Hellknight

Honorable Battle-Brother's page

21 posts. Alias of Malefactor.


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THIS THREAD IS BEING QUARANTINED DUE TO HERETICAL SENTIMENT! PLEASE REMAIN SEATED AND PREPARE TO BE PURGED. AVE INHERITOR!


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YOU KNOW WHAT BOTHERS ME, BATTLE BROTHERS? NECROMANCERS! ALWAYS USING THEIR VILE SORCERY TO RAISE UP UNDEAD MONSTROSITIES TO TROUBLE THE LIVING. LET THE FORUMS RIGHTEOUS DEAD REST UNDISTURBED BY YOUR FOUL MAGIC, YOU DISGUSTING GRAVEROBBERS!


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DungeonmasterCal wrote:
I'm going to let the party Paladin kill everything that registers as evil, whether it's committing an evil act or not. Also, he can kill the children of "evil races" because they are irredeemable and must therefore be wiped from the world.

SOUNDS LIKE A REASONABLE AND RIGHTEOUS GM TO ME, BATTLE-BROTHER!

ON A RELATED NOTE...

102)"FOR THIS CAMPAIGN I THINK I WILL SHAKE THINGS UP A BIT! YOU WILL HAVE TO PROTECT THE POOR, INNOCENT, MISUNDERSTOOD UNDEAD WHO WERE MINDING THEIR OWN BUSINESS BEFORE THE MEAN OPPRESSIVE CRUSADE SHOWED UP TO TRY AND ANNIHILATE THEM!"


:: STARTS ANOTHER UNDEAD ALIGNMENT ARGUMENT IN THE STARFINDER FORUMS EVEN THOUGH HE KNOWS THE DEVS HAVE ALREADY GIVEN THE OFFICIAL ANSWER ::


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"They call me terrorist. Radical. Zealot. Because I obey the ancient laws of my goddess, and punish those who do not. Because I do not forgive your people for corrupting the souls of our fathers, and their fathers, and their fathers before them. An eternity of war between us will not be forgotten." 'You can't do this! Our worlds signed a pact binding us together!' "My homeworld knows no shame. You Eoxians and your unlife are a disease. 'You... will never rule Eox!' "No, I WILL CLEANSE IT!"

*Smashes down disrupting mace upon the eoxian's skull, crushing it instantly*


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Darksol the Painbringer wrote:
Is it me, or is it Paladin Awareness Week?

EVERY WEEK IS PALADIN WEEK, CITIZEN. NOW GO OUT THERE & SMITE THE FOES OF RIGHTEOUSNESS. AVE, INHERITOR!


HA! HERETICS WHO AREN"T JUST IMMUNE TO FEAR AND DON"T HAVE SAVES SO GOOD THAT THEIR LOWEST SAVE IS HIGHER THAN EVERYONE ELSE'S HIGHEST SAVE ARE TRULY BEGGING FOR DEATH!


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Potato disciple wrote:
sorry to reincarnate this 5 year old thread, but it is so important I feel like I have to. A qoute from my current GM when one of my party memebers suggested we incoporate the alchemist (we play CRB only) is: "roleplay is everything. If your 12,345 DPS build does'nt make any sense roleplay wise, don't". And we never dumped charisma to 7 ever since.

BACK, FOUL NECROMANCER! GO BACK TO THE SHADOWS!


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HELL'S VENGEANCE: A CRUSADE OF RIGHTEOUS SERVANTS OF THE INHERITOR ATTEMPT TO RETAKE THE HOLY LAND FROM THE CLUTCHES OF THE THRICE-DAMNED HOUSE OF THRUNE! THEY SUCCEED, BECAUSE HARDLY ANYONE PLAYED THIS ADVENTURE PATH ANYWAY!


Geriatric Alcoholic Gamer wrote:

New information regarding an old topic (from 2007).

There was interest at that time in slipcase holders for the Pathfinder Adventure Path series.
I have every Adventure Path issue and am a real sucker for slipcases.
I just received slipcase holders for 7 of the Adventure Paths from a German company, Ulisses Spiele. They look pretty good. The writing on the slipcases is in German, but there is very little of it and not easily noticed
If anyone else is interested, I recommend you take a look at the Ulisses Spiele site (do a search for slipcases ("Schuber")).
Of course you'll have to get around the language, in German (I used Google Translate). And there is shipping cost from Germany and VAT costs. They will waive the shipping costs on orders over 200,00 €.
But I'm quite happy with the purchase.
(I conducted all communication with their staff in English - no problem).

BACK, VILE NECROMANCER! DO NOT DISTURB THE FORUM'S DEAD FROM THEIR RIGHTEOUS SLUMBER!


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Kharn the Betrayer wrote:

Robots. I want to play a robot.

Also... Burn, kill, and whatnot.

Hell of a guy, that Kharn!


Theliah Strongarm wrote:
Odraude wrote:
I don't want to see anything fun in Starfinder. No fun allowed here :p
It's a game, isn't it? Isn't that why we play games? To have fun?

HERESY!


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Honorable Battle-Brother wrote:
The Fourth Horseman wrote:
Honorable Battle-Brother wrote:
FatherShaun wrote:
Malefactor wrote:
Solarion, channels dark energy and light energy, tied with stars, Envoy, who is kind of a team leader type al la bard Operative who is some sort of space secret agent/ninja, Soldier, who is a space-fighter, Technomancer, combines tech with magic, Mystic, caster who channels energy of the universe (Whatever that means) and Engineer, guy who is good with tech and has robot companion.
Sweet! Good to know! Don't forget to PRAISE THE HOLY PLASMA CANNON!
PRAISE IOMEDAE! MAY HER BLESSED WEAPONS SMITE MANY HERETICS!

BLASPHEMER! YOU DARE PLACE YOUR FALSE IDOLS ABOVE THE HOLY GOD-EMPEROR!?!?!?!

Lock and load. Time to cleanse some corruption and chaos!

DESTROY THE FALSE EMPEROR! TEAR DOWN THE CORPSE ON THE THRONE! AVE INHERITOR!

REMEMBERED TO PURGE WITH PASSION! (...dang boards not letting me show my zeal...)


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The Fourth Horseman wrote:
Honorable Battle-Brother wrote:
FatherShaun wrote:
Malefactor wrote:
Solarion, channels dark energy and light energy, tied with stars, Envoy, who is kind of a team leader type al la bard Operative who is some sort of space secret agent/ninja, Soldier, who is a space-fighter, Technomancer, combines tech with magic, Mystic, caster who channels energy of the universe (Whatever that means) and Engineer, guy who is good with tech and has robot companion.
Sweet! Good to know! Don't forget to PRAISE THE HOLY PLASMA CANNON!
PRAISE IOMEDAE! MAY HER BLESSED WEAPONS SMITE MANY HERETICS!

BLASPHEMER! YOU DARE PLACE YOUR FALSE IDOLS ABOVE THE HOLY GOD-EMPEROR!?!?!?!

Lock and load. Time to cleanse some corruption and chaos!

[b][bigger]DESTROY THE FALSE EMPEROR! TEAR DOWN THE CORPSE ON THE THRONE! AVE INHERITOR!


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Goth Guru wrote:

Just use the books that the campaign focuses on.

Yes, communication is key.
I often say, if a player wants to use something obscure, they have to buy me the book.

LET THE FORUMS RIGHTEOUS DEAD STAY DEAD, VILE NECROMANCER!


Scàthach Ulster wrote:
Update: I have itemised the entirety of CotCT, and will begin pricing the items tomorrow.

TOMORROW WE'LL DISCOVER WHAT OUR GOD IN HEAVEN HAS IN STORE!


psionichamster wrote:

For the Inheritor!

All praise to the Holy Plasma Cannon!

The Inheritor Protects!

I THINK WE ARE GOING TO LIKE EACH OTHER, FELLOW BATTLE-BROTHER!


Balancer wrote:

Perhaps Asmodeus is quiet because some people started mining Hell for energy and now he's got some dude in green armor tearing through Hell and nothing seems to stop this guy. Poor Archdevil has bigger things to worry about at home than on the material plane.

Also someone keeps blasting rock music everywhere and now he's got a headache.

THE HONORABLE BATTLE-BROTHER, DOOM MARINE, ALWAYS DID HAVE GOOD TASTE IN MUSIC TO LISTEN TO WHILE KILLING HELLSPAWN!

*HEADBANGS RIGHTEOUSLY*


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FatherShaun wrote:
Malefactor wrote:
Solarion, channels dark energy and light energy, tied with stars, Envoy, who is kind of a team leader type al la bard Operative who is some sort of space secret agent/ninja, Soldier, who is a space-fighter, Technomancer, combines tech with magic, Mystic, caster who channels energy of the universe (Whatever that means) and Engineer, guy who is good with tech and has robot companion.
Sweet! Good to know! Don't forget to PRAISE THE HOLY PLASMA CANNON!

PRAISE IOMEDAE! MAY HER BLESSED WEAPONS SMITE MANY HERETICS!


Iomedae, The Inheritor wrote:
Malefactor wrote:
Abadar, Iomedae, Pharasma, Zon-Kuthon, Desna, Urgathoa, & Sarenrae all confirmed for Starfinder, so yay/not yay, depending on your point of view.

Cranks up Megadeth, headbangs.

You know it b&%%!es!!

NOT EVEN A SEA OF ELECTRONIC VITRIOL CAN HARM OUR GLORIOUS OVERLORD! PRAISE THE INHERITOR!


Delightful wrote:
Malefactor wrote:
Abadar, Iomedae, Pharasma, Zon-Kuthon, Desna, Urgathoa, & Sarenrae all confirmed for Starfinder, so yay/not yay, depending on your point of view.
I can't wait for the flood of Iomedaean Space Marine PCs.

CONSIDER ME THE FIRST OF THAT TIDE, BATTLE BROTHER!

Full Name

(A)'Nastasia Ilizabetta d'Solavard's

Race

Human

Classes/Levels

Cleric 2

Gender

Female

Size

Medium - 5'9" 145lbs

Age

18

Special Abilities

Aura, Turn Undead

Alignment

LG

Deity

Mayaheine

Languages

Common

Occupation

Adventurer

Strength 14
Dexterity 13
Constitution 13
Intelligence 11
Wisdom 17
Charisma 14

About 'Nastasia Ilizabetta d'Solavard

Total Hit Points: 19 -- 14 damage
Speed: 20 feet [armor]
Initiative modifier: +1 = +1 [dexterity]

Armor Class
Armor Class: 17 = 10 +4 [scale] +2 [heavy steel] +1 [dexterity]
Touch AC: 11 Flat-footed: 16

Saves
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +6 = 3 [base] +3 [wisdom]

Attacks
BAB: +2
Attack (handheld): +4 = 2 [base] +2 [strength]
Attack (bastard sword): +6 = 2 [base] +2 [strength] +1 [Weapon Focus]
Attack (unarmed): +4 = 2 [base] +2 [strength]
Attack (missile): +3 = 2 [base] +1 [dexterity]
Grapple check: +4 = 2 [base] +2 [strength]

Bastard Sword [1d10, crit 19-20/x2, 4 lb, slashing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Bladed Mace [1d8, crit x2, 6 lb, one-handed, bludgeoning & slashing]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing or slashing]

Equipment
bastard sword
dagger
light crossbow
10 bolts
Morning Star

scale mail
heavy steel shield

Explorer's Outfit
Cleric's Vestments

Backpack
Bedroll
Silver Holy Symbol
Spell Component Pouch
Sunrods (3)
Rations (4)
Waterskin (2)

Wealth
1gp 9sp

Spells Prepared
0- Detect Magic, Guidance, Light, Resistance
1- Bless, Divine Favor, Magic Weapon (D), Shield of Faith
2- Aid, Spiritual Weapon (x2, (D))

Feats
Extra Turning
Disciple of the Sun
Exotic Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword
Enpower Turning

Skills
Name Key Ability Modifier Ranks Misc.
Appraise Int 0 = +0
Balance Dex* 1 = +1
Bluff Cha 2 = +2
Climb Str* 2 = +2
Concentration Con 6 = +1 +5
Diplomacy Cha 4 = +2 +2
Disguise Cha 2 = +2
Escape Artist Dex* 1 = +1
Forgery Int 0 = +0
Gather Information Cha 2 = +2
Heal Wis 4 = +3 +1
Hide Dex* 1 = +1
Intimidate Cha 2 = +2
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (religion) Int 5 = +0 +5
Listen Wis 3 = +3
Move Silently Dex* 1 = +1
Ride Dex 1 = +1
Search Int 0 = +0
Sense Motive Wis 3 = +3
Spellcraft Int 3 = +0 +3
Spot Wis 3 = +3
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Rope Dex 1 = +1

* = check penalty for wearing armor

Human:
Extra feat at first level
Four extra skill points at first level
One extra skill point at each additional level

Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (9x/day)
Domain: War
Domain: Protection

Appearence
'Nastasia is tall, lithe, and strikingly beautiful. Long blonde hair frames a nigh elfin face. Her ice blue eyes serve as a harsh reminder that she is no courtier girl, as they constantly watch for threats.

More, her grace and economy of movement bely a lifetime of preparation for an ungoing battle against the dark.

When prepared for adventure, she wears shining armor, singally adorned with the face of the Sunfather on her left shoulder. In her hand she grips an antique steel shield emblazoned with the mark of her warrior god. Most menacingly, she is festooned with not only her oversized bastard sword, but at all times several other weapons.

Otherwise, her appearence seems as though she were a common priestess, unadorned by any finery, though she never goes far from her swords and shield willingly.

Background
'Nastasia was born to unknown parents in an out of the way village. Her doting mother had knited a swaddling blanket for her, and emblazoned it with flowing embroidered script of a beloved daughter's name.

The course of the River of Life was sundered soon after when a raiding party attacked and destroyed the village, razing the homes and raping the women. 'Nastasia was spared by the grace of one of the village's much outclassed opponents, as he pinned the babe beneath a steel shield to hide her from the attackers.

Or so the priests say.

The day after the raid, a traveling cleric of Pelor passed through the village, and spent a great deal of time attending to the dead, until by chance, he stumbled upon the concealed young child. Unable to find any other survivors, the cleric gathered her up, shield and all, and brought her to the nearest city, where by fortune the Church of the Sunfather maintained an orphanage. 'Nastasia was given to the orphanage, and the anonymous wandering cleric left, never to be seen again. The priests gave her her new full name, Anastasia her given name, Ilizabetta was an apocryphal name from a holy anecdote, and d'Solavard indicating she was an orphan and ward of the Sunfather.

For the next sixteen years 'Nastasia was raised by the orphanage. She was enthralled by the church, specifically by the drive to serve both a god and one's fellow mortals, and she spent many of her days and nights stufying the holy texts and listening to sermons and training. Unlike many of her fellow orphans, she took no interest in the visitations by the few outsiders who sought out the orphans to raise as their own, and so she remained.

On her seventeeth birthday, she took the vows of the initiate, and began her studies in earnest to become a cleric in her own right. However the more deeply she attempted to become intune with the Sunfather, the more elusive that goal seemed.

Until, Herethin, a Paladin serving the Maiden Protector Mayaheine arrived at the temple where 'Nastasia was studying. Herethin was greivously wounded, and tortured by an unholy maladay laid upon him by some unknown terror in the night. Like the rays of sun piercing the clouds, 'Nasatasia found the new course of her life's river in listening to the tales Herethin shared. Despite the elder clergy's attempts to remove her, she stayed by Herethin's side for five days and nights, recording on scrolls his every lucid word, and etching those words as memories into her own mind.

Exhaustion and malnurishment finally claimed her conciousness, and in her troubled sleep she saw a vision. She stood upon a rampart, beside a healthy and lively Herethin, beneath the shining sun. The sun reflected off of Herethin's armor, and from that shining light another figure stepped forward.

"Do not fear, 'Nastasia, for Herethin's life was well spent in my service, and he will dine with me eternal. Now, my child, your service to our Sunfather has never comforted you, for you were in truth always meant for me. Will you take up the vestments of my service, and shine your light into the void that Herethin's passing has left?"

Without hesitation, 'Nastasia fell to her knees and swore an oath of fealty to Mayaheine. When she arose, she realized that she was back in the mortal world, and that Herethins flame had gone out.

When she spoke to the high clerics of what she had seen, there was no question left. Released from her oaths as a cleric of the Sunfather, 'Nastasia stepped onto the path of a cleric of Mayaheine. The close relationship between Mayaheine and Pelor smoothed the transition. As she gathered her meagre belongings she was presented with several gifts from her friends, mentors, and caretakers. First she was presented with a suit of scale armor with a burning sun epaulette to protect her, and remind her of the sunfather's eternal watch over her. Next, the middenmother who had cared for her as a babe presented her with a repaired swaddling blanket, a connection to her unknown home. Third the abbot of the orphanage presented her with the shield which had sheltered her as a child, now concecrated, and adorned with the panolpy of Mayheine; now to protect her soul and body as it had protected her life so long ago. Finally she was presented with Herethin's blade, though some fell magic drained it of it's greatness, the High Cleric thought she should again bring it into battle against the enemies of the Sunfather and his disciple goddess Mayaheine.

Personality
'Nastasia is a bit abrasive, though strangely likable. Her desire to purge the world of evil, not for glory or riches, but to protect the common people carries with it an almost infectious enthusiasm.

However her upbringing and martial nature make it difficult for her to present the expected impression of a lady, when she bothers to try at all.