Male Human Alchemist 3
Vaki wrote: Vaki walks over to where Codwin is brewing up some potion or another "Excuse me sir, but I found me a bunch of potions, but I don't know what they are, though they smell faintly of almonds" I'm sorry guys, I have so much going on in here. Hrm. Well. Allow me to attempt to see what these might be! Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Male Human Alchemist 3
Indeed, Tree-man! Give me a few moments, and I'll concoct somethign for you that may be of use! And no use blaming me if it isn't, notice I said may! Codwin prepares an extract of Cure Light Wounds and passes it along to Knotted. CLW: 1d8 + 3 ⇒ (2) + 3 = 5 Is this a proper rest, or just a pause? Need to rebrew extracts if it's a true rest.
Male Human Alchemist 3
That's fine with me! Sorry, I've joined about 3 other games and started one myself since we left off, so I've been slow - again, sorry. KC, the reason I asked about the banquet was because this was an honest to god question in the trivia contest: Codwin I is the ruler of what Inner Sea nation? I was the only one in the room, I think, who got it right.
Male Human Alchemist 3
Ugh, stupid arguing with Cartigan. It could be a full-time job. Noting that his acid attack seems to have had no effect on the beast, Codwin tries another tactic. He readys his blowgun, poisoning the dart with a particularly nasty substance he found on the bottom of his shoe one day. Readying Blowgun and adding Purple Worm poison to the dart.
Male Human Alchemist 3
I've got just the trick for this old boy! Codwin retreives and chucks a flask of acid at the troll. Attack: 1d20 + 4 ⇒ (5) + 4 = 9 ranged touch.
1d8 ⇒ 3 I'll use my splash weapon mastery feat to adjust that roll by +1, causing the miss to land behind the troll and to the left, which should miss any party members. The troll will still take 1 acid damage. Drat!
Male Human Alchemist 3
Yes, sorry - it was my son's birthday this weekend. Very busy. Like, all the time. A superior look on his face, Codwin measures up the distance to the kobolds before popping the cork on a vial and tossing it at one of the two remaining kobolds. The most advantageous one, whichever that is, please, in terms of not hitting allies. I'll move up to within 30' if I'm not there already. 1d20 + 4 ⇒ (11) + 4 = 15 vs. touch AC
Male Human Alchemist 3
Initiative: 1d20 ⇒ 6 Brigands! Rogues! FOR THE EAGLE!!! From the first place that he can see the crossbowmen from (this should still leave me way out of range of the spearmen), Codwin will shake a vial and chuck it at the the archers. Attack: 1d20 + 3 + 20 ⇒ (7) + 3 + 20 = 30 This reflects the true strike +20 insight bonus. I should be several range increments away, though, unless I miss my guess. Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 fire damage, and 6 to all adjacent squares. As part of the splash weapon mastery feat, I can choose an additional square to receive splash damage which has to be adjacent to the squares already receiving it, so if I can catch one of the spearmen in with that, I will.
Male Human Alchemist 3
Simo wrote: Your excellency, do you have a tincture that will work on dogs? I seem to have shot my friend Aatu here in the back. Hmm. It would seem, then, that the question really becomes, am I able to brew an extract that will cure either bad aim or lunacy? I actually can cure bad aim, but alas, I've just imbibed that one myself. I could probably cure lunacy as well, but I simply don't know anyone who's sufficiently crazy to test a formula on! You'd think that somewhere in the vast nation that I preside over, there would be someone crazy enough, but I certainly haven't found him. Barring that...yes. I can make your pooch feel a bit better. Here, pooch! Codwin will quickly brew and administer an extract of CLW to Aatu. 1d8 + 1 ⇒ (6) + 1 = 7 HP Healed Also, Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Does anyone else hear that rustling sound? I couldn't possibly be imagining it. It sounds like it's coming from the other side of that fork ahead. ON, ANDORAN!
Male Human Alchemist 3
Wiping the spew from his finely trimmed beard, His Excellency notices the newcomer(s). Hile there! Pleased to meet you! Codwin I of Augustana, Supreme Elect of the Free Peoples of Andoran at your service! Or rather, you at mine, I suppose. Good to see another man of science among the group, now. Always need more science. Science never did a thing to hurt anybody! Speaking of which, if any of you have the need, I can quickly brew a tincture whilst we lounge about that will mend your wounds. It would be the work of only a second. Let me know, eh? Otherwise, desist with the lollygagging! Andoran has not declared war upon these kobolds for naught! On, Andoran! FOR THE EAGLE! Prior to the door being opened, Codwin will down his Extract of True Strike.
Male Human Alchemist 3
Bah! I've breathed far worse and yet live to lead the Andoran people on their majestic and neverending quest for freedom! His Excellency, not being near the dying moth, approaches it and takes a deep whiff. Fort: 1d20 + 3 ⇒ (1) + 3 = 4 He promptly spends the next half-minute vomiting in a corner. Erp. So then, it would appear that I was incorrect. That really is quite noxious stuff. I must remember to try to replicate it... He scribbles some notes into a small piece of parchment, oblivious to further conversation for the moment.
Male Human Alchemist 3
Scanning the battlefield hastily, Codwin purses his lips in disgust. I'd never have thought it possible that an undead abomination would come to the aid of the Crown of Andoran! Yet, here we are. Right, then! His Excellency pulls another flask from his person, shaking it violently before tossing it toward one of the moth-creatures. If there's one off by itself, I'll throw toward that one. If not, I'll aim toward whichever one the fire-immune members of the party are closest to. Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Well, as that's going to miss, here's the d8 for the miss chance. Since we have no map, I trust you'll let us know what happens, KC :-) 1d8 ⇒ 7
Male Human Alchemist 3
Do I still need to make a Will save? I'm corn-fused. I'll assume not, because that will be more fun. Pffah! Begone, vile creature! His Excellency moves closer (within 30') of the wounded Moth-man, pulling a vial from his jerkin. He flings it at the creature with a magnificent flourish. Attack (vs. Touch AC): 1d20 + 4 ⇒ (17) + 4 = 21
Male Human Alchemist 3
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2 By gum, this flask of solvent looks like an excellent alternative to shampoo! Confused by the moth-men's very existence, His Excellency expertly smashes one of the many flasks hanging from his jerkin over his head. Damage: 1d8 ⇒ 5 Very well. On, Andoran! Assuming I'm able to, I'll also move to within 20' of one of the beasts. |
