Green Dragon

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A simple question, but fairly involved when one thinks of it.

The half-fiend template adds 2 claw attacks to the base creature.

Does it still add them if the base creature (assume it's monstrous) does not possess arms/equivalent limbs to tack them onto?


The Ghaele Azata has Holy Aura constantly active. Is the Holy Aura included in its own statblock already, most notably on its saving throws?

Furthermore, do creatures with True Seeing constantly in-use lose it as part of the Summon Monster no-material-component-SLAs clause?

Regards!


As the subject says, is there an item, spell or effect ingame that changes how an alignment-specific effect (say, a spell that works different on different alignments) affects you (not just how you detect)?


As the subject says - do you reckon it's worth it? (Obviously, for a half-BAB class)

I am wondering if the bonus is truly worth a feat slot at levels, say, 15+, considering most of the opposition will have quite sizable bonuses on their CMB at that point.
(Assume you're building a character at this level, just to avoid commentary like 'Well, you'll take it early on so you'll have it anyway and it doesn't matter'. ;) )

What do you think?


'lo, folks!

I'm a bit torn on which statistic block to bestow upon my wizard character. Yes, I've read Treantmonk's guide, and quite thoroughly, too, and I'm still a bit torn. ;)

The basic facts are like this:
-It is a very high level character from the get-go (built at level 17).
-The game will likely last to level 20 and even beyond (though capped at 20).
-The character is human. Racial and leveling bonuses all in Int (obviously).
-The character is a pure Wizard.
-The generation system is pointbuy (default PF pointbuy).
-I've milked a total of 25 points for use in Dex, Con and Int. I would not like Con to be lower than 14.
-I'm going for pure optimization under those limitations.

Thus, I'm torn between the following (base, no bonuses applied) setups:
16 Dex, 14 Con, 16 Int
14 Dex, 16 Con, 16 Int
13 Dex, 14 Con, 18 Int
15 Dex, 15 Con, 16 Int (with a hanging point in another stat - odd numbers are for Inherent bonus fiddling)

Which would you go for and why?

Thanks in advance for all your help!