Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron hoists his greatsword back into his hands and chops at the remaining archer. Greatsword attack on pink: 1d20 + 5 ⇒ (19) + 5 = 24
Critical confirm?: 1d20 + 5 ⇒ (9) + 5 = 14
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron capitalizes on the apsis' vulnerable position, bringing his greatsword across in a wide arc. Greatsword attack on blue: 1d20 + 5 ⇒ (17) + 5 = 22
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron takes a deep breath and, banking on the guess that the remaining enemy on the ground has fallen, moves quickly around the grease and under the skylight to make it difficult to fire down at him. Double move, provoking from the guy on the ground if he's standing.
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron sighs with relief. "I'm sure glad the guards are finally here to take her into custody before she spreads that rat plague around to everyone else. Gods know I wouldn't touch her. Our thanks to you, brave soldiers!"
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron obliges Radu's intent and hoists the unarmored man into the air, then sends him sliding across the enemy agents' table, sending their drinks and food scattering in all directions. "As you wish, you whiny little scoundrel!"
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron bolts up out of his chair, splashes his drink in Radu's face, and bellows, "How dare you speak to her that way! I don't care if she's a halfling - we're keeping the baby!" And with that, he lunges across the table, grappling the man.
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Shrugging, Huron suggests the obvious. "I've found it's hard to get anything done when there's a bar fight raging around you." He waits for the idea to float around for a moment before adding, "Not involving any innocents, of course, just the lot of us throwing soft punches."
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Yeah, this is the first time in forever that I remember actually having the "right character for the adventure." An excursion to the skald lands in the frozen north? How about I bring my Ulfen fighter with Endurance and cold weather gear? Checkmate! :)
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Whew, finally got a character freed up! Not too late to join in the fun, is it? Player Name: Headfirst
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron follows Yakanzi into the room, attempting to take up a flanking position. If Yakanzi ends up south of the bear, Huron will go northeast of the ghoul; if he goes north of the bear, Huron will go southeast of the ghoul. Greatsword attack: 1d20 + 8 ⇒ (7) + 8 = 15
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
"Again?" Huron asks, raising an eyebrow. He grips his greatsword firmly and says, "Okay, who's first?" Moving over to the door, he waits for the rest of the team to assemble before moving in.
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
"If any of you know how to locate and disarm traps, now would be the time to volunteer to go first," Huron says, "Otherwise I guess I'll lead." His greatsword in hand, he takes a few tentative steps into the room. Readied action to attack anything that attacks him.
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Huron drags his greatsword back over his head and brings it down at the wolf again. Greatsword attack: 1d20 + 8 ⇒ (5) + 8 = 13
It's going to be this kind of session, eh?
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
GMsui wrote: Huron: You can't share a space with the rocky outcropping. You can make it one square above it and still attack, but you and the wolf will share mutual cover. Sorry, didn't see that was a rock and not just ice. Huron will just stay where he was then. Is he on higher ground than the wolf, or is that discoloration just for show? If he's got the high ground, that's another +1 on his attack roll. :) Also, did we all get cover bonuses on our Reflex saving throws?
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Reflex save: 1d20 + 2 ⇒ (4) + 2 = 6 Cursing under his breath, Huron draws his sword, adjusts his position, and attacks the wolf. Greatsword attack: 1d20 + 5 ⇒ (7) + 5 = 12
If it's not too late, Huron will accept Balooo's raging song! That brings his attack roll up to 13 and his damage up to 19, but his AC down to 17.
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Knowledge (arcana): 1d20 + 3 ⇒ (11) + 3 = 14 Huron eyes the wolf cautiously, his hand on the hilt of his sword. "Clearly you're no ordinary animal, so why not explain to us your motivation. Perhaps we can help."
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Fortitude: 1d20 + 12 ⇒ (16) + 12 = 28
Huron grins and unbuttons his coat a bit. "As much as I've enjoyed my extended visit to the south, I have to admit there's something comforting about the chilly air up here."
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Are you calling for two Perception checks or just one with different difficulties achieving different results? If the latter, ignore my second roll here. Perception: 1d20 + 2 ⇒ (17) + 2 = 19 Perception: 1d20 + 2 ⇒ (1) + 2 = 3 Watching the warriors head off in a different direction, Huron comments, "I think they're headed for a drink, which may or may not turn out to be a good idea. Either way, we should make our presence here as short as possible so we don't get dragged into whatever they get themselves into." "I suggest we figure out what our next step is, then use the letter of trade to obtain supplies. Sound like a good plan?"
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
Fort save vs cold weather: 1d20 + 12 ⇒ (19) + 12 = 31 Huron grins when the cold sets in, a warming wave of nostalgia washing over him. Sense Motive aid another (for whoever wants it): 1d20 ⇒ 14 "It's not too late to change your mind."
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
"My half-orc friend is right; we're not able to start any conflicts on behalf of the Society. However, we could gather information relevant to your cause and return it to you on our way back."
Male Human (Ulfen) Fighter (unbreakable) 1, HP 12/12; AC 18,12,16; Fort +3, Ref +2, Will +0; Init +2; Perception +2
"Perhaps the best way to continue would be to slip in and out as quickly as possible to avoid unnecessary attention. When my companions are rested and ready, we'll depart immediately."
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