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I tried to look this situation up, but didn't see anything. If you have a link to the answer, please just provide that! Scenario 2-3B wrote:
What we did: Each Character chose a separate Location and put his mini/token on that Location deck. At the end of each Character's turn, each mini would rotate to the next Location. We both observed that at the end of a Character's turn, they risk being dealt 1d4 Mental damage that may not be reduced. However, since we were teaching the game to new players, we ran out of time and no two Characters/minis were ever at the same Location. My assumption is Location When Permanently Closed is removed from the circle, but another player assumed that the closed Location remains in the circle. Which is correct?
It seems that the intent of having a Cohort was that it was an Ally so connected to a (player) Character that the Character would try to protect it. However, everything I've seen so far was that the Cohort be sacrificed, often immediately, heroically, or casually. "Life is wretched and then you die," as some say. Thematically, I can understand why most other Allies are discarded, buried, or banished. They might continue on lives outside the notice of (player) Characters. But is that the intention of Cohorts? Meant to be discarded out of hand, both figuratively and literally? It seems an awful waste, especially at the very beginning of play. Maybe it's to shock Characters into using Cure or Potion of Healing soon or right away. But I guess I'd like to understand what purpose Cohorts are meant to serve, if any. I could be too philosophical about it all. Should Characters have little love for their Cohorts?
This is another technical and specific question that pertains to organized PACG Guild play. Last evening, Pat and Alex play Scenario # 2-1E with Valeros and Damiel. After completing it successfully, they see that draw pile of cards includes two Blessings B (because the Villain got away twice), and various Items and Weapons. Alex says that Damiel cannot use Allies due to present Cards List, and is pleased with his Armor, Items, and Weapons. Alex wants a Blessing for Damiel. Pat says Valeros is happy with his Allies, Armor, Items, and Weapons, too, but wants a Blessing. Reward for completing Scenario # 2-1E is a Bonus deck upgrade, and that to the draw pile each Character may add Armor, Blessing, or Item. Pat didn't know about the bonus deck upgrade part because she hadn't printed it out from online, but Alex thinks that there is one based on Reward wording, though he failed to bring the print-out. Alex decides to look for his print-out up the next day at home and email the information to Pat. Regardless, Pat picks a random Blessing B from the Base Set box. Alex writes down a list of all cards in the draw pile, including Pat's Blessing B, but pends Damiel's Reward. Q1. Are Rewards "separate and identifiable" from deck upgrades? My answer: "I believe so, yes. This is because they are distinct in sections of Guild Guide." <--->
Q2. May she choose Blessing B again, as bonus deck upgrade? My answer: "I believe so, yes. This is because 'Cards Don't Memorize': One card cannot know what any other card is doing." Q3. May Alex also choose the third Blessing B, or possible a fourth Blessing (if drawn), as a deck upgrade or bonus deck upgrade? My answer: "Alex may choose one Blessing B, but not two. This is because Pat already chose one Blessing." Please let me know what you think. My area doesn't have a "separate and identifiable" (sorry, couldn't help it) PACG Venture Official.
I was asked to refer these questions to a larger audience. I've attempted to find them elsewhere, but they might be very technical or specific. This mainly regards solo organized PACG Guild play. This is the example: Alchemist Damiel # 1004 successfully completes Scenario # 2-1D. Later on, Sorceress Seoni # 1011 attempts Scenario # 2-1D. She tries with different companions, Lem, Tarlin, Wu Shen, etc. But each attempt ends in defeat. Finally, she decides to use Alchemist Damiel # 1004, who happens to be souped up (Skills, Powers, and Cards List upgrades). Together, they successfully complete Scenario # 2-1D. 1. Would, in this instance, using Damiel # 1004 be acceptable, so long as he didn't receive any deck upgrade and Reward for Scenario #2-1D? 2. Should Damiel # 1004 never be a non-reported companion/helper/mercenary with Seoni # 1011 (or any other Character)? I've sort of done some solo playthroughs in different ways based on my understanding or misunderstanding of the rules. Although each of my Characters are registered for my ease of use, some are in play (Damiel, Seoni, Harsk, and soon Lini) while others now are merely helpers (Lem, Tarlin, Wu Shen, Zarlova, etc.). Damiel was the only cross-play Character, and after a single play have since suspended the practice pending review. Locals in my area said they are not as restrictive as I was originally afraid, but my Guild lead and I discussed that while cheating in organized PACG Guild is possible, overall it strongly diminishes entertainment value. Basically: "So you can cheat, but why play the game?" Comments, questions, and concerns are all appreciated!
"Each player chooses one of his Pathfinder Society Adventure Card Guild characters. That character may treat the loot Runewell's Echo as if it is in his Class Deck box." This is the Reward for Seasons of the Runelord shown in my 04/12/2016 print-out of "Dark Water Rising." My Guild lead is very knowledgeable and experienced, but I'm not. He and I have discussed "Runewell's Echo" on two occasions, but he didn't know what a "Runewell's Echo" was and stated he didn't have a card of that. Because my Guild lead resleeved his Rise of the Runelords Base Set box with the official PACG sleeves three weeks back, I felt that I also had to resleeve my First Printing Rise of the Runelords Base Set box with the official PACG sleeves on 06/11/2016, and looked at each card. I didn't have a card with a name anything like that. The closest I could find was Location Runewell. Today, my Guild lead suggested that "Runewell's Echo" was probably some sort of joke by Paizo and that such a thing didn't exist. I've looked through the message boards, did a Google Search for "Runewell's Echo," and then an image search, but didn't find anything. Because I have a First Printing, I felt obligated to order the complete set of Errata cards from Drivethrurpg, because I thought maybe "Runewell's Echo" is an errata Loot card that wasn't in First Printing Rise of the Runelords Base Set box. I ordered those on 06/12/2016 but haven't received them yet. I have the Class Decks Alchemist, Bard, Cleric, Fighter, Ranger, Rogue, Sorceress, and Wizard, but I didn't see "Runewell's Echo" in any of those. I try to conscientiously check and print out each Resolution to Class Deck errors, as per expectation of PACG Guild (Guide pg. 5). I haven't ordered the other Class Decks at present, though I intend to purchase several more when I know if I like playing the respective class. In which Base Set, Class Deck, Adventure Deck, or Add-On Deck could I find the Runewell's Echo card? I feel rather foolish that I can't find my Guild requirement, and am worried that I will face venue expulsion (Guide pg. 5) if I go to a convention or play with someone other than my Guild lead, who has been very forgiving. I am new to the Guild and my only play sessions so far have been either solo or with my Guild lead. We have finally finished Scenario 2-1D tonight because I'm not very talented or lucky and have caused many more defeats and heartache than successes. Two of my Characters have died, so I conduct solo sessions to try and catch up, but am still holding my Guild lead back. I keep thinking that I might attend a convention or perhaps play with others, and know that irregularities are grounds for venue expulsion (Guide pg. 5), so I keep scrupulous record of my solo play sessions. I would be very distressed if I'm accused of cheating and told not to attend any events in the Greater Houston Area. Please help. |