Torgra Stigardsdam

Hilde Forgedottir's page

494 posts. Alias of John Woodford.


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F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

I'll be traveling for work this next week, and will probably be slow to post.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

The dwarf shakes her head. "Did it sound like this?" She repeats what she thinks the word is. Assuming Othdan replies in the affirmative: "That's a Giantish word meaning shrine or tomb. I wonder if they meant this place? It used to be dedicated to Iomedae, and there are certainly bodies here."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Present


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Any recent word from GM J?


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

*checks pulse* Yup, still alive
And believe me I am
Still alive


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Good luck, Purg! Unfortunately Hilde isn't available for a couple of CLW spells.

I had something similar done a little less than a year ago and it went fine, except for some interesting scars. Hope yours goes as smoothly.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

No worries. RL always has to come first.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hearing the youth's words, Hilde turns to watch behind the party.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde shakes the goo off of her mace before hanging it from her belt again. "Gather around before we rescue...whoever that is."

Channel energy to heal: 1d6 ⇒ 2


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Agreed.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde drops her crossbow, draws her mace, and takes a short step towards the blob before smacking it.

Mace attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage, if applicable: 1d8 + 2 ⇒ (2) + 2 = 4


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde shoots past the party at the translucent wall of protoplasm.

Crossbow attack, including penalties for cover and shooting into melee: 1d20 + 1 - 4 - 4 ⇒ (2) + 1 - 4 - 4 = -5

...and bounces the crossbow bolt off of the doorframe before reloading.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde readies her light crossbow.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"The rats seem to be content to remain where they are. Let's see what's below."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"When we get back, we should tell High Priestess Varvatos that the statue is here."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"Is it safe up there? I haven't heard any screams yet."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Good luck--I hope things settle down soon.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Ah--I thought I'd been listening at the door she's standing next to now, in the northern part of the map.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"Before we clear out the rats, there's one other area on this floor that we haven't looked at yet." Hilde checks the door she's standing next to.

Perception check: 1d20 + 2 ⇒ (19) + 2 = 21


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"If you're sure the rats are the only things up here...."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde steps back from the door. "There are more rats in there, and at least one of them sounds big. I'm not going to open it until everyone is back up here." She carefully walks over to the trap door and quietly calls, "I think it would be wise to clear this floor in case we need to retreat."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde nods to the goblin and listens at the south door.

Perception check: 1d20 + 2 ⇒ (10) + 2 = 12


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

DC 14 Will save: 1d20 + 4 ⇒ (10) + 4 = 14

The dwarf shudders and prays again for the dead.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

I've done a moderate amount of Organized Play on Discord, but haven't tried to play an AP there. If we moved, I would have to keep much better records on my character profile--as far as I can tell, there's no easy way to use your posts as the record (i.e., on the boards I can easily see all of Hilde's posts, and if the search utility worked as it should I could easily find key words). For a short module that isn't a big deal, but I'd feel the lack in a longer game.

That said, if Discord has that functionality I'd drop the objection (and would really appreciate knowing how it works).


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde follows the others in, murmuring a prayer for the people who died here.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde backs up to join the rest of the party as Wild opens the door.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde murmurs to the goblin, "Lots of them...depending on what sorts of parties and things make you happy. We can talk about it later."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Also unwilling to face lots of rats, Hilde nods. "Good plan, Robin." She steps forward and listens at the door across the hall.

Perception check: 1d20 + 2 ⇒ (12) + 2 = 14


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde looks puzzled. "I thought he was investigating a threat to the community here, and lost his hopeknife. Where did he say it was stolen?" She peers around, frowning. "And it was something he thought was too dangerous to even hint at to Brinya...he just said it was an investigation, and didn't say where."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

From his diary, it sounded like he'd misplaced it. At least, I think it would have been written differently if it'd been stolen.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde drops to one knee beside the collapsing half-orc, pulling a healer's kit from her pack with practiced haste and tending to the poisoned rogue. "Stay with me, Vethorm."

Heal check: 1d20 + 8 ⇒ (15) + 8 = 23


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde steps up behind Vethorm and casts a healing spell on the rogue.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Unable to access the map from my phone, so I'm not sure if I can move to do this. If so:

Hilde catches up with the retreating gnome and claps him on the shoulder. "Stay with us!"

Invoking calming touch, which will relieve the fatigue.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde continues to close.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"I've got your backs." Hilde marches forward stolidly, finishing next to Ranhild and Robin.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

I don't see anything Hilde particularly wants in the loot list.

The dwarf makes sure that her holy symbol is out, just in case. "I'm ready to go."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"To be fair to Sara, if Katrezra told her where he was going and asked her not to tell anyone, she seems like the sort who wouldn't break their word to a friend without a very compelling reason. Yesterday we only had suspicions, but after at least one attack meant to stop us from investigating I think we have more than that today."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

"I think we're better off talking to Sara first, getting as much information as possible before we go outside the walls."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde thinks about that, then shakes her head. "Not necessarily. If he had food or drink in his room, the killer could have poisoned it during Ruby's Hopeknife party."


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F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Heal check: 1d20 + 6 ⇒ (20) + 6 = 26

Hilde nods, her spell confirming her suspicions. She examines the body more closely, sniffing around the corpse's mouth where Vethorm indicated. "I know that smell. Iocane powder. I'd stake my life on it. Oil of taggit--eat or drink it, and it'll knock you out." She jingles one of the bells hanging from her belt idly, thinking. "Oil of taggit works fast, though, so unless someone carried him back to his room after giving it to him he was dosed there."


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde smiles. "Knowing we were going to be investigating a body, I prepared that spell today." She murmurs a cantrip and examines the body for poisons.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Good luck!


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Traveling this weekend and didn't have time to post; I'll try to catch up tomorrow.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

It's a common comment about the AP, although it's not quite as much whiplash as Second Darkness (in Part 1 you take over running a casino, and then all of a sudden you're altruistically taking on drow out of nothing more than the goodness of your hearts).


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Agreed. Hilde's cast all of her L1 spells for the day.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

I don't think there were any clues to the location of Rodrik's journal, just that it exists and wasn't with his body.


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F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Hilde doesn't say anything more while Omast breaks down, but when the man pulls himself together a little she has one more thing to say, this time in a more tender voice. "I know you can't believe in yourself right now, Sergeant. But Rodrik did. Think about that."

Believe in the Rodrik who believed in you! Your drill is the drill that will...sorry. Got a little carried away there.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Untrained Diplomacy check: 1d20 + 2 ⇒ (14) + 2 = 16

Or can I use Healing instead? Bedside manner, and all that.


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F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

I also didn't have a fever last time I had it. Both times I've had it, though, my major symptom--and the one that lasts longest--is that my heart rate would jump to like 120 bpm if I went up a couple of stairs. Walking quickly I'd easily get to 140 bpm or higher. And that didn't go away for a month or so.

On the other hand, I've read that the best way to avoid long COVID is to do as little as possible for at least a month after you get over the primary phase, and the heart rate spikes made that easy.


F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2

Recovery comes first. Take your time...we'll be here.

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