Blackjack

Honest Tom's page

8 posts. Alias of Bane88.


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Honest Tom remains wrongfully imprisoned!!


Remember Honest Tom, he is still here.

GM I can PM you a character sheet link again if you like.


Gods Honest truth, just watching the thread.


This is the alias for Bane88's submission.


Let me know if you need anything further from me or any clarification or if I should expound upon anything. Baldwin.


I've been reading through the gameplay, and I have to say I really hope to get in, you guys are all hilarious and I think Tom will fit right in.


I understand the pace and thankfully have a job that allows me much time for posting during the week.


This is Bane88's submission.

Honest Tom:
Honest Tom
Male human duelist 1/fighter (two-weapon fighter) 3/rogue (swashbuckler) 3/warrior 1 (Pathfinder RPG Advanced Player's Guide 109, 135)
CN Medium humanoid (human)
Init +8; Senses Perception +10
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +1 Dex, +4 dodge)
hp 64 (8 HD; 3d8+5d10+19)
Fort +9, Ref +10, Will +3 (+1 vs. fear); +1 morale bonus vs. fear
Defensive Abilities canny defense, defensive flurry, evasion; Resist daring
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 blade boot +9 (1d4+2) or
+2 rapier +9/+4 (1d6+2/18-20)
Special Attacks sneak attack +2d6 +2 bleed
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Statistics
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Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 14
Base Atk +7; CMB +5; CMD 25
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +9 (+5 to jump), Appraise +7, Bluff +12 (+22 to lie, +17 to feint, 7 to pass a hidden message), Climb +0, Diplomacy +8, Disable Device +5, Disguise +7, Escape Artist +3, Intimidate +8, Knowledge (local) +8, Perception +10, Perform (dance) +7, Sense Motive +4, Sleight of Hand +3, Stealth +6, Survival +4, Swim +1, Use Magic Device +7
Languages Common, Elven, Halfling
SQ rogue talent (bleeding attack +2)
Combat Gear caltrops; Other Gear +2 silken ceremonial armor, +2 blade boot, +2 rapier, cloak of resistance +1, mask of stony demeanor, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit, mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 1,125 gp
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Special Abilities
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Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Canny Defense +1 (Ex) +INT bonus to AC (max Duelist level).
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Daring +1 (Ex) +1 save vs. fear.
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Background.:
A dashing stranger approaches the campfire. "Evening ladies and gentlemen." he says with a flourish and bow. "I'm a Humble traveller, by the name of Tom." Tom is friendly and spends the night cheering your group up with tall tales, he hits on your girlfriend, but you don't care, he's harmless. In the morning you wake up, your stuff is gone and your girlfriend looks satisfied. A note on your boot(the only one remaining) "Thanks for the hospitality" its signed, The legendary Thomas, Honest Purveyor of Friendship."

Tom Walked down the coast in his new boot, whistling happily. Life was good. Suckers and pretty girls were plentiful. He had a full belly and spent the night in good company. A decent improvement from the night before when he had caught a beating cheating at cards in the tavern last town back. Oh well.

One day at a time, that was his motto. That and live, love, and don't get played. Also Vices are Virtues. He walked for a good half an hour pondering at how he had so many personal mottos, perhaps that's why his life was always so random. Whatever, morals were for suckers and poor people. But also heroes, hmm. Heroes got girls, maybe there was something to this morality game.

Tom grew hungry, all this thinking was tiring him out. He took a ration from his pack that he had "acquired" that morning. Thinking was for people who had free time, he was on his way to the top.