Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
AoO vs prone AC: 1d20 + 10 ⇒ (3) + 10 = 13
Hillian takes advantage of his tactical position and weaves another spell into his attacks. Casting Ray of Frost defensively, and then spell combat/spellstrike. Concentration DC 15: 1d20 + 12 ⇒ (3) + 12 = 15
Attack, arcane point, bless, spell combat, flanking: 1d20 + 6 + 1 + 1 - 2 + 2 ⇒ (18) + 6 + 1 + 1 - 2 + 2 = 26
Attack, arcane point, bless, spell combat, flanking: 1d20 + 6 + 1 + 1 - 2 + 2 ⇒ (13) + 6 + 1 + 1 - 2 + 2 = 21
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian imbues his quarterstaff further with magic and then steps closer, so he can weave a spell into his attacks. Using a arcane point to make my quarterstaff +2/mwk as a swift action, then 5 ft step into melee and spell combat/spellstrike casting Snowball defensively and delivering with my weapon vi the Close Range magus arcana. Concentration DC 17: 1d20 + 10 ⇒ (14) + 10 = 24 Attack, arcane point, bless, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (13) + 6 + 1 + 1 - 2 = 19
Attack, arcane pool, bless, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (9) + 6 + 1 + 1 - 2 = 15
The first of the attacks to hit also deals cold damage: 3d6 ⇒ (6, 3, 3) = 12 and the gnoll needs to take DC 14 Fort save or be staggered for one round.
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian moves south around the pillar and blasts the gnomes with arcane colors. Move, then cast Color Spray, Will DC 14
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Intelligence: 1d20 + 3 ⇒ (15) + 3 = 18 Hillian puts two and two together and cracks a mischievous smile. "Ah, well... We might not know the password, but I'm sure that our mutual friend Desimire would prefer us to pass through unharmed."
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
After putting the hyena down, Hillian holds a wand out to Touchy. "Here use this on me. The beast had a nasty bite..." CLW x3: 3d8 + 3 ⇒ (2, 2, 7) + 3 = 14 When djinn appears, Hillian asks it a pointed question. "Where is your master? We seek an audience with her..."
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
With the hyena's attention on Conlaoch, Hillian gts to his feet with a groan, steps up behind the hyena and attacks it. Stand up, 5 ft step into flanking position, attack. I'm not entirely sure if Conlaoch is threatening, though. Attack, flank?: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian stops himself from screaming out in pain as the beast's teeth sink into his leg. Feeling like defense is the best option, he attempts to cast a spell. Using spell combat to both cast Shield and get a single attack off. Concentration DC 17: 1d20 + 10 ⇒ (20) + 10 = 30 Attack, prone, spell combat: 1d20 + 6 - 4 - 2 ⇒ (1) + 6 - 4 - 2 = 1
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
In hushed Azlanti, Hillian relays a possible plan to Roderick. "I could buy us some time by overwhelming the hyena with brilliant colors." I have a Color Spray prepared, though it's only a Will DC 14 to beat it.
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian responds in Azlanti. "Sadly, I'm not of much help with neither finding keys nor disabling locks. You do what you deem necessary, and I'll handle the consequences."
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Intelligence: 1d20 + 3 ⇒ (10) + 3 = 13
Hillian spots what's left of interest on the scraps. "Not quite, Roderick. It seems like an incomplete list of signatures. One from '---orn Desimire', one by 'M. Sloan', and one from 'Jacquo Dals---'" Hillian nods somberly at Rodericks suggestion. I'll cast Shield when Roderick goes invisible.
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Picking up on Roderick's hint, Hillian walks over to the rustling papers. "Oh, we'd better keep the place tidy..." He picks them up if the gnoll dosen't interfere or object.
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian sidles closer to the gnoll and hyena, while holding the small-talk facade with Roderick. "It sure is Roderick. How are you faring, master gnoll? I suppose you're used to the heat."
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian saunters over to Roderick and speaks quietly. "I sure don't hope the human they've chased off is the person we're looking for. We'd better snoop around to be sure."
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11 Even though he is drenched in sweat, Hillian maintains a professional facade with the gnolls. "Phew... I guess we're not in Absalom anymore, eh?"
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian shrugs at the gnoll's assessment. "You know how it is. The acquisition of slaves is an unstable business, and this time it's on the lower end of the scale."
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Hillian nods as Lady Darchana and Ambrus Valsin elaborate on the mission. "It sounds like we have a descision concerning our approach of our destination: either at day, where the gnolls are numerous but inattentive, or at night, where the site is more lightly manned, or gnolled I guess, but on higher alert." Scratching his chin, he continues. "If we were to pose as slave traders, we should arrive within 'office hours'. The question then is, when is that?"
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
You can add 6–05: Slave Ships of Absalom to the list as well. I have either played or gm'ed (or both) all five scenarios, though none of them with this character.
Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4
Leaning on a fine quarterstaff, Hillian laps up the rather fascinating briefing. "This sounds like quite the adventure! Where will we be meeting with the enemy's agent?" |
