Drace Krennit

Horat "The Bulwark"'s page

692 posts. Alias of Decimus Observet.


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Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I'll wait before posting any further.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Duly noted!


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Thanks for the rescue!

@GM: Do we have an opportunity for a short rest?


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat gasps as his muscles become his own to command once again.

"My thanks."

The warrior stands once again ready, trying to regain his full strength.

30/57 hp


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Con Save: 1d20 + 5 ⇒ (12) + 5 = 17

Not sure of DC


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

No problem, Olivia. I will not be surprised if Horat perishes in some gambit against the forces of darkness!


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat stops suddenly, left exposed outside.

6/52 hp


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I have a guess in mind...


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat manages several syllables before a bolt winds him.

Con Save: 1d20 + 5 ⇒ (16) + 5 = 21

Con Save: 1d20 + 5 ⇒ (1) + 5 = 6

31/52 hp


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat emerges from the hut, and attempts to block the acolyte's magic with his own.

Move and cast Counterspell (now 0/3 3rd level spells)

Counterspell check DC + spell level: 1d20 + 3 ⇒ (1) + 3 = 4


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Thank you. Apologies for the delays in posting this week.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

How far is the acolyte from the hut? Is he alone?

I am thinking of having Horat rush him but I don't know the details of what's there as I don't know if the map has been updated.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I'll catch up tomorrow, late here.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

My vote is for stalling.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat looks at his companions, hoping that one proves their silver tongue.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Duly noted!


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Without turning or raising his voice, Horat says:

"If we surrender, the world will come that much closer to being dragged into the Nine Hells. I say that we do not surrender."


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat remains silent but ready to physically bar the way should a fiend find a way through the magical barrier.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I'll be travelling this weekend and I won't be posting again until Monday at least.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat wwaits until he and all of his companions are fully rested.

After Uki speaks, he replies in a quiet voice:

"We need to make a plan. Unless any of you can apparate sustenance, we shall need to relocate. Perhaps via that witch's helm."


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat rests.

Perhaps the last rest I shall ever have. Perhaps not.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Created and placed.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat would get back second wind and action surge. I changed my tagline assuming that we had gone for a short rest. They were both exhausted.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat times his fog cloud so that it appears just after the hut apparates.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

To be fair, S.A.M. can guard more effectively if he has those slots refreshed.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I may not be able to post again until Saturday. Just a heads up.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Unless there's any objections, Horat is going to cast fog cloud with the hut within its radius. I'm thinking not to have the hut in the dead centre as that might be a giveaway.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat moves adjacent to Uki, on her side closest to the cave entrance.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

The idea of dragon's breath not being magical is a strange one. I agree with Caster here.

Horat is quite willing to fight to a bloody end.

But holding out for negotiation or teleportation works for him too. Better to kill more demons another day and all that.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat shakes his head at the spirit's question.

"I do not."


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

The closest to illusions that Horat has access to is fog cloud.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I like the sound of Aerial Doom and I have never seen a vulture companion of any sort. So that gets my thumbs up!


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Level 6 Fighter (Battlemaster)//Wizard (War Wizard)

Proficiency Bonus: +3

HD: 6 / 1d10+2

HP: +8 -> 52 (57 with aid)

Power Surge
Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells.

You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with Dispel Magic or Counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.

Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.

Spell Slots:
1st: 4
2nd: 3
3rd: 3

Cantrip Learned: None

Spells Learned:
Fly
Sleet Storm

Ability Score Improvement: +2 Strength -> 20 (Fighter)


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat moves over near the healing spirits, and sits down crosslegged upon the ground. He focuses on centering his mind.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Cheers, Caster. :)

I'll level up tomorrow.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Uki, that is a very clear explanation of your thinking. I appreciate it.

For what it's worth, I also think a force spirit is the way to go for the next time.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat feels a pang of despair as Olivia is smashed again and again. He simply cannot strike quickly enough to help.

But strike he does...

Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (4) + 7 = 11
Precision Attack, 2/4 SD: 1d8 ⇒ 4

15 to hit
Slashing Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Plus Thunder Damage: 1d8 ⇒ 6

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (5, 6) = 11

Bonus Action

Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (20) + 7 = 27

Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (7) + 7 = 14

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (5) = 19

SD 1/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15

Slashing Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I made a call as both Enziver and Olivia were down, and healing would likely be unavailable at all for Olivia.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

It's more to get Olivia up tbh while benefiting Enziver. She's outside of the existing healing spirits' range.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

32/44 hp

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6

Reaction: Arcane Defense for a +4 to that save - so just passes!

The imp's snarl resonates within Horat but he is able to quell it - just!

Seeing that his blows have less effect than he would like, and that his useful magic largely exhausted here, Horat tries a different tack. He steps forward, and *feels* the need for healing.

Another healing spirit pops up, hopefully enough to revive Liv and Enziver.

He spits at the cambions in their own foul tongue:

Abyssal:

"Come, wretched things. Let us join in the steel dance."

************************

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (10) + 7 = 17

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (5) + 4 + (8) = 17

SD 3/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15

Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat at 30/44HP since only two life spirits were in range.

Seeing S.A.M. fall, Horat steps into the breach, striking at the bearded devil, halberd resonating with thunderous energies!

Move to 10 feet from bearded devil, Booming Blade versus bearded devil

Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (3) + 7 = 10

Slashing Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Plus Thunder Damage: 1d8 ⇒ 4

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (1, 5) = 6

Bonus Action

Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (4) + 7 = 11

Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Horat's blade flashes faster!

Action Surge!

Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (12) + 7 = 19

Slashing Damage: 1d10 + 4 ⇒ (4) + 4 = 8
Plus Thunder Damage: 1d8 ⇒ 1

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (2, 6) = 8

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (17) + 7 = 24

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (7) + 4 + (3) = 14

SD 3/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (3) + 7 = 10

Slashing Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat steps forward and tries to break the cambion before it can keep trying to ensorcel the group.

Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (16) + 7 = 23

Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Plus Thunder Damage: 1d8 ⇒ 6

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (5, 3) = 8

Bonus Action

Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (5) + 7 = 12

Bludgeoning Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (4) + 4 + (4) = 12

SD 2/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (14) + 7 = 21

Slashing Damage: 1d10 + 4 ⇒ (6) + 4 = 10

HP 20/44


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

That's a good notion.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat seizes Uki and drags her out of the area.

The blast radius, if Olivia's general tactics are anything to go by.

The warrior moves himself and the solid-feeling spirit to near her healing 'kin'.

Grabs Uki, moved to near the healing spirits.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Did Horat get an AOO against any of those quasits?


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

I didn't take a second attack from that action as you quite rightly point out that booming blade only gives a single attack. I'm using a bonus action and Polearm Master to get the end as an attack. +2d8 for thunder damage if the cambion moves, +1d8 on the original attack.

Taking heart from his magics slaying when his weapon could not, Horat tries again to kill a cambion!

Booming Blade using Silvered Halberd vs green cambion: 1d20 + 7 ⇒ (7) + 7 = 14

Slashing Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Plus Thunder Damage: 1d8 ⇒ 6

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (3, 6) = 9

Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (5) + 7 = 12

Bludgeoning Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Reaction Priority: 1. Absorb Elements if struck by a cambion. 2. Riposte if the last to attack fails to hit. 3. AOO if the last moves away.

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (14) + 7 = 21

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (8) + 4 + (7) = 19

SD 2/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (7) + 7 = 14

Slashing Damage: 1d10 + 4 ⇒ (5) + 4 = 9


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Horat drives his halberd at the more wounded of the two cambions next to him, hoping to bring at least one down before he falls once again.

Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (16) + 7 = 23

Slashing Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Plus Thunder Damage: 1d8 ⇒ 3

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (7, 8) = 15

Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (11) + 7 = 18

Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (18) + 7 = 25

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (9) + 4 + (6) = 19

SD 2/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (16) + 7 = 23

Slashing Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Reaction Priority: 1. Absorb Elements if struck by a cambion. 2. Riposte if the last to attack fails to hit. 3. AOO if the last moves away.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

With that, Horat is down to 14/44 hp


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Inclined towards that wind spirit tbh. Those flyers do indeed suck.


Combat:
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3
HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone

Apologies for the delay. I assume it's only 5 damage to Horat from Liv's blasts? That would knock off the Aid bonus for 44/44 hp

Horat recalls the cambion's words...then pain in his back as his view is suddenly that of a wall. He turns, sees the situation, and circles around the approaching cambions to strike at the cambion nearest where Tinuk - [i]*WAS*!?[i] - the warrior's halberd crackling with energy!

Move as per lines and arrow marked on map. Attack cambion next to him and invisible-Tinuk.

Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (1) + 7 = 8

Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Plus Thunder Damage: 1d8 ⇒ 2

Total Damage: 16

Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:

2d8 ⇒ (8, 1) = 9

Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (10) + 7 = 17

Bludgeoning Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Riposte if Horat is attacked in melee and missed:

Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15

Slashing Damage: 1d10 + 4 + 1d8 ⇒ (7) + 4 + (4) = 15

SD 3/4

AOO:

Silvered Halberd: 1d20 + 7 ⇒ (13) + 7 = 20

Slashing Damage: 1d10 + 4 ⇒ (9) + 4 = 13

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