Sanvil Trett

Hillian Vandus's page

36 posts. Organized Play character for SkipperD.


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Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

So, about those chronicle sheets...

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

35574-18

No dayjob.

Boon: 1d20 ⇒ 8

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

AoO vs prone AC: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Hillian takes advantage of his tactical position and weaves another spell into his attacks.

Casting Ray of Frost defensively, and then spell combat/spellstrike.

Concentration DC 15: 1d20 + 12 ⇒ (3) + 12 = 15
Close one...

Attack, arcane point, bless, spell combat, flanking: 1d20 + 6 + 1 + 1 - 2 + 2 ⇒ (18) + 6 + 1 + 1 - 2 + 2 = 26
Damage, arcane point: 1d6 + 4 ⇒ (2) + 4 = 6 +Cold damage: 1d3 ⇒ 2

Attack, arcane point, bless, spell combat, flanking: 1d20 + 6 + 1 + 1 - 2 + 2 ⇒ (13) + 6 + 1 + 1 - 2 + 2 = 21
Damage, arcane point: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian imbues his quarterstaff further with magic and then steps closer, so he can weave a spell into his attacks.

Using a arcane point to make my quarterstaff +2/mwk as a swift action, then 5 ft step into melee and spell combat/spellstrike casting Snowball defensively and delivering with my weapon vi the Close Range magus arcana.

Concentration DC 17: 1d20 + 10 ⇒ (14) + 10 = 24

Attack, arcane point, bless, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (13) + 6 + 1 + 1 - 2 = 19
Damage, arcane point: 1d6 + 4 ⇒ (3) + 4 = 7

Attack, arcane pool, bless, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (9) + 6 + 1 + 1 - 2 = 15
Damage, arcane point: 1d6 + 4 ⇒ (6) + 4 = 10

The first of the attacks to hit also deals cold damage: 3d6 ⇒ (6, 3, 3) = 12 and the gnoll needs to take DC 14 Fort save or be staggered for one round.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Gnomes, gnolls, what's the difference? :P And I do remember those ads.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian moves south around the pillar and blasts the gnomes with arcane colors.

Move, then cast Color Spray, Will DC 14

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian moves forward.

"I have no particular wish to fight you, but if you get in the way of our mission I guess we must."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Intelligence: 1d20 + 3 ⇒ (15) + 3 = 18

Hillian puts two and two together and cracks a mischievous smile.

"Ah, well... We might not know the password, but I'm sure that our mutual friend Desimire would prefer us to pass through unharmed."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

"I won't mind a bite to eat..."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

After putting the hyena down, Hillian holds a wand out to Touchy.

"Here use this on me. The beast had a nasty bite..."

CLW x3: 3d8 + 3 ⇒ (2, 2, 7) + 3 = 14

When djinn appears, Hillian asks it a pointed question.

"Where is your master? We seek an audience with her..."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

With the hyena's attention on Conlaoch, Hillian gts to his feet with a groan, steps up behind the hyena and attacks it.

Stand up, 5 ft step into flanking position, attack. I'm not entirely sure if Conlaoch is threatening, though.

Attack, flank?: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian stops himself from screaming out in pain as the beast's teeth sink into his leg. Feeling like defense is the best option, he attempts to cast a spell.

Using spell combat to both cast Shield and get a single attack off.

Concentration DC 17: 1d20 + 10 ⇒ (20) + 10 = 30

Attack, prone, spell combat: 1d20 + 6 - 4 - 2 ⇒ (1) + 6 - 4 - 2 = 1

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

I'll be at a local con this weekend, so if I go a bit quite, that's why. I'll post if and when I can.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

In hushed Azlanti, Hillian relays a possible plan to Roderick.

"I could buy us some time by overwhelming the hyena with brilliant colors."

I have a Color Spray prepared, though it's only a Will DC 14 to beat it.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian rolls his eyes at Roderick's comments, but smiles none-the-less. He keeps a wary eye on the hyena throughout, though.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian responds in Azlanti.

"Sadly, I'm not of much help with neither finding keys nor disabling locks. You do what you deem necessary, and I'll handle the consequences."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Intelligence: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 ⇒ 16

Hillian spots what's left of interest on the scraps.

"Not quite, Roderick. It seems like an incomplete list of signatures. One from '---orn Desimire', one by 'M. Sloan', and one from 'Jacquo Dals---'"

Hillian nods somberly at Rodericks suggestion.

I'll cast Shield when Roderick goes invisible.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Picking up on Roderick's hint, Hillian walks over to the rustling papers.

"Oh, we'd better keep the place tidy..."

He picks them up if the gnoll dosen't interfere or object.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian sidles closer to the gnoll and hyena, while holding the small-talk facade with Roderick.

"It sure is Roderick. How are you faring, master gnoll? I suppose you're used to the heat."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

I'm having some issues with my internet at home, so I might not post as often as usual. Hopefully it'll get sorted sooner rather than later.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian saunters over to Roderick and speaks quietly.

"I sure don't hope the human they've chased off is the person we're looking for. We'd better snoop around to be sure."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Fanning himself from the exertion of the forced march, Hillian turns to one of the gnolls.

"He seemed in a good mood. And what was that about wine?"

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11

Even though he is drenched in sweat, Hillian maintains a professional facade with the gnolls.

"Phew... I guess we're not in Absalom anymore, eh?"

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillina follows Roderick on his round. He leans in and whispers.

"If there is an attempted escape, what should we do?"

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Sense Motive: 1d20 ⇒ 2
Wow... Hillian wont see anything coming.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Not wanting the gnolls to catch on to the secret mission, Hillian holds his tongue the rest of the journey.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian will fall into step with one of the gnolls.

"I haven't heard much about this boss-lady of yours. What can you tell us about her?"

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian nods in agreement.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian shrugs at the gnoll's assessment.

"You know how it is. The acquisition of slaves is an unstable business, and this time it's on the lower end of the scale."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian takes 10 for a total of 10.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

"I'll join Roderick as a 'slaver'."

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Hillian nods as Lady Darchana and Ambrus Valsin elaborate on the mission.

"It sounds like we have a descision concerning our approach of our destination: either at day, where the gnolls are numerous but inattentive, or at night, where the site is more lightly manned, or gnolled I guess, but on higher alert."

Scratching his chin, he continues.

"If we were to pose as slave traders, we should arrive within 'office hours'. The question then is, when is that?"

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

You can add 6–05: Slave Ships of Absalom to the list as well.

I have either played or gm'ed (or both) all five scenarios, though none of them with this character.

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Leaning on a fine quarterstaff, Hillian laps up the rather fascinating briefing.

"This sounds like quite the adventure! Where will we be meeting with the enemy's agent?"

Grand Lodge

Human Magus (Staff Magus) 3 - 24/24 HP - AC 21, T: 13, FF: 18 - CMD: 16 - Fort/Ref/Will: +4/+4/+4 - Initiative: +4 - Perception: +0 - Arcane Pool: 3/4

Dot.
Huh. You learn something everyday.

Grand Lodge

Player Name: Andreas F (aka SkipperD)
Character name: Hilian Vandus
Race/Class/Level: Human Magus (Staff Magus) 3
PFS#: 35574-18
Faction: Grand Lodge

I'll have his info updated before the 27th.