Dr. Frank Funkelstein wrote:
I suppose, in theory, I could Skip Fleet Tempo and take Chime-Ringer at level 6 or 8 to take the rest of its feat.
My DM told me to retrain my level 8 Gnoll Runelord for our upcoming AV session as the archetype will be affected by remastered change to Spell Schools. I still want to play a martial wizard so any advice on a new build to replace the current one would be most appreciate. Thank you in Advance! P.S. My stat are currently 18/12/16/19/10/10, taking Runelord/Sentinel/Time-mage Combo atm. in case you need this info to help with them advices. Again, Thanks in Advance!
I'm commissioning an artist to draw a player character who happens to be a member of Taldor major noble house when It comes to my attention that I can't find any picture depicting his Noble Insignia in the Adventure Path. Does anyone know where I can find the insignia of each Taldor Noble House or was there never been any as I should make an original insignia for an artist to draw into the banner instead? Best Regards,
Meirril wrote:
Which Domains are you suggest that I should take as Cleric of Brigh, assuming that I may either playing a ratfolk or a tengu. From what I see it, we are lacking dedicate gunner and healer atm.
The Current Theme is that the PC is a ratfolk but in truth, he's a ysoki who's coming along the starship that's fallen from space. He has some knowledge with tech gun but is hardwired to never become more knowledgeable about him due to multiple high tier Technic League's memory alter magic that he needs to overcome throughout the AP. As for the class, I'm thinking of creating a Gunslinger 1/X Pure or Off divine spellcaster class. The party doesn't have a tech gun user or healer atm but they said I should play any class I want despite the fact that Paizo AP would beg otherwise. I can make my ratfolk under 25 Point Buy with two traits, one of which must be a campaign trait, and start off at level 3. Thank you for all your help in advance. Regards,
Being a devotee of Cayden Caliean in a homebrew game, my first level character is sailing from Korvosa to Absalom and I wonder if anyone can give me any suggestion on a drink that I can buy and donate to Temple of the Dunken Hero in Absalom? I have 100gp to spare so I think I'm looking for a keg-size drink with a stated price, based on Pathfinder Material. Thanks for helping me, I appreciate it.
CampinCarl9127 wrote: You treat the natural attack as a secondary attack, meaning that it takes a -5 penalty to hit and you only apply half your strength modifier to damage. The two-weapon fighting with weapons remains unchanged. In other word, my full attack is going to be -2/-2/-5 from one hand/off-hand/tail slap? Assuming I have TWF, of course.
I'll be playing Carrion Crown two days from now and my GM said that I should Multiclass a class with trapsense since I'm an elven cutpurse who can't disarm magic trap atm. My GM suggested that I should either try Crypt Breaker or Trapper/Freebooter so what do you guys think of it? We are playing on 22 point spend so: If I take Crypt, my final ability points will be: Str 8
If I take Trapper/Freeboot, my final ability points will be: Str 8
Both Choice will take Point Blank Shot as the first feat atm. All Ability Scores and First Feat are subjected to change, though.
You're a GM hosting for new players and you can pick only one PFS scenario, one Pathfinder Module, and one Pathfinder Adventure Path to welcome them. Which scenario, module, and adventure path will you pick? I've recently hosting The Wounded Wisp in PFS, and I was wondering if there's any good module and adventure path that I could host for my newcomers. Thanks!
Claws (Su) At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit. based on the aforementioned description and assumed that I have Strength mod of +3, Is my total claw damage: (1d6+3)x 1.5STR or (1d6)x 1.5STR? Thanks in advance!
Seth Dresari wrote:
I'm interest in making a nagaji bloodrager. What would you suggest for the build?
Deighton Thrane wrote: That's what I took, it's really hard to say no to power attack with 3 primary natural attacks, even if it means a terrible will save for a couple levels. Would it be better to take Steadfast Personality to remedy Cross-blooded Shaperager's wis penalty? It should cancel out the penalty and you can take power attack at level 3 Assuming I have the following stat: STR 12
The Feat should give me +3 Will Save so I'll have +1 will save over -2 Will Save from Drawback.
Fruian Thistlefoot wrote:
I already have haste and fireball on my spell known list, so I should be fine with crafting it at normal craft DC.
Corwin Illum wrote:
I do have craft wonderous item feat. Perhaps I can craft Boot of Speed using my haste spell and some gold?
Tormad wrote:
Haste it is then. Thanks :)
Here's the composition of our Party. - A Sword and Tower Shield Fighter.
I'm a Bladebound Kensai who just leveled up to seven, which will allow me to take one 3rd level spell via my Int's Bonus. My gut reaction suggests that I should either take Fireball or Haste though I'm uncertain of which spell would benefit our group the most Hence, I'd like to hear from you guys. If you have other 3rd-level magus spell in mind, I'd like to hear it as well. Thanks in advance :)
chbgraphicarts wrote:
We're playing a homebrew game with custom Races. Mine happen to be a gryphon bloodrager with following racial traits: Type:
Bloodrealm wrote: You could go Draconic Bloodline with Primalist and Rageshaper archetypes and get 3 to 8 levels of Dragon Disciple (apparently a recent FAQ ruled that DD does indeed improve Bloodrager Bloodline). You get a snazzy bite attack along with your bloodline claws, and at 16th level you get to become a Large dragon (that's 6 attacks!) when you rage! I'll ask my GM and see if it's legal to use Primalist or not.
How to make it work within this class and what archetype would be the best for this class? Do I need two weapon fighting to be better hitter with my natural weapons? Lastly, should I better off be a natural attacking unchained barbarian than a natural attacking bloodrager? Thanks in advance for the help, I really appreciate it. Regards, Hiwamari P.S: I'm taking either Abyssal or Draconic for extra claws with my racial bite.
Magus have just leveled up in Ravenloft campaign, and I'm allow to take Harmonic Blending as the feat reward. I can either A.) Take one 2rd level bard spell or B.) Take two 1st level bard spells. Which bard spell would you suggest me to take if I am to choose either one of these two choice? Thanks in advance!
It's turned out that our current party will head into a campaign (Level 6-10) without a rogue and despite the fact that I'm a magus with disable device skill, I won't be able to disable any magic trap. Is there anyway to indirectly disarm a magic trap without having a trapfinding skill? My current solution is to use master thieve tools + Traveler's any tool ,posing as the extender, in hope to trigger magic trap from the distance though I don't think it will work against AOE trap such as fireball and cloudkill. Any suggestion will be appreciated. Thanks!
Just want to be sure: So you can spend your arcane pool to give your black blade an ability (I.E: Keen) but you can't upgrade it via money and crafting, yes? I was wondering about this because if I can use my arcane pool to give my rapier black blade a keen ability, I might as well be a normal kensai instead of the Bladebound Kensai.
Thanks for the link, Snowblind, it's an interest read :) With the PC being Natural Good, I suppose Command Undead won't be an option then? Anyway, I'm currently working on Human Bladebound Kensai/Unarmed Fighter. His random dice rolling stat is 16,15,14,13,13,13 as we will start the campaign at level 6. Since He's still qualified for either 1 2nd-level wizard spell or 2 1st-level spells. Which spell would you suggest that I should take to even the odd in Ravenloft? Other than that, I also tempt to take Unarmed Fighter to gain Crane Style, Crane riposte (5th Level Feat + Unarmed Fighter's Bonus Feat) and chain it with Crane Wing afterward (7th Level Feat). If you guys have any idea for the strength based magus, I'd like to hear it <3
I've been trying to figure out a direction for my level 3 Sword Saint Samurai. She has taken Deadly Aim,Point Blank Shot,and weapon expertise (Longbow), and now I'm looking forward to multiclass her in a range-based class for the remaining of her PFS career. Can anyone help me with suggestions regarding which ranged base class/archetype that I should Multiclass at level 4 and so forth? Thanks for your help. I really appreciate it.
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