CS ➤ You travel one or more hexes in half the standard time, following your quarry - no Random Encounter check.
S ➤ You travel one or more hexes in the standard time, following your quarry - one Random Encounter check.
F ➤ You travel one or more hexes in twice the standard amount of time, following your quarry, but subsequent checks increase in DC - two Random Encounter checks.
CF ➤ You are "lost" for an amount of time determined by GM, and lose your quarry, ending up in a hex determined by GM - five Random Encounter checks.
[dice=Random Encounter (20%)]1d100[/dice]
[dice=Random Encounter (20%)]1d100[/dice]
[dice=Random Encounter (20%)]1d100[/dice]
[dice=Random Encounter (20%)]1d100[/dice]
[dice=Random Encounter (20%)]1d100[/dice]