Blue Dragon

Hothead's page

79 posts. Alias of Old Mammoth.


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??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"It's the staff making him better at influencing people, obviously."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"No... I don't think my magic would help, sorry," Hothead says sheepishly to Beachhead. "It's more for... Like... Stuff. Can't really explain it in a simple way... Let's just say that it works for some things and doesn't for others. But I can try to fix your wounds at least."

CLW Beachhead: 1d8 + 5 ⇒ (8) + 5 = 13

CLW Tomorbataar: 1d8 + 5 ⇒ (1) + 5 = 6

CMW Zip: 2d8 + 7 ⇒ (3, 4) + 7 = 14

After casting the spells, Hothead joins his fellow heads in digging the hole.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Wait, he's asking Hungry about it? I thought I was the healer around here!

"Well, I might be able to help. Depends a bit on how your energy has been taken away," Hothead says, trying not to let his voice betray his annoyance. "Do you have any specific symptoms? Muscles aching? Stiff joints? Or do you just feel like, uh, just generally drained?"


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Not feeling like changing tactics when the fight's going so good for him, Hothead keeps launching magical flame at the last remaining wight. Why fix what is not broken?

Burn, baby! burn!

Burning Hands: 5d4 ⇒ (2, 1, 3, 2, 3) = 11 Ref 18 for ½


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead stays where he is and keeps breathing fire, this time at the wraith. A hypothetical onlooker versed in the theoretical aspects of magic would be able to tell that he's switched into casting spells instead of using his innate magical abilities, but to the general public it all looks about the same.

Casting Focused Burning Hands at the wraith.

Burning Hands: 5d4 ⇒ (4, 2, 2, 3, 3) = 14 Ref 18 for ½


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead seems dismayed that the wight survived the blast. "Tough guy, aren't you?" he grumbles and breathes fire once again, wanting to get a bit of space for himself to be able to cast spells without getting stabbed.

Fire Breath again.

Fire Breath: 7d4 ⇒ (2, 3, 1, 2, 2, 2, 2) = 14 Ref 18 for ½.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"I should have known something like this would happen," Hothead says resignedly and proceeds to breath a gout of flames onto the undead horror attacking him.

Using the Fire Breath revelation on wight number 3

Fire Breath: 7d4 ⇒ (4, 4, 3, 1, 1, 4, 2) = 19 Reflex 18 for half


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hey all, I'll be out of town for a few days, probably won't be able to post until Sunday.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Not seeing the big stone mentioned in the tablet anywhere, Hothead starts scanning the area around him for any magical auras. If nothing else, at least it'll make him feel like he's doing something useful.

Casting Detect Magic pretty much everywhere.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Time device? Pfft" Hothead snorts. "Just look the time from the sun! I'll show you how!"

Survival: 1d20 - 2 ⇒ (8) - 2 = 6

"See? If you look at that shadow from the tree, you can cleary tell that it's Thursday!"

Ready to move on whenever.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead decides against fireballing the bear. After all, the point is to have something left to eat as well, isn't it? If the bear survives Hungry's and Zip's battering then he could just use his breath weapon once they're closer to the beast.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Survival: 1d20 - 2 ⇒ (9) - 2 = 7

"I really hope Mo's going to find something..."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

I think we're good to go. :D Also, happy new year everyone! 新年快樂!


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

See you around, Dru!


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Allright, I think we're more than ready to do our dramatic exit into the sunset,"

Vote to get out of here before Tomorbataar embarrases us further.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Sense Motive: 1d20 - 2 ⇒ (17) - 2 = 15 Sooooo close D:

Hothead thinks for a second that he has been able to decipher the mystery that is Torlgrith, but in the end the human remains just an unknowable as he has always been. "You're right Beachhead, we should get going," he says to the fellow head before turning back to Torlgrith. "We'll be doing our own things for some time, but we might drop by sometime if we happen to be near. See you around!"

Anyone remember where we decided to go first? :P


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead groans and rolls his eyes. "That pun was so bad, you should be eggxecuted for it,"


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead looks at the wooden armours with a certain amount of distrust. "I don't know... They look a bit bulky, you know? And awfully flammable... You wouldn't happen to have anything a little less... restrictive?"

I don't think Hothead was around when the armours were commissioned. :P But if they happen to have any hydra-shaped studded leather or lighter lying around he could take it.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Sense Motive: 1d20 - 2 ⇒ (19) - 2 = 17 Using my good rolls where they count, I see.

Hothead leans closer to Tomorbataar and whispers into his ear: "You liaaaaar..."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Ugh. Potato elitists are the worst."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Or maybe he's just telepathic," Hothead quips. "Tell him we're bringing good news so he won't have to worry so much."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead frowns as the lizardfolk scurry away. "Go ahead, run away. Keep away from the big scary evil monsters. It's not like they have feelings or anything," he looks at Hungry for a second. "Well, most of them anyway."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Instead of contributing constructively to the conversation, Hothead is content to just fling occasional sarcastic comments. "So everyone has the right to live their lives as they please but Hungry can't animate a few corpses just because you think it's evil? Makes sense."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Finally decided to go with ability focus, beef up my breath weapon a bit. :P


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"You know Hungry, you could try raising just the bones!" Hothead suggests. "That way we wouldn't need to worry about all the fleshy parts starting to smell after a while."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Sure, Tom. I'll try to keep an eye out for a pool of acid. Got to be at least one lying around somewhere," Hothead snarks.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead wakes up with a horrible taste in his mouth. "Sure, let's go tell the humans we did the job. Maybe they'll have something to freshen my breath up, it feels like I've swallowed a bunch of ash. Frozen ash. Bleh."

What Zip said


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hit Points!: 1d8 + 1 ⇒ (6) + 1 = 7

Hothead is almost completely leveled up, only need to pick a feat. :P Any suggestions?


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

I swear I'm actually done with study work for now. Like, until January at least.

"I think going for the gluttony stuff first would be better," Hothead opines. "If there's many items there's probably at least one that we can use. The scepter might not have been designed with hydras in mind. It might require the user to hold it and speak at the same time or something ridiculous like that,"


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:
GM_of_the_Heads wrote:
I'd permit the 'you' for Fly revelations/abilities to be 'your hydra body', since 1) Otherwise those are useless and 2) I want to solve this problem. Also 3) It amuses me. So either of those would be viable solutions.

Thanks, the Flame mystery is pretty short on anything that isn't "Burn Everything" as is. <.<


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:
Ziphora wrote:
It gives yourself wings. Can't be shared at all. Air kineticist also has a chain that lets you fly(self only), but since we're all stuck 15 ft from our body, I didn't bother about it.

Eh, if the Fly spell would work I see no reason why it would not, since Fly also only works on one creature at a time.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Actually, the Flame mystery has a revelation that gives wings for minute/level each day. (don't need to be consecutive) I could take that and save Hungry a spell slot. It's pretty much the best revelation for me this level anyway. :D


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Woohoo, I have time to post again. :D

Hothead glances over the first two tablets without understanding a word, but the third one catches his eye. "Oh look, something that actually makes sense! At least a little bit," He spends a minute reading it over. "Oh, someone died and left some kind of rod hidden somewhere. Nothing very interesting."

Knowledge(History): 1d20 + 5 ⇒ (4) + 5 = 9

Hungry doesn't have a clue what Hungry is talking about. "Well that's weird... Some kind of ancient food club?"


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hey guys, sorry for disappearing. :( I was stuck with a ton of studying and deadlines. Will hopefully be done with them in a few days.

Also, I'll be voting for longer legs just to be unique. :P


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead is finally woken up by Hungry's clumsy attempt at biting. "___... _____ __________? ___ ___ ___ ___ __________ __ ____? __ ____, _____ ____ ________ _____ _____ __ ______ _______ ____, _____ __ ____ ___ __,"

Vote to go wake Mo up.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead mutters something rather obscene, casts silence on himself, and resumes sleeping.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Hngh... Just five more minutes..."

Hothead votes to press snooze.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"How 'bout you clean it yourself?" Hothead mumbles half-asleep.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead votes to sleep, perchance to dream.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

I'm too tired to do a proper post but I'll roll some heals for Tomorbataar since he asked so nicely. :P

Poke,

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Poke,

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

Poke!

CMW: 2d8 + 6 ⇒ (5, 1) + 6 = 12


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead gives Dru a few positively energised pokes. "Here you go!"

CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (7) + 5 = 12


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead, not being the most perspective Hydrahead, doesn't find anything very intresting as they rummage through the camp, expect for one very intersting arrow. Which would appear to be stuck in his neck.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

After the arrow is out of his body and the hole it made mostly closed, Hothead generously offers: "Anyone else want a bit of healing? I've still got lots."


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"And if you ever attack the lizardfolks or the humans again, we'll come back to finish what we started! Understood?" Hothead yells at the fleeing bugbears.

"Well, now that that's done, I think we should go back to the lizards, tell them the job's done, don't you agree?"


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Seeing an opportunity, Hothead tries to bite the bugbear leader, even though physical combat isn't really his thing, before going back to burning stuff.

Bite the bugbear boss, then use the Fire Breath revelation on the H and B next to him.

AoO: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Fire Breath: 6d4 ⇒ (3, 2, 3, 4, 1, 4) = 17 Ref 18 for half.

Also rolling the cooldown for my cold breath since I forgot to do it last post. :P

Cooldown: 1d4 ⇒ 3


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

The acid didn't actually hit due to the +1 AC from haste, had forgotten to edit the stats thing sorry.

Hothead shrieks in terror as the burning flas crashes into him...

"Eeeeek!"

...and then realises that the horrible weapon was neutralized by his magical protections before it could do any damage. "I mean... Uh... Your puny weapons can't damage a mighty hydrahead like me! Eat frosty death!"

Eat Frosty Death: 3d6 ⇒ (6, 4, 2) = 12 Ref 14 for half.

Using the Cyrohydra breath weapon on the H next to Hothead.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Ow!" Getting hit by an arrow hurts, but not as much as getting burned by fire hurts. Given that the Bugbear leader is suggesting his subordinates to do exactly that, Hothead decides to make an example of him with an extraordinarily vicious fireball.

Casting a Focused Fireball, drew the fireball on the map, hope I did it right.

Fireball: 6d6 ⇒ (6, 4, 3, 5, 6, 3) = 27 Ref 18 for the H, Ref 20 for the G.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

It's from his Oracle's Curse, always staggered on first round of combat but get uncanny dodge and +4 initiative in return.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:
The Hungry One wrote:
I just noticed now and kinda find it funny that my Fireball literally one up'd Hothead's (My DC is one higher and it rolled one more damage).

Only because I was staggered and couldn't use Focused Spell. :(


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Oh well, at least we tried to be nice," Hothead mutters and flings some fiery exploding death towards the bugbears.

Casting Fireball on the space between the frontmost B and the H near him.

Fireball: 6d6 ⇒ (3, 3, 3, 1, 2, 6) = 18 Ref 18 for half.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead doesn't seem that surprised by Beachhead appearing or Blockhead disappearing, mostly because it all happened way too quickly for his curse-affected reactions. "Hi, Beach... Oh, nevermind, he's gone again,"

Just in case the Bugbears aren't quite as friendly as Ziphora seems to believe, Hothead casts a few protective spells on himself. "Anyone else want a little bit of protection against fire? You know, if we end up having to burn everything around us or something like that," he says, "Especially if you aren't very good at dodging explosions," he adds, looking towards Hungry and Tomorbataar.

Casting Ironskin and Resist Energy on myself and Resist Energy on anyone else who wants it.

Vote to move closer.

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