| Hoardling |
Ok, I am running a campaign and 3 of my 5 players are playing ranged touch attack type characters. They are descimating the monsters very quickly. Almost to the point where it is no fun and not even a challenge. As I review higher level monsters who's AC increase greatly touch still stays the same or gets worse. I honestly think touch/range attack has a flaw, it doesn't adjust as monsters level up. Even ghost and other monsters with high touch AC just aren't that high, still under 20. Characters advance and get better to hit modifiers and damage, so monster's AC increases, but yet touch attack doesn't. So the characters don't have a challenge with range touch attacks cause the modifiers don't get very high. I have characters who only need to roll 2 or above and they hit easily with monsters CR 9. They hit virtually every time without even trying and they are only level 9. I just don't get how range touch is fair, when if you were playing an archer you could still miss an AC25, while the touch only needs to hit a 12 using same modifiers of +10. It is too easy for range touch to hit, while other range attacks have to hit the AC. Yeah, I know some are going to say damage makes a different, but hitting everytime your damage adds up quickly, especially with multiple attacks and you virtually hit everytime. Then you level up and get more damage, but yet the touch AC doesn't really go past 17, but AC makes leaps and bounds on monsters. Heck the Tarrasque has a touch of 5 and AC of 40, hmm which is easier to hit??? A first level character with range touch attack has a better chance then a 15 level character fighting against AC. Are there any rules out there to limit or at least make touch/range touch attacks miss more often? I've almost decide to just make all the campaign monsters ghost just to raise range touch attack only, but I want to be fair to my other 2 players who don't use it. And it would be tacky to do that. How can I make it more difficult to hit range touch attack and yet be fair to all? Range touch attack needs to be modified, to make it more challenging, perhaps you have to hit 5 under the AC instead of using the touch modifier. To get up to the monster and touch it is difficult, but to stand 30 ft and do range attack is nothing. So why play anything besides a range touch type of character? It is easy to hit monsters, even very high level ones. If you need to know the 3 types of characters, I have an alchemist, a gunslinger type, and a sorceress in my campaign that do range touch. I don't like to put limits on players so I am usually open to let them play what they want, that is why I allow it. I just want to make sure they have a challenge.