{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"If we follow them, probably best to have one of us follow while the others follow our watcher. Or another possibility is to have two watchers, make it seem like each aren't aware of the other, just in case one does get caught."
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Here's a more organized breakdown of loot. I notice we have a small map and some keys that I couldn't find any specific mention of whether we made further rolls on. Also I couldn't find a list of what we found on the bandits themselves. Though I'm not sure we specifically mentioned that or not. Gems
Coins
Armor
Weapons
Other
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
So before I said I'd try to find time to accumulate a list of loot. Well, only took nearly a month :) This is what I was able to find, but it seems some may be doubled up. Posting this here as a worksheet and will try to make it look organized in the next post I make. Loot link 1
Loot link 2
Two broken sets of armour which, if repaired, show signs of high-quality workmanship: broken masterwork splint mail and broken masterwork leather armour. A small, glass mirror, obviously valuable but hard to assess worth appraise check needed. A peculiar saddle with feather designs masterwork exotic saddle. In the shack you also find a small, locked strongbox. The dead man with the silver sword has the key on a thong around his neck. Loot link 3
Her fist, when un-clenched, contains a round, flat piece of black stone. The black is faultless and uniform in colour: the deep blackness of a fresh seam of coal. The stone disk like a small ice-hockey puck contains a deeply incised image of grotesque bat-like creature. It feels unexpectedly heavy and cold in your hand. Loot link 4
Loot link 5
appraise dc20:
spellcraft dc18:
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Assuming we meet back at the hideout after? "So how do we want to do this? Seems we have three major options. Head to his shop, feel the place out. Pay a visit to his home in Oca Vicolo. Or try to find out where these tieflings in Rego Cader are. His companions, might be beneficial to learn more about 'em, but I worry if we start askin' more questions, word will get back to him. Hell, might be good to give it a few days to calm down before we move."
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Nicolai Beauturne wrote: How do we want to split up? While he can assist, the only social skill Nicolai has is Bluff This is a good point, Hyngrot can help with Intimidate and Knowledge (local), but diplomacy not so much. Diplomacy: 1d20 ⇒ 9
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Hyngrot isn't far behind Angus, tracker's instinct the only thing keeping him quiet having given in to drink himself. "The lad could learn a little control, but gotta give him some credit. He knows how to find a good tavern, and not just for the drinks. We've got a lead to follow, but I think that'll be waiting until tomorrow. For now, I think I'll be sleeping this off." Fort: 1d20 + 5 ⇒ (6) + 5 = 11
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Regarding loot, I won't have much chance until this weekend, but I could try to compile a list when I can. But my schedule is kinda hellish at present. If someone else would rather do it, let me know. Otherwise I'll see what I can do.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"Well, let's head out, Angus. Nicolai and Larko should be fine. Figure best to ask around about this ED, and this Scarro. See what we can dig up." Knowledge (local): 1d20 + 7 ⇒ (13) + 7 = 20
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"Nicolai should bring some help, just in case. If those were poison supplies, good chance investigating it might be dangerous." Hyngrot looks at Angus for a moment, then shakes his head. "Might be best, in fact, to send Angus with him instead. And you still need a name. Pontia, you got one of those fancy names for this guy? I worry Scarro's men might recognize him from whatever they chose to lock him up for. I'll just be another half-orc to them. Might want to bring Larko too in case he does remember it."
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Hyngrot scowls at Angus's outburst, but isn't quick enough to stop the chuckle he let's out at Daxius's response. "Aside from that for now, the mark. Do you think Sclavo might know it, or figure out who it belongs to? It'd be good to know who we're dealing with. Or one of the others, possibly Larko or Rizzardo?"
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Hyngrot sneers when Nicolai mentions poison. "Agreed, about packing it up. We'll head back to Westcrown after." Hyngrot begins moving the lid back in place, using his warhammer for a less bashing in heads purpose. "So what's our next step from here?" Letters for reference wrote:
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Here's some rolls using the greatsword as a lever :p: Strength: 1d20 + 3 ⇒ (15) + 3 = 18
Strength: 1d20 + 3 ⇒ (14) + 3 = 17
Strength: 1d20 + 3 ⇒ (10) + 3 = 13
Strength: 1d20 + 3 ⇒ (7) + 3 = 10
Strength: 1d20 + 3 ⇒ (6) + 3 = 9
Strength: 1d20 + 3 ⇒ (16) + 3 = 19
Strength: 1d20 + 3 ⇒ (1) + 3 = 4
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"No one's talking about keeping whatever is in the crates, the concern is what's in them." Hyngrot leaps down from the wagon, searching about for a stick of some form to provide leverage. "I don't recognize that symbol, and going by no one else saying anything seems pretty much all of us." Finding a good stick he comes back to the wagon. "Now it could be rolls of silk or pretty vases. Or it could be the bodies of kids disguised for some vile magicky type. No offense to you Scholar, you ain't vile. But either way, I want to know what they were stealing. Unless you still have a problem, Soldier?" Hyngrot takes the crate and gets to work opening it. Survival: 1d20 + 7 ⇒ (19) + 7 = 26
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Added to shopping list, 1 crowbar. "Well, if no one knows the symbol, might as well open the thing up and see what we find, maybe tell us what it is." Hyngrot works to open the crates. Strength: 1d20 + 3 ⇒ (12) + 3 = 15
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"The paths sounds like our plan." Angus & Daxius (and I guess the GM too):
"About where did you see 'em?" "While you all get things ready, I need to go relieve myself." GM:
I'll go whever Angus indicates and attempt to take a look around for tracks while relieving himself.
Bluff: 1d20 ⇒ 2 Survival (Track): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 "Yup, we'll take point."
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
LOL!! Sorry about that, can't believe I did that. Just used to rolling 20s I guess. If you want me to reroll, I'm more than happy to do so. Just let me know what you want me to do. Also just a heads up I'm in a hotel for the next two weeks with the worst internet I've ever seen in my life. Takes forever to load ANY website. Just in case I seem to disappear, feel free to bot me if needed.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
/facepalm I'm even in a CC game at present, so the town was familiar enough to me to recognize the name. Just couldn't figure out the connection. As stated my plan is Westcrown for the favored community, if that's acceptable with GM Elberion.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Perhaps I'm confused by something. I thought we were in Westrcrown (well, at present the surrounding environs of it). In fact searching Gameplay and Discussion, the only Ravengro reference I found was yours above. No snark intended, honestly curious. If I'm wrong, I'm wrong. My plan is to take Westcrown. If this is a tad too open a choice and would rather limit it, I do understand and would ask how to do so.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
LEVEL UP Up up!!! Hit Points 19 -> 1d20 + 21 ⇒ (7) + 21 = 28
Skills
Feats
Class abilities
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"I've heard cutting off the head keeps 'em from coming back. Not that I'm all for butchering bodies. I'll be answering to the Lady in the Boneyard one day too. Guess we take her with, find a spot in the morning and do it? "As far as that thing she's holding, you won't hear any arguements from me on destroying that thing. I'll leave it up to you knowledgable types." If I can take 10, I will. Otherwise.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
"If we're done here, how about back to camp now?" Hyngrot brings the boat back around to head to shore. "And you, nice job retrieving the body." My recommendation is we loot the bandit camp for supplies, travel a distance away and make our own camp, Hyngrot clearing our trail. Then head back to the city tomorrow. Thoughts?
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Hyngrot can take 10 for an 11 (after ACP) if he drops his shield, and can dive into the water after the body if we want (which I do OOC, but not so much IC). Up to you guys. I'll say yes on the vote. Otherwise, I recommend we raid the bandit camp then find another place to camp out tonight.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Hyngrot screams out in rage as the tentacle strikes him, dropping the drawn javelin in favor of his scimitar. Free to drop javelin into boat, move to draw scimitar, standard to attack. Knowledge (Dungeoneering): 1d20 + 5 ⇒ (10) + 5 = 15
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Not sure if we're at the spot or not. If we aren't row there, if we are, ready action to throw javelin. I'll roll both. Strength check: 1d20 + 3 ⇒ (9) + 3 = 12 Ready Javelin: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Just to let everyone know, tomorrow night I'll be attending a work holiday party, then Sunday I leave to Florida for a week. I'll try to make sure everything's as up to date as I can before the party tomorrow, but after that probably won't be able to post until at the hotel Sunday night. I should be able to post every night while in Florida, but if there's a delay it'd be work related. I come back next Friday if I completely disappear during this time for some reason.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
I don't have nature, Urban Ranger, so someone else needs to make that roll, please. "We'll lose them if we don't take the boats. I'll steer one with Scholar and the new meat, Crafter and Soldier take the other?" Hyngrot would rather be in the boat with Angus so he can keep an eye on him, and since he's lacking in ranged weaponry.
{Hunter} Male Half-Orc Urban Ranger 3 {HP15/28 | AC 17 T12 FF14 CMD 18 | F/R/W 5/5/2}
Wow, Xmas is over! Gotta say this has been a draining one for me. Hope everyone had a good holiday season (for those who celebrate). Looking over my PBPs this morning, I realize it's been a bigger interruption than I thought it would be. So going through and apologizing to all my games for the somewhat unexplained absence and getting updates in as applicable. Yea, the shutdown also didn't help much. Kept seeming the site was down every time I checked for a couple days there.
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