Tsadok Goldtooth

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best ways to off a high level caster?


So in an epic level match up, how do you kill two high level casters (one arcane, one mystic theurge) using a epic paladin and his retinue of clerics, iquisitors, and the like. The paladin rides a redeemed mythic red dragon (cr 23 from mythic adventures) and is a graveknight, and lord of a massive country (think height of Roman Empire) He is lvl 23, and mythic 2, his entourage is 5 20 level divine casters or martial characters of undetermined class.


So in an epic level match up, how do you kill two high level casters (one arcane, one mystic theurge) using a epic paladin and his retinue of clerics, iquisitors, and the like. The paladin rides a redeemed mythic red dragon (cr 23 from mythic adventures) and is a graveknight, and lord of a massive country (think height of Roman Empire) He is lvl 23, and mythic 2, his entourage is 5 20 level divine casters or martial characters of undetermined class.


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I'm thinking of doing a zerg race based on eidolons but with a full 1-20 bab and dr=bab, but how many evolutions should there be per level? and what kind of specials on the side to make them viable in such a high powered campaign. They are supposed to be deadlier than any npc of same 'level' by far, so as to create a horror sort of setting to reinforce the danger of the scenario. Players have literally asked for it to be hard enough to expect semi regular character death, maybe 1 every session or two, but want it to still be possible to win in the end.


I am gming a god-killing campaign, and my players have reached level 22 now and the recurring bad guys aren't cutting it anymore. I need cross class suggestions for antipaladin, half fiend cleric, half dragon two weapon fighter, and sniper rogue, though I have their mystic theurge planned out to thirty easily (9th level divine and arcane yes please) up to thirty (which is our level cap)table rules only official pathfinder rulebooks.


So Paizo has now released rules for a LG, NG(greyguard) and LN(greyguard) paladin, and rules for a CE and LE(tyrant) antipaladin, and using those rules I've built a NE and CN antipaladin, and a CG paladin archetype, but I still want a true Neutral paladin, and can't think of a good way to balance it, as it doesn't necessarily oppose anything while arguably opposing everything. Any ideas?