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Okay, as someone who admittedly loves fighter sword and board I've looked a lot into the mechanics of shields and they just seem weak for what they are meant to do. Although the ac bonus they give are always nice and you can technically use them for two weapon fighting, blocking with a shield seems to just be a "just trash your shield" kinda thing. Real quick before I talk about shields I would like a small adjustment to shield weapons to be counted as agile(not sure if that would make them to good, but idk just an idea). Now as much as blocking with your shield is cool it just isn't worth losing your shield over, it feels like if you decide to block any non low level threat then you have a huge risk of your shield breaking which isn't fun and using your reaction in this game is no joke. In addition magical shields and better materials for shields seem useless compared to sturdy shields(which throw the whole shields exploding after two hits out the window) I saw one rule where shields take only one damage if the damage exceeds its hardness and maybe if you lower sturdy shield hp that could work, but idk. Any way I've rambled on enough, what do y'all think?


ohyeah21 wrote:
Do you get told the amount of damage before choosing to block or choose without knowing the total damage?

I think there is a rule saying you can hear the damage first in the shield block feat, but if it doesn't say it still not meta gaming that much, that is like someone saying asking someones health is meta gaming


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Hello, I know this might seem like a dumb question, but do you still include the class ability boost you get at levels 5,10,15,and 20? If you do not, does that make point buy objectively worse than the regular ability boost system?(because i did a bit of "calculating" and found with ability boost as human you could have 18 in all of your stats with an ability boost or so left, but with point buy you could only get all 17s and 2 18s with a point or so left)