Duke Leonard Centimus

Horatio Phillipton's page

160 posts. Organized Play character for Will Huston.


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Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

That night, Phillipton will go into Sothis and find a wine merchant, and bring back what he finds for a proper tasting.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton calls upon Halcamora's grace to touch everyone in the area.

3 Action heal, everyone is within, undead need a DC 22 Fort save, healing hands: 3d10 ⇒ (9, 10, 3) = 22

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Shaking off his fear and his frozen muscles, Phillipton dashes and gives Squash a little bit of protection.

◆ stride
◆◆ cast shattering Gem

If any creature strikes Squash, Squash attempts a DC 11 flat check. If he suceeeds, the gem that's floating around him blocks the attack. The strike damages the Gem first and any remaining goes to Squash. The gem has 10 hit points. If the gem is destroyed, the creature that strikes Squash takes 2d8 damage (with a basic reflex save, DC 22).

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

edit:I'm within 30 feet of the mummy.

Will Save: 1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 21
Hero Point
Will Save: 1d20 + 14 - 1 ⇒ (6) + 14 - 1 = 19

Phillipton will try to recall knowledge against the blue guy, the big guys, and the horde of zombies.

Religion is +12 but with Frightened that's +11

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Bloodshanks, will me using my divine font to heal you screw with you or your abilities?

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"I'll meet you up with Murph. The pumpkin will have to manage by himself, I'm afraid." Phillipton scouts up to Murphy, where the elf pathologist meets him. He'll then cast disrupting weapons on Lazarus' hammer along with any weapon that Murph wants, assuming its possible for Phillipton to touch it.

"Best of luck lads, these seems... terrible. Very unappetizing."

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"Uh, chaps, hadn't had the chance to enchant your weapons, can't quite keep up with you running off like that!" He shouts as Squash and Dr. Lazarus run off. "Let's keep off our backs, shall we?" He says as he casts mudpit between the undead hordes and his allies. That should slow them down.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

With Bloodshanks making anti-plagues, can I retcon my decision and get an elixir of life?

"Before we go into battle, would anyone like Halcamora's grace to give their weapons an extra power against the undead?" Phillipton says, "I have the power to enchant two weapons."

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton will go out to the city of Sothis and buy a few bottles of wine for his compatriots. He thought the anti-plague would pair nicely with a Sothis white.

I've also reprepared spells. The one I'm really excited about is 3rd-level disrupting weapons which will give 2 of us an extra +2d4 positive damage against undead.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

As a child, I was intensely frightened by Ursula.

Good luck on your deadline, and keep that octopus lady away from me.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Hey, our illustrious GM was featured on the Know Direction's Presenting podcast today.

I had to chuckle in that I'm kind of the exact opposite situation as our GM. In the last 18 months, my father who's an attorney, was interested in trying to play so I helped him make a character and he's now a regular at our local PFS tables.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"I tell you what, chaps, if we get out of this, there's a delightful ustalavic sauvignon blanc that I've been itching to share. Just persevere and imagine a good glass of wine," the cleric of Halcomora intones.

I really want to use alcohol lore and the wines that I'm carrying to give them some liquid courage, but I won't force the issue.

Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"I don't know anything about any licensing authority, sir, but I am a trained batman, and served Lady Alexyn for many years, for her scrapes and bruises."

Medicine: 1d20 + 15 ⇒ (12) + 15 = 27
Like the doctor, Phillipton has Ward Medic, though only as an expert

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Perception, Round 3: 1d20 + 14 ⇒ (5) + 14 = 19
Perception, Round 4: 1d20 + 14 ⇒ (2) + 14 = 16

Phillipton keeps looking and looking and looking and looking for a way out of these zombie hordes.

Damage, Roudn 3: 2d8 + 7 ⇒ (4, 6) + 7 = 17
Reflex Save, Round 3: 1d20 + 11 ⇒ (15) + 11 = 26
Fort Save, Round 3: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28
Damage Round 4: 2d8 + 7 ⇒ (3, 5) + 7 = 15
Reflex Save Round 4: 1d20 + 11 ⇒ (12) + 11 = 23
Fort Save: 1d20 + 12 + 3 ⇒ (5) + 12 + 3 = 20

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Survival: 1d20 + 12 ⇒ (5) + 12 = 17

Quite frankly, there can't be that many shortcuts inside a building, can there? Phillipton thinks to himself.

If that's a failure:

Damage: 2d8 + 7 ⇒ (5, 8) + 7 = 20
Reflex Save: 1d20 + 11 ⇒ (12) + 11 = 23
Fortitude, Antiplague: 1d20 + 12 + 3 ⇒ (13) + 12 + 3 = 28

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Deciding that he's best suited to drawing away the horde and letting his fellow Pathfinders escape, Phillipton joins the doctor in his feint.

Medicine: 1d20 + 15 ⇒ (7) + 15 = 22

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Hey, I woke this morning projectile vomiting, and I'm still feeling queezy. I won't be able to think or post today or tomorrow. Feel free to bot me.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton begins his prayers to Halcamora to give rest and succor to the trapped spirits. "Our Lady of Ripe Bounties, we beseech thee. Give these poor unfortunate souls nourishment of the spirit so that they may taste the fruits of Nirvana..."

Religion: 1d20 + 12 ⇒ (6) + 12 = 18

◆◆Religion
◆Stride

Hero point!
Religion: 1d20 + 12 ⇒ (14) + 12 = 26

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton's initial vote is for the collapsed cell block.

"I fear malevolent spirits are not the kind of thing that we can reasonably let linger, especially if tarrying will cause their power to grow."

we probably don't have the ten minutes to sit around and stitch wounds, do we? I can pop off a heal, but we might want those in combat.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

I was intentionally doing one on what we had identified so as to get some more info. Thanks.

Phillipton strides forward and unleashes some more primal power.
◆Stride
◆◆Electric Arc

Basic Reflex save from yellow and red, DC 22, Electric Damage: 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton tries to recall what he knows about Red and Yellow.
◆ Recall Knowledge, Religion +12

He then uses some primal power to shock Blue and Orange
◆◆ Electric Arc, Blue Orange, Basic Reflex Save
Electric damage: 3d4 + 4 ⇒ (2, 3, 2) + 4 = 11

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

since we were forewarned about the darkness, would it be possible for Phillipton to have lit a torch as we descended? I don't need to have 2 hands free and I'm at the point where my weapons aren't nearly as good as my spells.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton, unfortunately, has no contacts in the Pathfinder Society. Its hard for help to find good help these days.

"I'd rather enjoy one of your, what did you call it, anti-plagues? Thank you, Doctor Bloodshanks."

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27

"Mum, I can assure you that the Lodge is in good hands, and that we will have it back in compliance with city codes. All it requires is a little bit of elbow grease, and I have never had an issue of putting my back into it." Phillipton waves his pristine white-gloved hand dismissively.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"Horatio Phillipton," Phillipton holds out his hand, "I've managed the household staff for Lady Alexayn of Cheliax for many years. I was sent here to help put things back into the tip-top shape."

I suppose I'm too late to do a Religion check and a Diplomacy check?

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

A older halfing with crisp white hair and polite yet serious manner, sits with the captain of the Cresting Wave. "This vintage comes to us from the Backar region of Molthune. The 4717 is particularly notorious as the harvests were interrupted by incursions by the Ironfang Legion that year. Its going to be a bit more vibrant than what you get from Cheliaxian wines. It is high in acid and tannins. Take a whiff, and notice the cinnamon notes and cedarwood."

"Feel free to keep the bottle, my captain. I suppose I should meet my fellow pathfinders." He gives a curt nod.

He is Phillipton, cleric of Halcamora, goddess of wine, gardens and hospitality. "Pleased to make your acquaintance, Doctor. They call me Phillipton. I'm a trained batman, serving for Lady Alexayn of the Aspis Consortium before she met unfortunate end at Azlant Ridge. I tended to her wounds, and when we were back in Cheliax, to her gardens, and running her household as well. Of course, when those awful Charu-Ka killed my enslaver, I was homeless and alone in a Pathfinder camp. I've been with the society ever since." He wears a crisp dark suit and tails with white gloves.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

oh, also, I have 2 glyphs to hand out.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Okay, yes, we have two people with ward medic and continual healing. We should be well well healed in between fights.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Is anyone here a dhampir? I've got quite a bit of healing potential, but I don't have battle medicine, and have very little to heal someone with negative healing in battle.

Found out the hard way in my last scenario.

Envoy's Alliance

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Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Alcohol Lore, expert, 8 days: 1d20 + 11 ⇒ (5) + 11 = 16
Alcohol Lore, expert, 4 days: 1d20 + 11 ⇒ (7) + 11 = 18

Thanks for running, GM Blake. I'm always impressed by people running these specials in PbP.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton dashes forward, braving the electricity, hoping that Halcamora's grace will solve this problem.

Reflex Save: 1d20 + 11 ⇒ (16) + 11 = 27
Religion: 1d20 + 12 ⇒ (15) + 12 = 27

End of Turn: 1d20 + 11 ⇒ (18) + 11 = 29

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Do we need to be adjacent to the rifts to disable them?

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton will pull out the scroll of heal from the beginning and shoo away Johnny.

3 Action heal for everyone but Johnny: 3d10 ⇒ (10, 2, 7) = 19

That gets everyone but me and Johnny back up to full, I'd have included him in Ward Medic, but I don't think that works out.

Assurance Medicine, Hillock Halfling bonus: 2d8 + 10 + 6 ⇒ (3, 5) + 10 + 6 = 24

Phillipton takes a sip of fortified wine as he treats his bruises.

I still have 2 healing fonts and my healer's gloves for today so for everyone but Johnny, there's quite a bit of healing still up Phillipton's sleeves.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton moves forward and unleashes primal power with an arc of electricity

DC 22 basic reflex save: 3d4 + 4 ⇒ (3, 2, 1) + 4 = 10

stride, electric arc

Envoy's Alliance

1) Phillipton (Only his mother called him Horatio. A butler and sommelier)
2) 171333-2003
3) Cleric of Halcamora 6 w/Druid dedication.
4) Faction: Envoy's Alliance.

I also have a wizard (5th level) that would fit.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Reflex Save, DC 25: 1d20 + 11 ⇒ (1) + 11 = 12
Well, that's great. I also was down 12 from the fortitude saves earlier.

Phillipton will give Griss some of Halcamora's grace and get the heck out of there.

2 Action heal for Griss: 3d10 + 24 ⇒ (10, 9, 6) + 24 = 49

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"Savor the taste of Halcamora's grace, Griss!" Phillipton says as he heals the battered barbarian.

Heal, 3rd level, Healing Hands on griss: 3d10 + 24 ⇒ (4, 8, 8) + 24 = 44

"We need to focus on that big one! It'll tear us apart! Look how it mauled Griss!" Phillipton shouts.

Phillipton will also recall knowledge about the big 'un. Nature is a +12

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

man, oh man, that is a nice string of dice rolls, Griss.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

based off what I can see, Phillipton and Kang are down 12, and Seelah is down 6? I'll treat Seelah and Kang with Ward Medic. Assurance for me is 20, so I can get the expert no problem. 2d8+10 is minimum 12, so they're just full and I'll be down 12.

Phillipton will go forward and cast shattering gem on Knab. Heightened to second level, so it'll have 10 HP, and do 2d8 if destroyed.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton sees the pathfinder agent in peril, and in terror. He gets closer and tries to calm her down and allow his more physically minded colleagues rescue her.

Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30
Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

your plan makes sense to me, Kang, but you might be asking just the GM.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton will move to get a better look at the rift and will look for paths up to climb to point out to the pathfinder climbing up.

Survival: 1d20 + 12 ⇒ (18) + 12 = 30

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Combat Combat! Wombat Combat!

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Transport
Survival: 1d20 + 12 ⇒ (2) + 12 = 14
Survival: 1d20 + 12 ⇒ (3) + 12 = 15

Defense
Nature: 1d20 + 12 ⇒ (13) + 12 = 25
Nature: 1d20 + 12 ⇒ (9) + 12 = 21

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"I know how to patch a few things up," Phillipton volunteers.

Medicine: 1d20 + 15 ⇒ (12) + 15 = 27
Medicine: 1d20 + 15 ⇒ (10) + 15 = 25

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"They call me Phillipton, mum, and we're members of what's called the Pathfinder Society," Phillipton bows, "We're explorers and adventurers, and quite frankly, we don't know exactly where we are. There's some sort of beacon around here that's causing one of our artifacts to... I believe the term is 'fritz out'."

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton takes out a bottle of wine and sips it and begins praying to Halcamora.

Religion: 1d20 + 12 ⇒ (10) + 12 = 22
Religion: 1d20 + 12 ⇒ (11) + 12 = 23
Fortitude: 1d20 + 12 ⇒ (3) + 12 = 15

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton will, before the group goes to bed, will present a series of wines to taste before the night is out, a melody of Andoran wines, spicy with a hint of cinnamon. He's careful to not overserve anyone.

I've reprepared spells.

Envoy's Alliance

Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

Phillipton thinks for a moment. Seelah did give the smelly dwarf some ability to stay in the fight. He didn't want to upstage Iomedae, did he? He scurries forward and tries to burn this strange leopard deer.

Produce Flame vs flatfooted Young2: 1d20 + 12 ⇒ (8) + 12 = 20
Fire Damage: 3d4 + 4 ⇒ (4, 2, 1) + 4 = 11

Envoy's Alliance

1 person marked this as a favorite.
Male Hillock Halfling Cleric 10 of Halcamora HP 116/116 Hero Points 1/1 AC 27 (28 Shield) Saves F+18 R+16 W+22 Perc +19 Exploration Investigate Active Conditions: - Reactions: - Divine Font used (0/5)

"Away from us!" Phillipton commands and casts fear. 3rd Level fear. All 4 need to make a DC 22 Will Save.Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.

He then casts shield.