Vsevolod

Hiro Protagonist's page

167 posts. Alias of Chainmail.


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If a paladin falls, and there is no DM to enjoy the Catch-22 or Kobyrashi Maru situation the paladin was put in, does he still scream???

And yes, it becomes an alignment thread. Having dealt with alignment for many years since Gary created them, I find it is the lack of understanding of alignment that causes many problems. Forced change of alignment used to have consequences -- now, with PFS, everyone pretty much ignores alignment except for targeting paladins.

Just buy the phylactery if the DM is out to get you. Hopefully it doesn't whisper - I am the DM that likes to make paladins fall.


Having played rolemaster, more skills gave less benefits as you could on only learn so much. Kind of a diminishing returns to concentrate in one area and it encouraged diversifying.

First ten skill ranks was plus 5% each

second ten skill ranks was plus 2% each

third ten skill ranks was plus 1% each

Any other +.5% each

I agree the more you learn, the less you get better than before.


Elven magus hexcrafter.
Plan to move to falcatta, a more lethal weapon later.


Elvish magus hexcrafter is finished. Went for the dark elf racials as he likes to hang out with dwarves and the darkvision makes it work.

There is no accounting for taste.

Named after an awesome Neal Stephanson character. Recommend the book Snowcrash highly.


Count me in for Magus hexcrafter.

For this small group a tweener can fill martial and magic welll.

Alias will need some tweaking.


Doomed Hero wrote:
This whole thread illustrates my belief that while there isn't really anything wrong with how the Summoner works, there's a whole lot wrong with how people think the summoner works...

I agree people are confused how summoners should work!

I think the synthesist summoner is broken if you follow all the rules and limitations correctly.

It is MORE broken if you do don't correctly follow all the rules (like let bonuses stack incorrectly).

Give an optimizer a shot to optimize a character, he will do it. Give an optimizer a shot to optimize a character and an eidolon together, he will do it twice. Let the optimizer stack physical stats of the optimized eidolon over the optimized stats of the original character and......well, the results should not be surprising.

Remember, the more the physical stats of the eidolon exceed the physical stats of the original character, the better!

I am only sad that the synthesist gets this powerful ability ONLY TWO LEVELS before the specialist wizard:
Maker’s Jump (Sp)
At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this ability once per day at 6th level, plus one additional time per day for every six levels beyond 6th.


Seeing as there are plenty of alchemists already-- here is my magus that has watched three campaigns he was in languish to nothing. I would understand if he was considered a 'jinx'.

Named after one of my favorite Stephenson characters.


I think we are inactive.


Will 1d20 + 3 ⇒ (6) + 3 = 9


Hiro speaks hoping to improve things,
"The enemy of my enemy is my friend."
Aid diplomacy 1d20 - 2 ⇒ (6) - 2 = 4


Hiro makes an effort to control himself and speaks calmly, "This is not a time to act like children, especially one of the fairer race. Explain yourself. Maybe we should be working together."


Hiro is caught up in the passion of the moment and wants to say something meaningful, when he processes what Wolf-Sark says. He can't think of any way to say it better.

He moves up to the elf and nods at Wolf-Sark,
"What he says goes double for me."


Arknight
I have a lizardman paladin using the new races guide. Check out my Justin alias. My kensai Magus should be capable at melee. If I was minmaxing he would have a falcata.


If you need another melee type, here is my kensai magus. I would prefer the zen archer, but one fighter will get lonely on the front lines, I would need to add 5 pts to his build, but that is a fun thing to do! Hopefully someone would have mage armor to add to his defense. :=)


"Consider us warned, but we have to see her."
Hiro quickly puts words to action and heads off to see Shealis.


"We fought one of those 'flying lamps' in the service of an elf. Please lead us to someone who can provide us more information."


"We are looking for the package, do you now where we can find it? We are also looking for a contact here. Magic should be allowed to be used without limits and controls to the judgment of the user."


We drop him off, then continue.


"We can watch the boy for now. I suggest mission first, shelter second. Plus the chaos makes shelters suspect at this time."


"I am bound by honor of the promise of my companion."

Hiro follows directly behind the soldier. Staying as close as possible. As they leave the house,

"You Ragesians are real tough when fighting unarmed civilians--I am sure you make your country proud."


"And my word that things will go poorly for you if you don't take the deal. We could really use that full plate, it would fetch a pretty price."
Hiro flashes a predatory grin.


I am up for that-but only because the replacements are there. Note: Hiro had a magic wand on his person. I didn't know if he was buried with all his equipment or not.


"Let's go now"


"This is horrible, someone is depraved."


Hiro nods and follows.


The magus vs werewolf movie didn't end well. And he didn't get the girl :-(


Hiro did go out in style: 22 hp of damage took him from 3 to neg 19 like that.


"We need to help the downed Gate Pass flier, let us tarry a moment."

To the top of the building, "Need help up there? friends below."


I was at -19 HP and that was before finding out what a missed fort save means - I think I roll up another character :-) I have a staff magus ready in the wings.


"I have used my best arcane resources and could use a pause too. But I think we need to find the case before resting."


Is it relevant?

Hiro does go down knowing he gave as good as got.

Unless it is those tricky wizards at work.

Fort 1d20 + 3 ⇒ (11) + 3 = 14


Help I've fallen and I can't get up.


That is an awesome ability. More than double the power of the best fighter in the group :-)
Reminds me of the warlord class in my very short foray into 4ed D&D.

Let us hope this is one of those Startrek holodeck episodes.


Hiro feels the speed of the Inquisitor rush through him again and adds another strike.
1d20 + 9 ⇒ (17) + 9 = 262d6 + 6 ⇒ (4, 5) + 6 = 15 HP 3/10 and AC14 again


He has taken 4HD worth of damage I think :-)


Hiro swings back as the beast tries some fancy maneuvres.
He shrugged off my spell like it wasn't there.

AoO1d20 + 6 ⇒ (14) + 6 = 202d6 + 6 ⇒ (5, 4) + 6 = 15
Fort 1d20 + 3 ⇒ (18) + 3 = 21

Follow up attack with flanking
1d20 + 8 ⇒ (15) + 8 = 232d6 + 6 ⇒ (2, 3) + 6 = 11

3/10hp and AC13 due to enlarged but no haste


Hiro is aghast that Sunset is jumping in on his honorable duel to save her and sweep her off her feet.


I only got my second attack off due to Durgen's action (and maybe the +1 he gave me was really needed). I hope he is at least affected by magic (he was considered to have been hit by a +1 weapon for DR purposes).

Seeing the creature standing Hiro hopes the daze spell works.


Hiro used a point of ki to grant his weapon +1 - I added it to hit, but not to damage.


Here is to honor and heroism (or hiroism).

Hiro stalks part way to the savage casting enlarge person and stalling for time until he is about fifteen feet from the savage. He feels the effects of his magic and Durgens' begin to take hold and bellows, "Leave her alone, you have enough trying to fight me." As he swells to 8x the mass of his original form he makes eye contact with Durgen as he feels the powerful magic of inquisitor infuse his being.

With grace and agility Hiro brings the savage in lethal range of his deadly weapon with a single step. He swings at the savage twice with his sword while casting a spell with his other hand. The first swing is slightly delayed due to the simultaneous casting and misses horribly, but the second one is actually speeded by the inquisitor's magic.
1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 71d20 + 6 + 1 ⇒ (9) + 6 + 1 = 162d6 + 5 ⇒ (5, 3) + 5 = 132d6 + 5 ⇒ (4, 3) + 5 = 12
Daze is cast at Will DC 12 -- due to size and haste Hiro is at AC14 with 10/10hp


I think we can still manage. Durgen and I are actually excellent hybrids -- we can both fight and cover arcane and divine.


"I challenge you to single combat if you have any honor. Don't pick on her."

Hiro bellows at the top of his lungs and points to the bugbear.

Hoping single combat includes enlarging himself and getting the boost of magic he has seen Durgen provide.


No cavalier :-(

Or as Wayne or Garth would say: Cavalier denied.


"Well, that was an exciting wakeup event. Why was that pit here and what is for breakfast?"


Hiro attempts to climb out unaided. He needs two attempts, as he slips the first time. "I think some first aid and he will be conscious soon."
1d20 + 4 ⇒ (1) + 4 = 51d20 + 4 ⇒ (13) + 4 = 17


How about a +2 circumstance bonus for a good plan :-)


Hiro will aid by pushing on his end.
STR 1d20 + 4 ⇒ (18) + 4 = 22


Hiro just wanted to heave the guard up enough to be quickly pulled up and healed. He figured getting him out was a secondary priority.


I probably described my actions poorly. The intent was to bring one end of the rope down and tie it around the guard. Boosting him up would allow the holders of the other end to pull him the rest of the way out.


Climb aided with rope 1d20 + 4 ⇒ (2) + 4 = 6
a second time if failed Climb aided with rope 1d20 + 4 ⇒ (7) + 4 = 11

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