Hunor's page
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1 studied target 1, track quick draw
2 slayer talent (rapid shot)
3 sneak attack 1d6 power attack
4 slayer talent (trap finding) +1 Wisdoms
5 2nd studied target furious focus
6 slayer talent(many shot), SA 2d6
7 stalker skill focus (planes)
8 combat trick (weapon focus) +1 strenght
9 sneak attack 3d6 eldricht heritage
10 slayer talent (hunters mark)
11 swift tracker improved eldricht heritage
12 slayer talent, SA d4 +1 strenght
13 slayers advance improved critical
so this is where im now
Str 16
Dex 14
Con 14
Int 12
Wis 14
Cha 15
Tiefling demon spawn and +2 cha instead of spell like abilitie (dm allowed it)
Hunor wrote: Btw accidentaly couldnt u answer the main question? :D ive found the answer ty ^^
Turgan wrote: @Hunor: With Secret Wizard's two-weapon-fighting build, everytime you only have a single attack, you simply two-hand your main weapon for higher damage; when you get the chance to full attack, you quick draw (feat) your second weapon for a full attack with two weapons. That is true ty ^^
Btw accidentaly couldnt u answer the main question? :D
Thank you my dictionary doesnt have this word (: or any other dictionary that i looked
Benefit: You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
This is the benefit of improved eldricht heritage (what does eldricht means?) It sas that -2 level to use powers. So the str bonus provided by abyssal bloodline, (+2 str on 9th level) will be counted only 2 levels later? At 11th lvl?
Thank you for the detailed answer ^^ as a rooky first i will focus on dmg/hit and if i still got some extra room than pick something to give some extra color
Are there any situation when dirty trick or feint could be logical for a slayer switch hitter instead of simply attacking??
Right now i will focus on initiate, use a two handed weapon and a spear as a side weapon and a composite bow (str gives dmg bonus but not attack bonus if i am right) and eldricht heritage(abyssal) to increase my cool factor and maybe plan for some critical feat
ty
And, just in theory if i run in the target face and use dirty trick, trip or something else with succes than i can trigger in next round twf full attack? Which is on pair with thf?
Rub-Eta wrote: Hunor wrote: Rub-Eta wrote: MyCupRunnethOver wrote: Strength based two weapon fighting is powerful in PF Please note that this is a typo, it's supposed to say two-handed.
Slayer can actually do two-weapon fighting pretty good while still going STR. All TWF feats require a high DEX, but as a Slayer, you can pick up the Ranger Combat Style Slayer Talent and pick the Two-Weapon Combat feats without having to fulfill the prerequisit. And, just in theory if a run in the targets face and use dirty trick, trip or something else with succes than i can trigger in next round twf full attack? Which is on pair with thf?
Rub-Eta wrote: MyCupRunnethOver wrote: Strength based two weapon fighting is powerful in PF Please note that this is a typo, it's supposed to say two-handed.
Slayer can actually do two-weapon fighting pretty good while still going STR. All TWF feats require a high DEX, but as a Slayer, you can pick up the Ranger Combat Style Slayer Talent and pick the Two-Weapon Combat feats without having to fulfill the prerequisit. [/Q
with 18 str its +4 on the main and +2 on the off hand?
and if i can do something in the first round with a standard action feint or dirty trick maybe i can full attack on the second round where twf can shine??
MyCupRunnethOver wrote: Strength based two weapon fighting is powerful in PF, second only to archery. By powerful I mean does lots of damage, but tends to have lower AC. Luckily two handing requires fewer feats. Some of these can be used to hit better, harder, or add manuevers to your bad of tricks. Personally, I like the crane style feat for this build for those tough moments when an AC buff is worth more than full BAB. With 3 ranks in Acrobatics, plus this feat, you get a +4 to AC for a -2 to hit. Not always useful, but a life saver in the right circumstances.
The knife throwing build is cool, especially if you use a lot of knives with poison on them. Just draw and throw and every attack is a poison threat. This build has a bit more feat tax than two handing.
Two weapon fighting is not so good. It has many feat traps and doesn't pay off on damage per round as much as ranged or TWF builds.
For Ac buff i was thinking on the shield of swings yep poison is cool for a slayer
Arcturus24 wrote: Hi Hunor,
I made a slayer build a while back that might fit your needs. It is mostly a two-handed strength build, but complements that with knife throwing. It would mostly play as switch-hitter build: throw daggers when they are (relatively) far away and switch to a melee weapon (falchion in my build) when the enemy comes close. The original version was a Half-Orc, as they have a number of racial feats that combine sneak attack and cleave (the surprise follow-through feats). If you want, I can post the build.
Also, I would advice against using poison. They are rather expensive and at later levels, the DCs are too easily passed by big monsters, which make up most of the typical array of enemies. Of course, if you play a urban campaign with a lot of humanoid enemies, it might be viable.
I hope this helped!
Arcturus
Yep i would be grateful (: im still at the beginning. But now im closer to what i would like to play with
the problem is i dont know how often would i be able to do full atack with twf since i never tried it on board :o
thats why im with the thf strenght based switch hitter with composite bow or daggers (throwing daggers need dex am i right?)
(first i was thinking on full dex dagger thrower, dual shortsword wielder slayer acrobat monkey who can sneak attack)
Feinting sounds cool :D
So im gona need a lot of str, some dex, and cha for feint or bluff
So according ur advice now i got something maybe not optimal but a good conception ^^
Race: Tiefling, Demon-Spawn +2str, +2cha,
Race skill: disable device, perception
Variant tiefling abilities: +2 Cha instead of racial spell
Class: Slayer
So as ranger combat style im gona focus on bow,
use thf with power attack in meele
and if i can do fullround action i will try to go for feint for sneak attack
OR
Dirty trick wich optiionally can grant me the desired SA bonus
i think both feint and dirty trick are appealing for a tiefling ^^
and if im gona have high charisma eldricht heritage is also interesting +6 str for 3 feat
Thank you for the answers i will do the rest
Rub-Eta wrote: @Hunor: You should start a new thread for that, otherwise you'll have to share space with jonmierow's replies (the point of threads is to avoid that confusion). sorry i tought it works differently i made one
KoboldKhemist wrote: Hunor wrote: Thank you!
Im gona try it out the 2H +bow.
Twf looks more interesting but i dont know how often would i be able to full attack- in general Twf isn't so good. You have to keep using full attacks, which actually makes it weaker than two handed weapons. It requires you move five feet at a time, which makes it easy to avoid. . Archery is really good though, especially with deadly aim. Thank you
Is there any way to use SA for a melee two hander in combat besides flanking?
Thank you!
Im gona try it out the 2H +bow.
Twf looks more interesting but i dont know how often would i be able to full attack-
Greetings!
(i can understand english coz i play and read a lot but im not so good in writing or speaking)
Finally i have the time and a team to give Pf a shot.
I never played with pf before and im in need of some advice.
I would like to play with the Slayer class. With a character who is able to find and slay its target in 1v1 ofc with a lil planning and using some "slayer trick" to get the upper hand.
1, Dex based, twf, and weapon throw to get some SA in surprise round or some strategy, based on tumble to get more SA
From dex i can get basicly everything= tumble, Ac, dmg, attack bonus
2, Strenght based with a big two handed weapon and maybe switch hitting with a bow (are there any str build wich is beneficial for SA?
3, Maybe strenght based dual wield?
I dont know how are the different builds going to work on the board?
I would like to know wich is more effektive
(We are using the low magic optional rule from pf unchained)
Thanking you in advance for any help you can provide!
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Greetings!
(i can understand english coz i play and read a lot but im not so good in writing or speaking)
Finally i have the time and a team to give Pf a shot.
I never played with pf before and im in need of some advice.
I would like to play with the Slayer class. With a character who is able to find and slay its target in 1v1 ofc with a lil planning and using some "slayer trick" to get the upper hand.
1, Dex based, twf, and weapon throw to get some SA in surprise round or some strategy, based on tumble to get more SA
From dex i can get basicly everything= tumble, Ac, dmg, attack bonus
2, Strenght based with a big two handed weapon and maybe switch hitting with a bow (are there any str build wich is beneficial for SA?
3, Maybe strenght based dual wield?
I dont know how are the different builds going to work on the board?
I would like to know wich is more effektive
(We are using the low magic optional rule from pf unchained)
Thanking you in advance for any help you can provide!
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