Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
DC23 Will save vs. Fear: 1d20 + 13 ⇒ (18) + 13 = 31 Success, becomes a critical success due to Bravery class feature. 1. Step
Dual-Handed Assault (Target flanked): 1d20 + 18 ⇒ (14) + 18 = 32
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Guys, my apologies. I've had some difficult news this week and it's driven games right out of my head until now. Sorry I missed so much.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
1. Demoralize White.
Intimidation (M) vs. White's Will DC: 1d20 + 16 ⇒ (17) + 16 = 33
Combat Grab Strike: 1d20 + 18 ⇒ (12) + 18 = 30
Follow-up Strike (vs. Demoralized & Grabbed White): 1d20 + 13 ⇒ (7) + 13 = 20 Damage if normal strike:
Damage: 2d8 + 9 ⇒ (2, 3) + 9 = 14 Damage if Dual-Handed strike:
Damage: 2d12 + 9 ⇒ (4, 12) + 9 = 25 "Highhelm! Highhelm and Hornbori have come upon you! Flee, cowards!" yells Hornbori as he swings his axe.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
"A dwarf does not change allegiances without great cause," says Hornbori. "What's right is right and there's no denying it or shirking it." Religion (Aid): 1d20 + 11 ⇒ (3) + 11 = 14
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori eyes the decor with interest, but says nothing. The loquacious shield of his fellow dwarf seems to have it handled, leaving him more time to sample cookies. "Don't mind if I do."
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Will Save (DC 19): 1d20 + 13 ⇒ (15) + 13 = 28 Religion, Rd 3: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Dumbounded, Hornbori gapes at something only he can see and whispers "Mister Snappers? No!" Steeling his resolve despite the unfamiliar imagery, he fights off the vision and moves forward through the alien mindscape.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Religion: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Religion: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 Sturdy as stone, Hornbori concentrates on his faith as he navigates the harrowing mindscape.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Medicine (T): 1d20 + 13 ⇒ (11) + 13 = 24 The stout and straightforward dwarf scowls as he enters the amorphous realm of the mind, but he applies his knowledge of anatomy and the body to ground him as he goes. "Where are we?" he asks.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori knows he is the muscle in this scenario. He is content to let others like Nal take the lead. He crosses his arms and observes the interaction, but mostly plays lookout, watching the street for anyone paying too much attention to the Pathfinders. Perception: 1d20 + 15 ⇒ (13) + 15 = 28 He also considers whether he has ever heard of this retired Pathfinder. Pathfinder Society Lore (T): 1d20 + 10 ⇒ (8) + 10 = 18
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
My apologies. First, my whole family was sick for a week. Now they're better and -I'm- sick. The baby is sick too. She projectile-vomited her breakfast all over my suit this morning as I was leaving for court. It's been a fun week...
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
I think I already failed the save you're asking for, GMT. see above. But if not...: Reflex save: 1d20 + 11 ⇒ (15) + 11 = 26
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori uses his Call on Ancient Blood reaction on the first save. Reflex (DC 22)(Pink): 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Success.
Taking advantage of Green's Immobilized (and therefore off-guard) state, Hornbori attacks. If Green dies, Hornbori's next action will be a Combat Grab against Pink. Otherwise, hit Green until it dies. Regular Strike vs. Green (Off-Guard): 1d20 + 18 ⇒ (11) + 18 = 29
Regular Strike vs. Green (Off-Guard): 1d20 + 13 ⇒ (4) + 13 = 17
Regular Strike vs. Green (Off-Guard): 1d20 + 8 ⇒ (11) + 8 = 19
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Reaction: Call on Ancient Blood (+1 saves vs. magic)
"Aha! A polite enemy that comes to us! Very considerate. Now when they are dead I shall not be tired! Combat Grab: 1d20 + 18 ⇒ (9) + 18 = 27
Assuming that's a success, the target is automatically grabbed until the start of my next turn. Regular Strike, 2nd: 1d20 + 13 ⇒ (17) + 13 = 30
Regular Strike, 3rd: 1d20 + 8 ⇒ (16) + 8 = 24
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Intimidation (M): 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32 Hornbori leans in close. "We're the Pathfinder Society. No matter how influential this performer is, we handle threats on a daily basis that would make him run screaming for his mama. Whose gratitude...or whose anger... do you really think matters more?"
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Society (T): 1d20 + 10 ⇒ (11) + 10 = 21 Hornbori saw a quaint little tea shop on his way into the briefing. It smelled good but he had no time to linger. "I know a place," he rumbles.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori studies the construct with a professional eye, noting the details. "Hmmph. Not Numerian. Nor Shory, either. Was the design yours? Or did you begin with a template?" He isn't looking at Annabelle at all, but instead, examining the craftsmanship from close up, peering at the construct's joints and points of articulation.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
<There's a talking glove, too?> thinks Hornbori. <Well, a talking glove, chest and shield, all in one day. Life in the Pathfinder Society, I guess.> <But if the outhouse starts talking, I'm quitting.>
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Nope. I don't GM PFS much. I'm the forever GM at home, so PFS is my only place to get to play a character.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori returns the grip in the dwarven fashion. "Hornbori of Clan Stonefist. May the Mountains be kind to you." "And to you, Master Evershield." Hornbori's never talked to a shield before, but it's a dwarf's shield so he treats it like a dwarf.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
"Your shield talks?" asks Hornbori of his fellow dwarf, professionally interested. "I deem it a spiritual pairing, no? Not Highhelm work, certainly. So you're a god-speaker, then?"
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
"Hornbori, Son of Mjothvitnir," says the stocky dwarf with the big axe and intricately plaited beard. "I dabble in a little bit of medicine, but I'm a soldier by trade."
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
GM Tiger wrote:
I saw them but haven't messed about with them yet. I'm preparing for a major trial next week. Thank you.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Thanks, GMT! I'm dipping my toes back in. Got the bug at GenCon. But no long-term campaigns for me, unfortunately. I'm hoping a little bit of PFS will be what the doctor ordered.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Angry at their failure, Hornbori stomps back to Junianis Manor in a huff, growling at anyone who attempts to engage him in conversation. "It's a bad business, and we're not done with this. I want to know who the Sisters were working for. Give her the note." GIVE.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Battle Medicine/Treat Wounds (DC 20): 1d20 + 13 ⇒ (12) + 13 = 25
Hornbori rubs a greenish dwarven salve into his wounds that reeks of garlic. It is apparently a bracing tonic for after a shiver that runs the length of his stocky body, the warrior is prepared to continue. He cleans his axe blade on Mother Forsythe's cloak, then signals his readiness to lead the way into battle. What Jayma said.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Jayma wrote: Oh, that's just great! Jayma does all the hard work and Hornbori hogs all the glory. Typical! :) Timing is everything!
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Very sorry for my absence. Hornbori Reflex w/ Call on Ancient Blood, Bulwark and Frightened: 1d20 + 10 + 1 + 3 - 1 ⇒ (3) + 10 + 1 + 3 - 1 = 16 Gaah! 1. Stride.
+1 striking Ghost Touch Dwarven Waraxe, 2-handed, First Strike: 1d20 + 17 ⇒ (7) + 17 = 242d12 + 4 ⇒ (4, 2) + 4 = 10 Concealment Roll: 1d20 ⇒ 5 +1 striking Ghost Touch Dwarven Waraxe, 2-handed, Second Strike: 1d20 + 12 ⇒ (5) + 12 = 172d12 + 4 ⇒ (11, 12) + 4 = 27 Concealment Roll: 1d20 ⇒ 5 Blasted by fire, Hornbori rushes towards the dimly-lit foe and tries to end her before she can hurt anyone again.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori reflex save w/ Bulwark and Call on Ancient Blood: 1d20 + 10 + 3 + 1 ⇒ (7) + 10 + 3 + 1 = 21 The dwarven warrior doesn't see the blast coming and takes no actions to brace himself. Rocked backwards by the explosion, his ears ring and his beard smolders. "Highhelm!" he roars and charges the only foe he can see. 1&2. Sudden Charge (double move and strike).
+1 striking Ghost Touch Dwarven Waraxe, 2-handed, First Strike: 1d20 + 17 ⇒ (2) + 17 = 192d12 + 4 ⇒ (10, 2) + 4 = 16
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori moves quietly up to the door... as quietly as a burly dwarf in heavy armor can move... and prepares to open it when Jayma signals him to do so.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
"Everyone knows that dwarves are tough and sinewy," huffs Hornbori. "Hardly edible at all." Seeing that the medicine and diplomacy are being well-handled, the dwarf takes up a position at the door, axe in hand, ready to defend the group if necessary while they make ready to leave.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori wants to give Arfsnarf the chance to silently pick the locks before he resorts to violence, so he's going to delay until after Arfsnarf. Once Hornbori goes: 1. Stride.
Hornbori v. lock: 1d20 + 17 ⇒ (5) + 17 = 222d12 + 4 ⇒ (12, 3) + 4 = 19
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Engineering Lore: 1d20 + 8 ⇒ (19) + 8 = 27 "These old gates are based on those used in Kovlar, but they're missing the lateral counterpins, an important feature. A little leverage here and they'll pop right open." Hornbori helps to keep the locked and rusted sewer gates open.
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Medicine: 1d20 + 13 ⇒ (15) + 13 = 28 "This woman was bludgeoned to death," says Hornbori, scowling. "And the cowardly bastard that did it went that way." Any reason to believe she was a Pathfinder?
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Hornbori allows the others to do the thinking. He carefully wipes his axe, the moves over to Jayma and tries to heal her. "Hold still, Miss Jayma, if you please." Battle Medicine/Treat Wounds (DC 20): 1d20 + 13 ⇒ (5) + 13 = 18 "No, this wound is still bleeding. Time for some magic, I'd say."
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
The burly dwarf rolls his neck from side to side, stretching. "You lot practice together. That's nice to see. Tactics, that's what's missing from most dumb thugs I fight these days. However, you boys are about to get a lesson in what training and experience can do." With that, Hornbori lays about him with his battle-axe held in two hands, hewing his foes like so much cordwood. He swings at two different foes to pick up the +1 from the Sweep trait. +1 striking Ghost Touch Dwarven Waraxe, 2-handed, First Strike: 1d20 + 17 ⇒ (12) + 17 = 292d12 + 4 ⇒ (12, 9) + 4 = 25
Battle Medicine/Treat Wounds (DC 20): 1d20 + 13 ⇒ (7) + 13 = 20
Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search
Horbori, rarely interested in stealth, obeys the instincts of a Guard of the Citadel and follows the figure in the cloak. "Here you! Stop right there!"
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