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About HirikoAppearance
However when going into danger Hiriko dresses more conservatively in scholar's robes, large brimmed straw hat and sports the more mundane protection of a haramaki with armored skirt and wield a spiked glove on her right hand a dagger at her belt as well as a quiver of bolts to fend off attackers. The mix of scholarly robes pocking out from the light armor makes for a unusual as well as comical combination. Base Combat Stats
Attacks
Racial Abilities
Class Abilities
Traveling Spell Book 3lb:
0th Level 500gp Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Spark, Launch Bolt 1st Level 60g
Feats:
Scribe Scroll Skill Focus (Knowledge Arcane) Extra Trait Traits:
Extremely Fashionable: +1 to Bluff, Diplomacy, Intimidate while wearing at least 150gp in clothes and or jewelry also Diplomacy is class skill/ Hiriko's training on how to be a lady of dignity and poise was not lost during her time at the Twilight Monastery and she hasn't forgotten her lessons in how to use the trappings of wealth and privilege to impress and intimidate rivals. Lore Seeker +1 to arcane Knowledge and +1 CL and saves for 3 arcane spells Grease,?,?/ The Twilight Monastery has provided unique training and focus in spell casting and Hiriko has taken advantage of the lore available Rich Parents Starting Gold 900gp/ Hiriko parents provided as much material support as they could before she left.(putting 500gp towards the Spell research for the Launch cantrip) Hedge Magician 5% discount on magical item creation/ Hiriko learned to make more with less a skill that was useful for her scroll fighting style.
Skills:
skills 7
* <Class Skill) @ < -1 Armor Check Penalty) RK <Rank) Acrobatics +2 Appraise +8 1RK Bluff +1 Climb +0 * Craft (Alchemy) +8 1RK * Diplomacy +6 1RK Disable Devise +2 Escape Artist +2 * Fly +2 * Heal +1 * Intimidate +1 * Knowledge (arcana) +12 1RK * Knowledge (dungeoneering) - * Knowledge (engineering) - * Knowledge (geography) - * Knowledge (history) - * Knowledge (local) - * Knowledge (nature) +8 1RK * Knowledge (nobility) - * Knowledge (planes) +8 1RK * Knowledge (religion) +8 1RK * Linguistics - Perception +1 Perform +1 Ride +1 Sense Motive +1 * Spellcraft +8 1RK Stealth +2 Survival +1 Swim +0 Worn Carried:
Scholar's Outfit 6lbs 5g Haramaki 1lb 3g Armored Kilt 10lbs 20g Spell Component Pouch 2lbs 5g 2 Bandoleer 1g -2 Blood Block 16.67g -3 Acid 3lbs 10g -3 Sunrod 3lbs 2g -Antitoxin 16.67 -2 Burst Jar 2lbs 23.34 -Scroll case 1/2lb 1g --4 detect magic on one scroll 25g --4 Ghost Sound on one scroll 25g --2 Unseen Servant 25g --2 Silent Image 25g -Scroll case 1/2lb 1g --2 Enlarge Person 25g --2 Shield 25g Belt Pouch 1/2lb 1g -Traveling Spellbook 1lb Cestus 1lb 5g Dagger 1lb 2g Quiver 2lbs -9 cold iron Silver Blanched bolts 7g, -7 bolts 1g 33lbs light load Back Pack 2lbs 2g:
Scholar's Outfit 6lbs 5g bedroll 5lbs 1s flint and steel 1g ink 8g inkpen 1s 10 Parchment 2g mess kit 1lb 2s soap 1lb 5s 4 trail rations 4lbs 2g waterskin 4lbs 1g Rope Silk 5lbs 10g Quiver 2lbs -10 cold iron Silver Blanched bolts 7g, -10 bolts 1g 63lbs medium load PP:2 GP:16 SP:9 CP:2 notes:
currently affected by it not certain how long it lasts for- You receive the Blessing of Earth! It is an SQ that provides +1 to CON, +1 to AC, and, once per day when you would be reduced to below 1 HP, you remain at 1 HP and gain a stony skin that absorbs damage equal to three times your HD in damage and lasts for seven rounds if it is not depleted first. Also, out of Earth, Fire, Air, Water, Wood, Metal, and Void, would anyone select this as their 'element'? Note that only one element will 'synch' up with your character, so ONLY choose it if you would prefer it's powers and possibly it's flaws over the others! Personality:
Despite Hiriko's aloof appearance she is a caring person and uses small acts of kindness to bring comfort and a sense of ease to others. Her kindness is tempered with a powerful intellect and a resolve that she uses to fight against evil. Background:
Hiriko was born to a successful merchant family. Her parents had tried so long to have a child that once it happened they doted on their daughter Hiriko. She grew up spoiled and vain from the constant attention under the watchful eyes of her tutors as she learned the skills of an aristocrat’s wife. One of Hiriko's tutors was an older man with bulging eyes and wispy white hair named Budi that fanned the flames of Hiriko's vanity while also teaching her magic that could be used to vex or harm her enemies. At first it was fun to annoy her rivals with small tricks. However as time went on it became harder to hide her activities and Budi's encouragement began to take on a harder edge as he directed Hiriko to perform crueler acts of mischief Despite Hiriko’s concerns of being caught Budi seemed to have a silver tongue and was able to convince Hiriko to perform these acts despite her misgivings. However when Budi attempted to convince Hiriko to set a small fire in the warehouse that stored the bulk of her families silk waiting to be transported out. Hiriko balked at the idea and flatly refused to take part in the destructive prank. With her refusal Budi's feature began to change as the color of his skin took on a golden hue. As his eyes began to bulge out even more then before as horns also began to grow out from his forehead. Hiriko would have been killed but her cries for help caught the attention of other villagers and they where able to chase off the Oni but not before he cursed Hiriko such that her outer beauty would reflect her inner self. Her close ties with the escaped Oni and the curse that left Hiriko twisted and hunched with the exaggerated features of those evil spirits made her no friends in the village. Some even suggested that she should be killed to prevent her taint from spreading. Fortunately for Hiriko cooler heads prevailed and a priest was consulted. He directed them to allow Hiriko to make a pilgrimage alone to a distant shrine where she would need to be cleansed of the Oni’s taint. Despite the villages misgiving and the concerns of her parents Hiriko was allowed to make the long journey. Travel was difficult but Hiriko was able to finally make it to the small shrine. At first she was overjoyed to have made it to the shrine but once there she found that the shrine was sealed by a heavy wooden door. After pounding on the door with no success all Hiriko could do was return unsuccessful or wait. Hiriko waited 3 days as hungry and cold as she had been on the road. Hiriko weeping roused the Kuma of the shrine who had barred Hiriko’s entrance and had refused to speak to her up to that point because of her lack of an offering to the shrine. The added insult of weeping at his shrine roused the warrior spirit "Who dares shed cowards tears at THE WARRIOR KOTO’S DOOR!" Pulling herself together Hiriko answered "Hiriko Itou". "Why do you curl up at the door of my shrine like a cur waiting for scraps HIRIKO ITOU!"Hiriko quickly answered "I was sent by a priest on a pilgrimage to purge my spirit of a curse placed on me by an evil spirit, please help me." The voice was still for a moment before responding. The heavy wooden doors flew open to reveal a ghostly warrior decked out in elaborate armor that wouldn’t have looked out of place on a general a halberd held high in his hands as he advanced on the now cowering girl "I will take the Oni taint from you with a single blow." Hiriko could only shake as she prostrated herself to the angry warrior spirit and begged for her life. The Kuma listened to her please and stayed his hand allowing her a year and a day of life but only if she acted as a human caretaker to his shrine as payment for his generosity. Hiriko eagerly agreed and she served her spirit Master Koto for the year and a day. In that time she tended the shrine sleeping on the hard ground outside, eating only the wild berries that perpetually grew near the shrine and drinking the water from the nearby stream. As time went on Hiriko body began to straighten and the exaggerated features where slowly replaced by her natural looks reflecting the inner harmony that she found in the simple tasks set before her until she looked as she had before the curse. At that point Hiriko truly was a different person when she met Koto at the end of her service and the day of her execution she knelt quietly facing the shrines door as the sun raised high enough in the sky to wash everything in a red and gold blanket. When the door opened Koto stood solemn as ever. Hiriko's only words where "I am ready Master Koto." before allowing her hands to fall at her sides. Without a word Koto took up his bow and let lose an arrow that flew true Piercing Hiriko’s heart. Hiriko felt the impact but when she opened her eyes she was still alive and unharmed with the curse gone. When Koto spoke it was the same strong booming voice but held a hint of pride. "You are proven worthy by willing to meet your end with the honor and dignity of a warrior, I have set you on the path, now you must continue the journey. Be mindful you have past this test but honor and bravery must constantly be guarded or it will be lost. There is a place called the Twilight Monastery whispers in the spirit world tell me your destiny is tied to this place in some way and your journey will take you there." With that cryptic message Koto was gone and the doors to his shrine closed of there own accord. Hiriko left Koto's shrine to journey back home and was met with tearful happiness by her parents who had believed that she had been lost to the curse or the road. While they where happy to have there child back the news of a new more dangerous journey was not well received but destiny and the spirits have little regard for the worries of mortals. Still they begged there daughter to take time to recover, gather supplies and knowledge of her destination. She reluctantly agreed and began to research a minor combat magic to help her on the dangerous journey while also began to research what she could on the enigmatic Twilight Monastery. Her spell research bore fruit and a lead materialized in the form of a vagabond who directed her to a pugilist who had begged training by the Sensei but was turned away. With a lead available Hiriko was determined to be off. Knowing that there could be no stopping destiny Hiriko's parents gifted their daughter with a set of light armor and dagger that both bore the families Mon(crest) of a butterfly in flight on a starry background. With as much support as her family could provide Hiriko had to say good bye to her family for the second time without knowing if she would see them again. Following the clue, Hiriko was able find the man who intern directed her to the Twilight Monastery laughing at what he considered a foolish hope that she would be accepted where he had been turned away. Hiriko made her way to the Monastery and was accepted immediately as if they had been waiting for her arrival and her training in a unique form of martial magic using the power of the written word began.
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