Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Duly noted!
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Thanks for the rescue! @GM: Do we have an opportunity for a short rest?
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat gasps as his muscles become his own to command once again. "My thanks." The warrior stands once again ready, trying to regain his full strength. 30/57 hp
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Con Save: 1d20 + 5 ⇒ (12) + 5 = 17 Not sure of DC
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 No problem, Olivia. I will not be surprised if Horat perishes in some gambit against the forces of darkness!
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat stops suddenly, left exposed outside. 6/52 hp
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I have a guess in mind...
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat manages several syllables before a bolt winds him. Con Save: 1d20 + 5 ⇒ (16) + 5 = 21 Con Save: 1d20 + 5 ⇒ (1) + 5 = 6 31/52 hp
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat emerges from the hut, and attempts to block the acolyte's magic with his own. Move and cast Counterspell (now 0/3 3rd level spells) Counterspell check DC + spell level: 1d20 + 3 ⇒ (1) + 3 = 4
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Thank you. Apologies for the delays in posting this week.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 How far is the acolyte from the hut? Is he alone? I am thinking of having Horat rush him but I don't know the details of what's there as I don't know if the map has been updated.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I'll catch up tomorrow, late here.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 My vote is for stalling.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat looks at his companions, hoping that one proves their silver tongue.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Duly noted!
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Without turning or raising his voice, Horat says: "If we surrender, the world will come that much closer to being dragged into the Nine Hells. I say that we do not surrender."
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat remains silent but ready to physically bar the way should a fiend find a way through the magical barrier.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I'll be travelling this weekend and I won't be posting again until Monday at least.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat wwaits until he and all of his companions are fully rested. After Uki speaks, he replies in a quiet voice: "We need to make a plan. Unless any of you can apparate sustenance, we shall need to relocate. Perhaps via that witch's helm."
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat rests. Perhaps the last rest I shall ever have. Perhaps not.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Created and placed.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat would get back second wind and action surge. I changed my tagline assuming that we had gone for a short rest. They were both exhausted.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat times his fog cloud so that it appears just after the hut apparates.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 To be fair, S.A.M. can guard more effectively if he has those slots refreshed.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I may not be able to post again until Saturday. Just a heads up.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Unless there's any objections, Horat is going to cast fog cloud with the hut within its radius. I'm thinking not to have the hut in the dead centre as that might be a giveaway.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat moves adjacent to Uki, on her side closest to the cave entrance.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 The idea of dragon's breath not being magical is a strange one. I agree with Caster here. Horat is quite willing to fight to a bloody end. But holding out for negotiation or teleportation works for him too. Better to kill more demons another day and all that.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat shakes his head at the spirit's question. "I do not."
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 The closest to illusions that Horat has access to is fog cloud.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I like the sound of Aerial Doom and I have never seen a vulture companion of any sort. So that gets my thumbs up!
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Level 6 Fighter (Battlemaster)//Wizard (War Wizard) Proficiency Bonus: +3 HD: 6 / 1d10+2 HP: +8 -> 52 (57 with aid) Power Surge
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with Dispel Magic or Counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge. Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level. Spell Slots:
Cantrip Learned: None Spells Learned:
Ability Score Improvement: +2 Strength -> 20 (Fighter)
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat moves over near the healing spirits, and sits down crosslegged upon the ground. He focuses on centering his mind.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Cheers, Caster. :) I'll level up tomorrow.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Uki, that is a very clear explanation of your thinking. I appreciate it. For what it's worth, I also think a force spirit is the way to go for the next time.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat feels a pang of despair as Olivia is smashed again and again. He simply cannot strike quickly enough to help. But strike he does... Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (4) + 7 = 11
15 to hit
Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (5, 6) = 11 Bonus Action Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (20) + 7 = 27 Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (7) + 7 = 14 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (5) = 19 SD 1/4
AOO: Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15 Slashing Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I made a call as both Enziver and Olivia were down, and healing would likely be unavailable at all for Olivia.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 It's more to get Olivia up tbh while benefiting Enziver. She's outside of the existing healing spirits' range.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 32/44 hp Will Save: 1d20 + 3 ⇒ (3) + 3 = 6 Reaction: Arcane Defense for a +4 to that save - so just passes! The imp's snarl resonates within Horat but he is able to quell it - just! Seeing that his blows have less effect than he would like, and that his useful magic largely exhausted here, Horat tries a different tack. He steps forward, and *feels* the need for healing. Another healing spirit pops up, hopefully enough to revive Liv and Enziver. He spits at the cambions in their own foul tongue: Abyssal:
"Come, wretched things. Let us join in the steel dance." ************************ Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (10) + 7 = 17 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (5) + 4 + (8) = 17 SD 3/4
AOO: Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15 Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat at 30/44HP since only two life spirits were in range. Seeing S.A.M. fall, Horat steps into the breach, striking at the bearded devil, halberd resonating with thunderous energies! Move to 10 feet from bearded devil, Booming Blade versus bearded devil Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (3) + 7 = 10 Slashing Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (1, 5) = 6 Bonus Action Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (4) + 7 = 11 Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Horat's blade flashes faster! Action Surge! Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (12) + 7 = 19 Slashing Damage: 1d10 + 4 ⇒ (4) + 4 = 8
Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (2, 6) = 8 Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (17) + 7 = 24 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (7) + 4 + (3) = 14 SD 3/4
AOO: Silvered Halberd: 1d20 + 7 ⇒ (3) + 7 = 10 Slashing Damage: 1d10 + 4 ⇒ (2) + 4 = 6
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat steps forward and tries to break the cambion before it can keep trying to ensorcel the group. Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (16) + 7 = 23 Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (5, 3) = 8 Bonus Action Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (5) + 7 = 12 Bludgeoning Damage: 1d4 + 4 ⇒ (3) + 4 = 7 Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (4) + 4 + (4) = 12 SD 2/4
AOO:
Silvered Halberd: 1d20 + 7 ⇒ (14) + 7 = 21 Slashing Damage: 1d10 + 4 ⇒ (6) + 4 = 10
HP 20/44
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 That's a good notion.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat seizes Uki and drags her out of the area. The blast radius, if Olivia's general tactics are anything to go by. The warrior moves himself and the solid-feeling spirit to near her healing 'kin'. Grabs Uki, moved to near the healing spirits.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Did Horat get an AOO against any of those quasits?
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 I didn't take a second attack from that action as you quite rightly point out that booming blade only gives a single attack. I'm using a bonus action and Polearm Master to get the end as an attack. +2d8 for thunder damage if the cambion moves, +1d8 on the original attack. Taking heart from his magics slaying when his weapon could not, Horat tries again to kill a cambion! Booming Blade using Silvered Halberd vs green cambion: 1d20 + 7 ⇒ (7) + 7 = 14 Slashing Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (3, 6) = 9 Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (5) + 7 = 12 Bludgeoning Damage: 1d4 + 4 ⇒ (3) + 4 = 7 Reaction Priority: 1. Absorb Elements if struck by a cambion. 2. Riposte if the last to attack fails to hit. 3. AOO if the last moves away. Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (14) + 7 = 21 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (8) + 4 + (7) = 19 SD 2/4
AOO: Silvered Halberd: 1d20 + 7 ⇒ (7) + 7 = 14 Slashing Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Horat drives his halberd at the more wounded of the two cambions next to him, hoping to bring at least one down before he falls once again. Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (16) + 7 = 23 Slashing Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (7, 8) = 15 Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (11) + 7 = 18 Bludgeoning Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (18) + 7 = 25 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (9) + 4 + (6) = 19 SD 2/4
AOO:
Silvered Halberd: 1d20 + 7 ⇒ (16) + 7 = 23 Slashing Damage: 1d10 + 4 ⇒ (4) + 4 = 8
Reaction Priority: 1. Absorb Elements if struck by a cambion. 2. Riposte if the last to attack fails to hit. 3. AOO if the last moves away.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 With that, Horat is down to 14/44 hp
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Inclined towards that wind spirit tbh. Those flyers do indeed suck.
Combat: HP 57/52 (57 with aid)| AC 18 | Saves STR +8 DEX -1 CON +5 INT +6 WIS +3 CHA -1 | spd 30 | Perc. +3; Pass. 13 | LG Human Fighter / Wizard 5 | HD 1/5 1d10+2 | Insp. 0/1 | Init: +2 | Effects: Prone
Superiority Dice: 4/4 | Second Wind: 1/1 | Action Surge: 1/1 | 1st: 1/4 | 2nd: 3/3 | 3rd: 1/3 Apologies for the delay. I assume it's only 5 damage to Horat from Liv's blasts? That would knock off the Aid bonus for 44/44 hp Horat recalls the cambion's words...then pain in his back as his view is suddenly that of a wall. He turns, sees the situation, and circles around the approaching cambions to strike at the cambion nearest where Tinuk - [i]*WAS*!?[i] - the warrior's halberd crackling with energy! Move as per lines and arrow marked on map. Attack cambion next to him and invisible-Tinuk. Booming Blade using Silvered Halberd: 1d20 + 7 ⇒ (1) + 7 = 8 Slashing Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Total Damage: 16 Thunder Damage that strikes if the Cambion willingly moves before the start of Horat's next turn:
2d8 ⇒ (8, 1) = 9 Silvered Halberd End vs Cambion: 1d20 + 7 ⇒ (10) + 7 = 17 Bludgeoning Damage: 1d4 + 4 ⇒ (1) + 4 = 5 Riposte if Horat is attacked in melee and missed:
Silvered Halberd: 1d20 + 7 ⇒ (8) + 7 = 15 Slashing Damage: 1d10 + 4 + 1d8 ⇒ (7) + 4 + (4) = 15 SD 3/4
AOO: Silvered Halberd: 1d20 + 7 ⇒ (13) + 7 = 20 Slashing Damage: 1d10 + 4 ⇒ (9) + 4 = 13
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