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Hi all, I have a group that is going to delve into some darklands-lite areas on a side quest. So i'm here to ask, what are your favorite darkland baddies. What is fun to play, to play against, or just have the best flavor? It will be a party of 4 at 9th level if that helps. Thanks in advance!


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Honestly, good on your players for figuring it out and good on you for playing a memorable NPC. They are going to or have already headed to the sanatorium. After that have them check in with the sheriff, either just to update him or to seek assistance for the remaining residence of the sanatorium. While they are in town maester grump rushes in looking for help at the farms, there the pcs find the key to the misgivings and get to go 'haha i knew it.' It doesnt seem like they will be missing out on any of the story or xp opportunities, they lose out a little on the who done it mystery, but only because they solved it quick. I think your fine. At this point a red herring feels unnecessary.


First time GM. In the Misgivings it says that the house, in self preservation, can cast confusion, dominate person, and even phantasmal killer (CL 15th). But it doesn't say the save dc. Normally it would be 10 + spell level + casting modifier. But the Misgivings/Vorel doesn't seem to have a stat block. So is the save just 14, 10 + spell level 4? Am i suppose to glean stats from the CL 15th info? Thanks for any help.