff

This is a good point, Hyngrot can help with Intimidate and Knowledge (local), but diplomacy not so much.

Diplomacy: 1d20 ⇒ 9
Knowledge (local): 1d20 + 7 ⇒ (16) + 7 = 23 Add 2 if human.
Disguise: 1d20 ⇒ 20
Sense motive: 1d20 + 8 ⇒ (9) + 8 = 17 Add 2 if human.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot isn't far behind Angus, tracker's instinct the only thing keeping him quiet having given in to drink himself. "The lad could learn a little control, but gotta give him some credit. He knows how to find a good tavern, and not just for the drinks. We've got a lead to follow, but I think that'll be waiting until tomorrow. For now, I think I'll be sleeping this off."

Fort: 1d20 + 5 ⇒ (6) + 5 = 11


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot allows himself to be lead to the tavern Angus found, though he spends more time watching the clientele than helping Angus ask about Scarro.

Diplomacy Aid Another: 1d20 ⇒ 4


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Gathering Information can be retried, it just takes 1d4 hours a check. Shall we try again?

Hyngrot grunts before speaking, "Not finding much here. Easier to just bash heads in. Might as well try it."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Regarding loot, I won't have much chance until this weekend, but I could try to compile a list when I can. But my schedule is kinda hellish at present. If someone else would rather do it, let me know. Otherwise I'll see what I can do.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Well, let's head out, Angus. Nicolai and Larko should be fine. Figure best to ask around about this ED, and this Scarro. See what we can dig up."

Knowledge (local): 1d20 + 7 ⇒ (13) + 7 = 20
Diplomacy (Gather Info) AA to Angus: 1d20 ⇒ 8


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Dangit! I just realized I typed Pontia and not Scholar. Oh well, we're bringing him in anyway.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Nicolai should bring some help, just in case. If those were poison supplies, good chance investigating it might be dangerous." Hyngrot looks at Angus for a moment, then shakes his head. "Might be best, in fact, to send Angus with him instead. And you still need a name. Pontia, you got one of those fancy names for this guy? I worry Scarro's men might recognize him from whatever they chose to lock him up for. I'll just be another half-orc to them. Might want to bring Larko too in case he does remember it."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot scowls at Angus's outburst, but isn't quick enough to stop the chuckle he let's out at Daxius's response. "Aside from that for now, the mark. Do you think Sclavo might know it, or figure out who it belongs to? It'd be good to know who we're dealing with. Or one of the others, possibly Larko or Rizzardo?"


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"He'll need one if he's going to work with us." Hyngrot helps deposit the bodies into Pontia's pit. "Let's get this done and get back then. The sooner the better."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Sounds right to me.

As for the camp, I'm not seeing much reason to do anything with it at this point. Maybe burn it, but that'd draw too much attention. Opinions, something I may be missing?


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot sneers when Nicolai mentions poison. "Agreed, about packing it up. We'll head back to Westcrown after." Hyngrot begins moving the lid back in place, using his warhammer for a less bashing in heads purpose. "So what's our next step from here?"

Letters for reference wrote:


Letter 1:
"Scarro, the time has come to increase your attacks. Do not doubt that your reward will likewise increase. This man, Fisben, will carry any items you wish me to pawn. There are two letters.

ED"

Letter 2:
"Scarro, demolish the alchemists gear, it is not worth retreiving. And kill the prisoner, claiming the reward would be too risky. There are two letters.

ED"


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Here's some rolls using the greatsword as a lever :p:

Strength: 1d20 + 3 ⇒ (15) + 3 = 18
Strength: 1d20 + 3 ⇒ (12) + 3 = 15
Strength: 1d20 + 3 ⇒ (15) + 3 = 18
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
Strength: 1d20 + 3 ⇒ (19) + 3 = 22 WooT!!

Strength: 1d20 + 3 ⇒ (14) + 3 = 17
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
Strength: 1d20 + 3 ⇒ (20) + 3 = 23 WooTagE!!
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
Strength: 1d20 + 3 ⇒ (18) + 3 = 21 WooT!!

Strength: 1d20 + 3 ⇒ (10) + 3 = 13
Strength: 1d20 + 3 ⇒ (19) + 3 = 22 WooT!!
Strength: 1d20 + 3 ⇒ (15) + 3 = 18
Strength: 1d20 + 3 ⇒ (15) + 3 = 18
Strength: 1d20 + 3 ⇒ (10) + 3 = 13

Strength: 1d20 + 3 ⇒ (7) + 3 = 10
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
Strength: 1d20 + 3 ⇒ (17) + 3 = 20 WooT!!
Strength: 1d20 + 3 ⇒ (13) + 3 = 16

Strength: 1d20 + 3 ⇒ (6) + 3 = 9
Strength: 1d20 + 3 ⇒ (17) + 3 = 20 WooT!!
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
Strength: 1d20 + 3 ⇒ (5) + 3 = 8
Strength: 1d20 + 3 ⇒ (8) + 3 = 11

Strength: 1d20 + 3 ⇒ (16) + 3 = 19
Strength: 1d20 + 3 ⇒ (19) + 3 = 22 WooT!!
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
Strength: 1d20 + 3 ⇒ (8) + 3 = 11
Strength: 1d20 + 3 ⇒ (18) + 3 = 21

Strength: 1d20 + 3 ⇒ (1) + 3 = 4
Strength: 1d20 + 3 ⇒ (20) + 3 = 23 Second WooTagE!!


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Just to make it clear, Hyngrot is still opening the crate.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"No one's talking about keeping whatever is in the crates, the concern is what's in them." Hyngrot leaps down from the wagon, searching about for a stick of some form to provide leverage. "I don't recognize that symbol, and going by no one else saying anything seems pretty much all of us." Finding a good stick he comes back to the wagon. "Now it could be rolls of silk or pretty vases. Or it could be the bodies of kids disguised for some vile magicky type. No offense to you Scholar, you ain't vile. But either way, I want to know what they were stealing. Unless you still have a problem, Soldier?" Hyngrot takes the crate and gets to work opening it.

Survival: 1d20 + 7 ⇒ (19) + 7 = 26


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Added to shopping list, 1 crowbar.

"Well, if no one knows the symbol, might as well open the thing up and see what we find, maybe tell us what it is." Hyngrot works to open the crates.

Strength: 1d20 + 3 ⇒ (12) + 3 = 15


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"No. Let's take a look. Gonna check to see if they rigged it somehow."

Perception (traps): 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Perception (Search wagon): 1d20 + 9 ⇒ (18) + 9 = 27


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot examines the area surrounding the wagon. "It looks like they used the stream to mask their tracks and scent. If we follow it, we might find something. Or we can return."

Survival: 1d20 + 7 ⇒ (16) + 7 = 23


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Angus and Daxius:
"Hmph, damn. Best to keep an eye out then. And to take the owl down if you see it again."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"The paths sounds like our plan."

Angus & Daxius (and I guess the GM too):
"About where did you see 'em?"

"While you all get things ready, I need to go relieve myself."

GM:
I'll go whever Angus indicates and attempt to take a look around for tracks while relieving himself.
Bluff: 1d20 ⇒ 2
Survival (Track): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

"Yup, we'll take point."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

LOL!! Sorry about that, can't believe I did that. Just used to rolling 20s I guess. If you want me to reroll, I'm more than happy to do so. Just let me know what you want me to do.

Also just a heads up I'm in a hotel for the next two weeks with the worst internet I've ever seen in my life. Takes forever to load ANY website. Just in case I seem to disappear, feel free to bot me if needed.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

/facepalm

I'm even in a CC game at present, so the town was familiar enough to me to recognize the name. Just couldn't figure out the connection.

As stated my plan is Westcrown for the favored community, if that's acceptable with GM Elberion.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Perhaps I'm confused by something. I thought we were in Westrcrown (well, at present the surrounding environs of it). In fact searching Gameplay and Discussion, the only Ravengro reference I found was yours above. No snark intended, honestly curious. If I'm wrong, I'm wrong.

My plan is to take Westcrown. If this is a tad too open a choice and would rather limit it, I do understand and would ask how to do so.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Perception (on watch): 1d20 + 9 ⇒ (8) + 9 = 17
Perception (search bandit's camp): 1d20 + 9 ⇒ (6) + 9 = 15

For now assuming 2nd watch


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

LEVEL UP Up up!!!

Hit Points 19 -> 1d20 + 21 ⇒ (7) + 21 = 28
Base Attack Bonus 2 -> 3
Base Will save 0 -> 1

Skills
Perception 2 -> 3
Survival 2 -> 3
Sense Motive 2 -> 3
Stealth 2 -> 3
Disable Device 2 -> 3
Knowledge (local) 2 -> 3
Knowledge (geography) 0 -> 1
Swim 0 -> 1

Feats
Power Attack

Class abilities
Trapfinding
Favored Community


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot will volunteer for 2nd or 3rd watch (when it's darkest out).


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"I've heard cutting off the head keeps 'em from coming back. Not that I'm all for butchering bodies. I'll be answering to the Lady in the Boneyard one day too. Guess we take her with, find a spot in the morning and do it?

"As far as that thing she's holding, you won't hear any arguements from me on destroying that thing. I'll leave it up to you knowledgable types."

If I can take 10, I will. Otherwise.
Survival: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"If we're done here, how about back to camp now?" Hyngrot brings the boat back around to head to shore. "And you, nice job retrieving the body."

My recommendation is we loot the bandit camp for supplies, travel a distance away and make our own camp, Hyngrot clearing our trail. Then head back to the city tomorrow. Thoughts?


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot can take 10 for an 11 (after ACP) if he drops his shield, and can dive into the water after the body if we want (which I do OOC, but not so much IC). Up to you guys. I'll say yes on the vote. Otherwise, I recommend we raid the bandit camp then find another place to camp out tonight.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot steers the boat next to the witch for Pontia, helping her as needed. "Probably best if we get to shore and camp out. We can get supplies from the bandit's camp, but I'd rather not use the same one."


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot screams out in rage as the tentacle strikes him, dropping the drawn javelin in favor of his scimitar.

Free to drop javelin into boat, move to draw scimitar, standard to attack.

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (10) + 5 = 15
Fortitude: 1d20 + 5 ⇒ (17) + 5 = 22
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"Yea, and whatever it is, it's a lot bigger than that witch, and it's moving. Stand ready!" Hyngrot continues to ready his javelin.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Not sure if we're at the spot or not. If we aren't row there, if we are, ready action to throw javelin. I'll roll both.

Strength check: 1d20 + 3 ⇒ (9) + 3 = 12

Ready Javelin: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot strains himself to push the boat forward, feeling the burning as his wounds start to reopen. "Feel free...to magic...them...anytime now."

Strength to row, row, row the boat: 1d20 + 3 ⇒ (4) + 3 = 7


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Hyngrot focuses on the rowing, bringing the boat closer to the gnomes.

Strength: 1d20 + 3 ⇒ (11) + 3 = 14


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Just to let everyone know, tomorrow night I'll be attending a work holiday party, then Sunday I leave to Florida for a week. I'll try to make sure everything's as up to date as I can before the party tomorrow, but after that probably won't be able to post until at the hotel Sunday night. I should be able to post every night while in Florida, but if there's a delay it'd be work related. I come back next Friday if I completely disappear during this time for some reason.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

I don't have nature, Urban Ranger, so someone else needs to make that roll, please.

"We'll lose them if we don't take the boats. I'll steer one with Scholar and the new meat, Crafter and Soldier take the other?"

Hyngrot would rather be in the boat with Angus so he can keep an eye on him, and since he's lacking in ranged weaponry.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Wow, Xmas is over! Gotta say this has been a draining one for me. Hope everyone had a good holiday season (for those who celebrate).

Looking over my PBPs this morning, I realize it's been a bigger interruption than I thought it would be. So going through and apologizing to all my games for the somewhat unexplained absence and getting updates in as applicable.

Yea, the shutdown also didn't help much. Kept seeming the site was down every time I checked for a couple days there.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

Meant half-speed actually.


{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}

"If we're goin' after her, best stay quiet as we move so we don't give ourselves away."

Take 10 and normal speed on tracking gives me 19.

1 to 50 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>