Turn 16, Age of Ancients
Whispered words:
"Lend my son your support and I will reward this. It is time to show the naive little goddess that life is more than simply surviving and that freedom and revolution are inevitable. Plus it's high time for the traitorous mother to know how it feels to have one's children betray you." Naidr speaks to his people, the NeanVosrii and to his travelling companions, "My friends I will not ask you to join my war but I will not deny those who wish to join my cause."
Naidr grins "Disown me? I wasn't under the impression I was your property. It isn't a matter of amusement you over dramatic cow. My people have a legitimate reason to like yours and an equally legitimate reason to hate them. Life means nothing without the freedom of choice. I influence my people I do not mother them from birth to grave as you do to your children." Naidr grow dark and grim his grin fading for the first time. May your children leave your grasp, may they find freedom and may they see you for the spiteful petty creature you are." I will post my actions and the turn change when I get home today. I love the mega-dungeons Levy.
I am screwed this weekend do to what will soon be a laptop without power. I will try to retrieve my power cable tomorrow, however I will most likely only be able to get it back on Monday. I my sound curt and short with this however this is due to my efforts to rein in my monumental frustration and anger.
I am screwed this weekend do to what will soon be a laptop without power. I will try to retrieve my power cable tomorrow, however I will most likely only be able to get it back on Monday. I my sound curt and short with this however this is due to my efforts to rein in my monumental frustration and anger.
Ah then what I meant by that is that if the Ur-Fey lessen in capability and power then they won't be able to control the Arcania as well. Also since Roam is made of crystal it isn't so much darkness and an opalescent twilight, Perfect for nightmares.
Next turn? Yes! Turn 14 Age of Ancients 3000
1 event 7 points. 11 remain. I hope you don't mind me hijacking the Ur-Fey for a moment Fel, I thought it would fit with their creation intent.
Sorry for the delay yesterday went sideways in more ways than one. "Ah here we go enjoy your playground."
Age of Ancients Turn 13, A.A. 2000
Shortly after the first days of the millennium Hexavos allows Kine to move between Roam and Izopa, the stone moon eclipsing the crystal moon. Horror strikes the world as it discovers the Roam is intricately tied to arcane magics. During the Eclipse, Arcane Magic fails, no arcane spells can be cast and any device or item that cannot sustain itself on it's stored magic loses it's powers. Divine magic and magic drawing directly from the elemental planes is unaffected. The eclipse lasts a handful of days before passing and Arcane magic returns as normal, however the mark has been made, how each culture will react to this knowledge is unknown and the Plane-born the race most skilled at recharging and manipulating raw magic has disappeared from the land.
Oof so many posts in one night. I am impressed. I will put up campaign info and some clarification on the rules after work. The map will be up then too. For the record I will be moving turn order along as I deem necessary so you may occasionally fall behind a turn, you won't miss out on power gain though, so if you miss an action on a turn you can roll power gain for the missed turns as well as the current turn.
Sorry for the wait guys, busy day.
The luck is the number of deities and players did not exceed my cap and I think we have a balance of deities that would work well in the world.
Caysin wrote:
More like biosciences, going from the fluff they were inspired by. I think that several advancement levels makes sense, it would further balance the idea that to advance beyond someone else you have to spend the points to advance up to and then at least one more beyond. It especially makes sense for precursors to be several times advanced.
Thanks Leviathan I missed that.
I think that the Advance Civilization and advance city actions are very vague I'm all for refining them a bit.
Hmmm, I would at least like a limit to theme of subrace, since the rules make a big point about how they come about. for example Dragons main race; civilized/subrace covers kobolds, half-dragons, dragonborn etc. aquatic/subrace would cover dragon turtles and so on. For example your subrace theme was along the lines of subrace/the wilds creating all the various sylvan fey. Later someone could use create subrace/city fey to create a new variation on theme.
True however we can assume that many of these races exist at default and the ones we create are simply the races that have significance or are unique to this world. Furtermore it's not that these races wouldn't interbreed and creat subraces on their own, simply that as far as the grand scheme is concerned unless we take action they don't mean much. Although I could arrange a great immigration event to explain all the races.
Time for the next turn, those of you who didn't get to post can still gather power from this turn, we are just moving on to keep things flowing. Also I'm going to do something I was going to avoid but I think it will work in the long run.
gather power: 3d6 + 17 ⇒ (6, 5, 3) + 17 = 31
Command Avatar 10 points to Create Sub-Race: NeanVosrii 4 points, Event 10 points: Cracks in the soulhomes, Catastrophe 6 points: Subraces actions leading to Vosarii 'birth' decline. Vosarii are lessened but by no means extinct. 1 point remaining.
I will change some details of your entry Levy. Mostly due to how Hexavos views it, though he makes no overt move to correct the misinformation as it amuses him. Especially as the quirk of the power he donated will pop up soon. Also double check the campaign info, events still cost 10 points, since our age system is somewhat modified. I'm really enjoying your machinations Levy, I look forward to when they bite you on the tail. Also Fel, I was checking the rules, it appears they intended for subraces to be made one at a time, such as desert elves, forest dwarves, etc. I think your subrace diaspora made more sense for the Fey/Ur-Fey however other races would be limited to paying for each subrace individually. Oh and Caysin to answer your question in the gameplay thread, your are free to edit the map fitting your actions. You are free and encouraged to interact and speak to the other gods.
I'm going to start putting the details of the races both living and extinct in the Campaign info, In a spoiler to save on space. Just so I don't have to hunt down info on your races can you give me details on your races? Here is the stuff I'm looking for:
Insert Race Name Here:
Race Name Again Status: Extinct, Precursor, Rare, Active, Etc. Created by: Deity and Time of creation Physical features: quick and dirty description Culture: General culture and alignment leadings Alignment Score: Races start with 2 points to be spent in Law, Chaos, Good, Evil, or Neutral. Corrupt/Purify race can change this score. Example: CE (Chaotic 1, Evil 1) Orders: Names of any orders/organizations either specific to this race or that this race has members in. Major Cities: Any major cities or structures belonging to the race, if any. Advancements: Points where the Race or Cities are advanced such as Engineering, War, etc. Misc: Any side points or details not covered
If you want to send me Race Builder Stats as well I can include them, not every race has to be playable but it does help for us to stat them.
Wow, I am impressed with the concepts and pleased to see the collaboration right from the start.
Turn 12 End of Age! Don't forget to check the updated point costs in the Campaign Info
Hexavos teaches Llygaid Neidr music and creates for him a guitar strung of from a strand of the Planar Web that permeates Izopa. Upon the first chord, Llygaid causes a tremor and a shimmering world apart forms, Llygaid names this the Ethereal and uses it to travel his rakish way. He is quick to visit Panmorphe, Myria and, Cay'sin to invite them on his travels. 10 points for the Event to create the Ethereal, 10 points to invest Llygaid with the Gambling, Etheral and, Music domains(this doesn't grant him sole authority over these aspects merely that they are integral to him)
Two announcements:
2.
Alright, I've made my decison the Deities chosen will be listed below however I will be sending the other players to a new recruitment thread. You will have guarnteed spots there but will be welcome to ask questions there, throw out new concepts, or help other recruits.This is the URL for new game, your concepts were too good to waste. The gods chosen are: Nar'Shuun/Viluki
You can start posting in Gameplay after I introduce you but you can post in discussion right away.
I'm looking to recruit for another Dawn of Worlds similar to my Izopa Game. In this all of these Gods are being blatantly stolen/rescued from their worlds, some weren't even gods before this.
How to Apply:
Even Gods from Earth Mythology or other stories is fair game.
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