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So i have just discovered this thread and it is glorious, love it.
I have been working on Braum for a few months now as an experiment/building challenge and after a few builds i think i have a solid base.

Braum:

Sacred shield paladin
wielding either:
re-skinned heavy shield(if you want to shield bash)
possibly even large size for the extra damage
OR
Tower shield

The sacred shield paladin gives:
The Bastion of Good and the Holy shield - these replicate his defending the party quite nicely.
and
Paladin's sacrifice - a fantastic spell and also fits well in his flavor of taking hits for his allies.

Body guard and In harm's way - this feat line allows for Braum to further protect and block attacks against allies

Antagonize could be a cool feat for him, though not 100% flavor wise it helps him to tank better and the -2 to attack rolls from the diplomacy aspect is good at lower levels.

Depending on how much ranged the party has the +1 enhancement Arrow catching would be a great enhancement to get on his shield.

This build doesn't have much in the way of offensive potential though going the shield bash route gives you some stuff like shield slam which i think works with his flavor. Or if you go the unarmed strike approach which is more in flavor stuff, with stuff like stunning fist.

I think he will do very well at keeping his team alive with heals, AC buffs and taking hits.

For stats im thinking Human with str 15, dex 12, con 13, int 10, wis 8, cha 14 (16 after racial)

I plan on playing this build soon using the tower shield and unarmed strikes and was wondering what you guys think and if yo can think of any other ideas for him?
Maybe different/better stats


I like this and you seem to have a good plan.

The one thing that i haven't seen suggested is stuff that works with lay on hands i have found the feat Greater Mercy very good in the past and it would be even better with Fey Foundling.

Also in terms of spells i would suggest looking at Hero's Defiance, which stops you from getting 1 shot and as my DM was running it as i cast it before i dropped prone (not sure how it is supposed to work but that's how he ran it) it meant that in a lot of tough fights i was able to get another attack in before i went down or at least my high Ac soaked up a few more hits.

The other spell i found really good was Paladin's Sacrifice as paladins have great saves i was able to take poisons from my allies that i could easily get the two successive saves to cure while they couldn't and even if you can't make the saves being able to do stuff like take wisdom damage instead of the cleric taking it can be very good.

Hope that Helps.


I have looked into the mysterious stranger again and agree that its the best fit building in extra intimidate diplomacy and bluff using traits and such. Also i think the best approach with combat may be to as Deadmanwalking said change weapons. The dragon pistol is a scatter weapon and so could fulfill my desire for a blunderbuss while making combat much easier to build for.


Renegadeshepherd wrote:


1) are you dead set on a human? My reason is a half orc would be very good at your fluff of criminal organization enforcer as you get +2 to intimidate and the combo of sacred tattoo and fates favored makes half orc a great choice mechanically and in fluff. Heck a half orc can even have skilled trait.

2) are you open to being a mysterious stranger? Again if your an enforcer mysterious stranger has great advantage. Instead of wisdom being for grit you have charisma and with that charisma you are a great mouthpiece and better intimidator. You also have a scaling plus to will to aid in your reduced will. Perhaps most important is that charisma can add its own mod damage to shots at expense of grit point AND outright ignore misfires up to charisma mod times. You've made yourself only needing DEX and CHA to be successful, perfect fit for criminal organization enforcer IMO.

1) yes the playable races are effectively 3 types of humans (shadows of vathak humans if you are familiar) however the human race i am taking has some things similar to the orc intimidate stuff so it works out

2) I also though about mysterious stranger but it my draft of it seemed worse than the others, though flavor wise it is perfect and would be my preferred archetype if i could achieve it.

You read into the fluff correctly, i am not looking for the best minmax build i want respectable stats and good flavor.


I have been playing for a year or so now and ever since i started i have wanted to build a gunslinger however it was never appropriate for the setting.

I now have an opportunity and would like to build a gunslinger, i am looking to build a criminal organisation enforcer style character that wields a blunderbuss.(human)

I will be building at around level 6.
I have drafted up a few different builds trying to figure out what i want to do and i have narrowed it down to.

1. musket master focusing on blunderbuss with a musket for ranged backup
2. dual class of trench fighter and gulch gunner, focusing on combining deft shootist(so i don't take attacks of opportunity for reloading) with false opening to take AoO when i shoot to trigger the gulch gunners grit system.
(dm is allowing taking the archetype with human as there are multiple human "races" and it is a human heavy world)

Both builds have there merits but i feel neither is giving me exactly what i want gulch gunner feels more like what i want to go for but needs alchemical cartridges to reload fast enough.

I would appreciate any advice that you could give me.