Huduvudu's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 13 Organized Play characters. 1 alias.


RSS


Testing out this build in conjunction with Jabbing Style via Feral Combat Training (tentacle). Unfortunately, had to dip into Alchemist and take the Tentacle discovery in order to get Weapon Focus (tentacle), but props to whoever found or remembered Shaping Focus.

Ideally, Jabbing Master will allow +2d6 on a second unarmed or tentacle hit, and +4d6 on every hit after that.


Does anybody else think this feat'd work really well with Spirited Charge?


For further shenanigans, I encourage taking the Eldritch Scrapper Sorcerer archetype instead of Brawler altogether. You get Martial Flexibility and eventually can cast Duplicate Familiar, turning your duo into a trio.


I was completely disinterested in the Brawler and Martial Flexibility ability until the Familiar Folio came out.

The Eldritch Guardian Fighter gives you a Familiar (that's cute), and at level 2 you can grant it any combat feat you possess, provided it can see and hear you.

Combine that with the new Mauler Familiar archetype, which, at level 3, allows your Familiar to swap between its standard size and Medium size at will, gaining a Strength bonus and any Strength bonus it would have gotten from scaling up in size, and then getting more Strength as it levels up instead of Intelligence. Instant tag-team partner.

Imagine flanking an enemy with your Medium-sized monkey and taking turns dragging or repositioning the poor fool around the room while the other rains down attacks of opportunity with chair legs or stools or doors.

Some day my Osirian wrestler, Sandy Ravage, will rear his ugly head, and Golarion will never be the same.


1 person marked this as a favorite.
Kalvit wrote:
I also want to point out theat Amplified Rage is a Teamwork feat. So everyone else who wants that benefit has to be a Half-orc with either Barbarian or Bloodrager levels. I had someone trying to sell it in my thread for making a Skald guide. It just won't work without that one little detail involved.

If I understand correctly, would the Inquisitor's Solo Tactics ability be a good work around for this?


Andrea Brandt wrote:
So, the PRD looks like it is something from Ultimate Equipment. To use it, you would need to have a legal copy of Ultimate Equipment, then check to see if it is legal according to the information on the Additional Resources page. Ultimate Equipment's listing on the Additional Resources pages has several chapters with 'legal except' so I looked in my book. It appears that the hybridization funnel is in chapter 5, in the pages listed as legal, but you would still need to own the book and the appropriate fame to buy it.

Copy that. Much obliged.


Welp. Thank you, and I'm sorry.


I'm making an Alchemist for PFS play and came across the Hybridization Funnel, a slotless wondrous item that allows you to effectively mix alchemical substances (per this page: http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/slotless .html). This seemed pretty cool, but I went back through the guide to organized play and found this stipulation:

All mundane (completely nonmagical) weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available.

This would lead me to indicate that because it is a wondrous item and has an aura that it is not legal for PFS play. However, in my research I've seen this referenced repeatedly by players in regards to PFS.

Does anyone have any insight into this?