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![]() Ki'dhir wrote:
I think it is because Druids generally have no extra-special ability to fight undead. I can't even think of an archtype that does, even though I always thought druids would be the first to volunteer to fight undead since they generally protect life in general. ![]()
![]() rorek55 wrote: How do you handle 1 min/level spells? How long would they general last? (1 fight? 2 fights? 3 fights?) Of course, this can vary, but for a general example, in a dungeon, assuming no puzzles to slow people down and only a few rounds of "healing" if needed. Would a spell that lasts for 9 minutes last several fights, or a single fight? 1 Minute of in game time is usually considered 10 rounds. 6 Seconds per combat round. Out of combat spell time limits are usually decided by the GM on a case by case basis in my experience. ![]()
![]() Black Tom wrote: Living Monolith is fine. I can't guarantee a spot right now, but it sounds interesting. I would like to throw Hoss'r Stonekind (Oread Phalanx Fighter) in the ring for submission. He was made for a previous group but didn't get picked. I will re-build him ASAP. NOTE: Hoss'r would also be trying for the Living Monolith prestige class, eventually, as well. ![]()
![]() Kramgar wrote:
I'm starting to feel like my simple character concept is kind of lost amid all these optional rules and third party stuff that I'm not that worried about right now. Should I withdraw? Does this simplicity give me less chance at getting in? |