| Hexploration |
Overland Travel Points
☀) The party's destination - the "weak spot" - is 6 Hexes from Willowshore
☀) Each Hex is 2 miles
☀) Forest Hexes are Difficult Terrain
☀) Party speed is 20 feet (lowest among characters: Sigurd)
☀) Cross-referencing Travel Speed Table = 2 mph or 16 miles per day (8 hexes per day); or 1 hex per hour
☀) Tracking as an Exploration Activity halves party speed
☀) Hinterlands Travel DC is 20 (base 15, modified by curse factors)
Sigurd's spell removes Difficult Terrain, which means removing a "halving" of progress (or simply: doubling progress).
Skill Challenge
Critical Success > Arrive in half the time
Success > Arrive in the normal time
Failure > Arrive in twice the time
Critical Failure > Become lost for an indeterminate amount of time, then re-roll
Random Encounters
Hinterlands has a base 20% for a Random Encounter
Critical Success > Roll 0 times
Success > Roll 1 time
Failure > Roll 2 times
Critical Failure > Roll 4 times
Random Encounter (Hinterlands) 20%: 1d100 ⇒ 63