Dice

Hexavos's page

93 posts. Alias of Tobaris.


RSS

1 to 50 of 93 << first < prev | 1 | 2 | next > last >>

I guess Ill move on to the next turn 17 Age of Ancients 6000
Gather power: 3d6 + 28 ⇒ (5, 6, 4) + 28 = 43
Naidr begins to gather in power towards his battle.
Gather power: 1d6 ⇒ 6
Naidr teaches his people the skills of stealh.
advance civilization Neanvosrii, Stealth 1 remaining to Naidr
Hexavos goes oddly quiet as he gather power.


Turn 16, Age of Ancients
Naidr returns to Hexavos to learn something new, no longer shall songs and subversion lead the suppressed to freedom, the time comes when the musician rests and the revolutionary rises.
Gather power: 3d6 + 29 ⇒ (1, 4, 1) + 29 = 35
raise avatar to Demigod 7 points, 28 remain
Hexavos smiles, and whispers to Leviathan and Nar'shuun.

Whispered words:
"Lend my son your support and I will reward this. It is time to show the naive little goddess that life is more than simply surviving and that freedom and revolution are inevitable. Plus it's high time for the traitorous mother to know how it feels to have one's children betray you."

Naidr speaks to his people, the NeanVosrii and to his travelling companions, "My friends I will not ask you to join my war but I will not deny those who wish to join my cause."


Naidr grins "Disown me? I wasn't under the impression I was your property. It isn't a matter of amusement you over dramatic cow. My people have a legitimate reason to like yours and an equally legitimate reason to hate them. Life means nothing without the freedom of choice. I influence my people I do not mother them from birth to grave as you do to your children." Naidr grow dark and grim his grin fading for the first time. May your children leave your grasp, may they find freedom and may they see you for the spiteful petty creature you are."

I will post my actions and the turn change when I get home today. I love the mega-dungeons Levy.


Turn 15 Age of Ancients 4000, I return!
gathering power: 5d6 + 11 ⇒ (6, 1, 6, 1, 4) + 11 = 29
Hexavos sees the Children of Evenroe and sends Llygraid Naidr to Evenroe.
Llygraid holds a pair of dice."Care to gamble? High my people will favor yours as brothers, low they will despise you as usurpers."


I apologize everyone I will have to step back from this project. My life is becoming too busy for me to handle all of my projects and so I have to cut back on some. I will keep the campaign and map up but I won't be participating in this project anymore. I'm sorry for the trouble.


I am screwed this weekend do to what will soon be a laptop without power. I will try to retrieve my power cable tomorrow, however I will most likely only be able to get it back on Monday. I my sound curt and short with this however this is due to my efforts to rein in my monumental frustration and anger.


I am screwed this weekend do to what will soon be a laptop without power. I will try to retrieve my power cable tomorrow, however I will most likely only be able to get it back on Monday. I my sound curt and short with this however this is due to my efforts to rein in my monumental frustration and anger.


It hurt my brain but I'm not complaining.


Ah then what I meant by that is that if the Ur-Fey lessen in capability and power then they won't be able to control the Arcania as well. Also since Roam is made of crystal it isn't so much darkness and an opalescent twilight, Perfect for nightmares.
"Well that was... eventful Yidhra. Madness has it's place even if I have difficulty grokking it."


To clarify, another detail is that order of action will actually go based on first post per turn instead of by power order. I apologize for the rocky start, my work slammed me and I have been scrambling to recover.


Next turn? Yes! Turn 14 Age of Ancients 3000
Gather Power: 3d6 + 3 ⇒ (3, 6, 6) + 3 = 18
"What can I say you inspired me Levy. Just as Fel inspired my thoughts of the moon so long ago."
Hexavos allows this Millennium to experience another of Roam's aspect's. He allows Roam to eclipse the sun for one full day. As the entire world is supercharged with arcane power. Fortunately The Ur-Fey are able to disperse this energy evenly, but only barely so, should the Ur-Fey lessen in number they may not be so lucky.

1 event 7 points. 11 remain. I hope you don't mind me hijacking the Ur-Fey for a moment Fel, I thought it would fit with their creation intent.


Sorry for the delay by the way work hit me like a MAC truck.


"Welcome I hope you enjoy your new home."
Gathering power: 3d6 ⇒ (3, 1, 1) = 5


Sorry for the delay yesterday went sideways in more ways than one.

"Ah here we go enjoy your playground."
The world of Etella


For the record the reason I spent two events instead of one on the previous turn was, one event for the eclipse and one event for the revelation of the moons magical influence.


Age of Ancients Turn 13, A.A. 2000
Gathering power: 3d6 + 4 ⇒ (6, 2, 5) + 4 = 17

Shortly after the first days of the millennium Hexavos allows Kine to move between Roam and Izopa, the stone moon eclipsing the crystal moon. Horror strikes the world as it discovers the Roam is intricately tied to arcane magics. During the Eclipse, Arcane Magic fails, no arcane spells can be cast and any device or item that cannot sustain itself on it's stored magic loses it's powers. Divine magic and magic drawing directly from the elemental planes is unaffected. The eclipse lasts a handful of days before passing and Arcane magic returns as normal, however the mark has been made, how each culture will react to this knowledge is unknown and the Plane-born the race most skilled at recharging and manipulating raw magic has disappeared from the land.
Event 2x 14 pt, 3 remain
"That should spice things up! I bet you all were wondering why I spent so much effort on the moons and planes."


I want to clarify to the new guys and everyone in general, if you are making changes that affect the map or should be noted on the map please place them yourselves. Also remember when you are making races to give me a race entry so I can put it in the campaign info.


Oof so many posts in one night. I am impressed. I will put up campaign info and some clarification on the rules after work. The map will be up then too. For the record I will be moving turn order along as I deem necessary so you may occasionally fall behind a turn, you won't miss out on power gain though, so if you miss an action on a turn you can roll power gain for the missed turns as well as the current turn.


You don't have to run both if you don't want to but you can.


Please feel free to bring Divine debates and ideas here.


1 person marked this as a favorite.

Please feel free to bring Divine debates and ideas here, let's keep the gameplay thread about the world and in-character discussion. Although I don't mind earlier in character discussion here, think of it as a place before the creation of the world, this worlds astral plane before creation.


3d6 per turn Nar'shuun so that should have been 6d6 for a two buildup


Sorry for the wait guys, busy day.
So Decisions, decisions.
Chosen deities are:
EVERYONE!

The luck is the number of deities and players did not exceed my cap and I think we have a balance of deities that would work well in the world.
I will set up the map soon and we will start gameplay once it's up. I will open up the discussion thread right away. Any ideas on the world name? When I get a world name I will form a campaign title.


Caysin wrote:
The Leviathan wrote:
I love what Valis has done; but what is physiology x8?
Doctors, biologists, scientific study of function in living systems.

More like biosciences, going from the fluff they were inspired by. I think that several advancement levels makes sense, it would further balance the idea that to advance beyond someone else you have to spend the points to advance up to and then at least one more beyond. It especially makes sense for precursors to be several times advanced.


True unless they have something that specifically isolates them or causes them to not co-operate. Then I would argue you have to decide at creation or the event that causes that, whether they keep the advantage or not.


Perhaps, or perhaps we establish advanced for the age, so for example advanced in metallurgy in the first age assumes you are still advanced in the second until someone else advances in metallurgy in the second age. So it can shift around, but until someone pays the points it doesn't shift.


Oh and yes they are Levy, furthermore they can access the soulhomes, the part of the race that can access the soulhomes is why they are a subrace. Until I pay the difference for subrace to race then they will be free of the soulhomes. I plan on them being a precursor race to humans.


Thanks Leviathan I missed that.
Nar'shuun whenever suits you.
Fel is correct the idea being that the gods cannot physically interfere with the affairs of others, Avatars are your direct conduit to the people. The earlier ages are more lenient the idea being that the gods have to use their power with more subtly and big shows cost more and more.

I think that the Advance Civilization and advance city actions are very vague I'm all for refining them a bit.
Perhaps we can make them more like the Purify/Corrupt actions?


With the attention span of Pooh bear


Hell yeah! Bring it!


Haha agreed I would start ripping holes in the Astral if it came to that.


Hexavos stares at the two gods, and is strongly reminded of someone hiding behind a wall to jump out and shout, "Boo!" He chuckles softly.


Hmmm, I would at least like a limit to theme of subrace, since the rules make a big point about how they come about. for example Dragons main race; civilized/subrace covers kobolds, half-dragons, dragonborn etc. aquatic/subrace would cover dragon turtles and so on. For example your subrace theme was along the lines of subrace/the wilds creating all the various sylvan fey. Later someone could use create subrace/city fey to create a new variation on theme.


True however we can assume that many of these races exist at default and the ones we create are simply the races that have significance or are unique to this world. Furtermore it's not that these races wouldn't interbreed and creat subraces on their own, simply that as far as the grand scheme is concerned unless we take action they don't mean much. Although I could arrange a great immigration event to explain all the races.


Alright I'm going to make my decisions tomorrow so one more day for concepts and players. Nothing is final until I post results.(barring of course the two players who have already been selected.


Awesome!


NeanVosrii what do you guys think? Racial description is up in Campaign Info.


Time for the next turn, those of you who didn't get to post can still gather power from this turn, we are just moving on to keep things flowing. Also I'm going to do something I was going to avoid but I think it will work in the long run.
Age of Ancients second millenium/ A.A. 1000

gather power: 3d6 + 17 ⇒ (6, 5, 3) + 17 = 31
Hexavos begins breaking tiny cracks into the soul homes of the Vosarii, through these holes doubt enters along with stray members of the Trial, amongst all they whisper, "The lie, the lie, it is a lie."
At the same time there are those born from the Vosarii graftlings who become independantly sentient, usually after a grafting has taken place, this kills the Vosarum yet leaves the host able to use the Soulhomes and masquerade as the Vosarum they replaced. This subrace begins hiding it's young from Vosarii to allow them to grow free of the Grafting.
Vosarii 'birth' rates drop drastically and the Vosarii know not why.
They are comforted by the music and singing of Llygraid Naidr who often travels to grafting creches to 'bless' them with words

Command Avatar 10 points to Create Sub-Race: NeanVosrii 4 points, Event 10 points: Cracks in the soulhomes, Catastrophe 6 points: Subraces actions leading to Vosarii 'birth' decline. Vosarii are lessened but by no means extinct. 1 point remaining.


Oh multiple concepts are encouraged. Players can play up to 2 gods if I select both gods and there is the option of raising your avatar to demigod status and then deity status in game to build the pantheon.


I will change some details of your entry Levy. Mostly due to how Hexavos views it, though he makes no overt move to correct the misinformation as it amuses him. Especially as the quirk of the power he donated will pop up soon.

Also double check the campaign info, events still cost 10 points, since our age system is somewhat modified.

I'm really enjoying your machinations Levy, I look forward to when they bite you on the tail.

Also Fel, I was checking the rules, it appears they intended for subraces to be made one at a time, such as desert elves, forest dwarves, etc. I think your subrace diaspora made more sense for the Fey/Ur-Fey however other races would be limited to paying for each subrace individually.

Oh and Caysin to answer your question in the gameplay thread, your are free to edit the map fitting your actions. You are free and encouraged to interact and speak to the other gods.


7 would be my top I can run with 4 if necessary. Either way there is still plenty of room.


We are in the first turn of the Second Age to clarify


We are trying to use Aliases Viluki since we've been going for roleplaying world building.
Leviathan Turn 12 is the first turn of the Age of Ancients.
Caysin you are introduced and can jump in at anytime.


I'm going to start putting the details of the races both living and extinct in the Campaign info, In a spoiler to save on space. Just so I don't have to hunt down info on your races can you give me details on your races?

Here is the stuff I'm looking for:

Insert Race Name Here:

Race Name Again
Status: Extinct, Precursor, Rare, Active, Etc.
Created by: Deity and Time of creation

Physical features: quick and dirty description

Culture: General culture and alignment leadings

Alignment Score: Races start with 2 points to be spent in Law, Chaos, Good, Evil, or Neutral. Corrupt/Purify race can change this score. Example: CE (Chaotic 1, Evil 1)

Orders: Names of any orders/organizations either specific to this race or that this race has members in.

Major Cities: Any major cities or structures belonging to the race, if any.

Advancements: Points where the Race or Cities are advanced such as Engineering, War, etc.

Misc: Any side points or details not covered


If you want to send me Race Builder Stats as well I can include them, not every race has to be playable but it does help for us to stat them.


Wow, I am impressed with the concepts and pleased to see the collaboration right from the start.
Of things that come to mind, I would wonder if perhaps Belisous prefers for things to become 'ripe' before destroying them? Perhaps as an remnant of her old self or just a matter of personal taste.
The other gods would likely accept that if Hexavos brought her to the new world there is a damn good reason for it.
What do you think?


I would say yes but only give him 1d6 per with a one time 3d6 per age boost instead 3d6/turn and 5d6/age. Next age if he has 10 points of his own he could ascend to full godhood, sound good?


Turn 12 End of Age! Don't forget to check the updated point costs in the Campaign Info
Gathering power even now: 3d6 + 27 ⇒ (5, 1, 4) + 27 = 37
Hexavos returns and a shudder of power ripples through out the World of Izopa. The balance is forever changed as the Age of Origins comes to a close. The Age of Ancients rises, and with it two new deities to shepherd it.
"I found another orphan or two out in the cosmos, meet Cay'sin and Nar'Shuun. I'm sure they will keep things interesting haha!"

Hexavos teaches Llygaid Neidr music and creates for him a guitar strung of from a strand of the Planar Web that permeates Izopa. Upon the first chord, Llygaid causes a tremor and a shimmering world apart forms, Llygaid names this the Ethereal and uses it to travel his rakish way.

He is quick to visit Panmorphe, Myria and, Cay'sin to invite them on his travels.

10 points for the Event to create the Ethereal, 10 points to invest Llygaid with the Gambling, Etheral and, Music domains(this doesn't grant him sole authority over these aspects merely that they are integral to him)


Two announcements:
1.
I have selected two more deities to come play.
Nar'Shuun and Cay'sin
They will show up in Gameplay after I introduce them but feel free to welcome them here early.

2.
Some of the Concepts I saw in the recruitment drive were too good to let go to waste, so I have started recruiting for another Dawn of Worlds game. Feel free to check in and you can apply if you want to try out a new concept, things are a little different there but mostly the same.
The Other Gods


Alright, I've made my decison the Deities chosen will be listed below however I will be sending the other players to a new recruitment thread. You will have guarnteed spots there but will be welcome to ask questions there, throw out new concepts, or help other recruits.This is the URL for new game, your concepts were too good to waste.

The gods chosen are:

Nar'Shuun/Viluki
Cay'sin/Tiasar

You can start posting in Gameplay after I introduce you but you can post in discussion right away.


I'm looking to recruit for another Dawn of Worlds similar to my Izopa Game.

In this all of these Gods are being blatantly stolen/rescued from their worlds, some weren't even gods before this.
I have two players already:
Antariuk playing, Karmesh
and
Kenji Elindir playing The Divine Twins, Atresse and Zurakar

How to Apply:
I will be selecting players based on deity concepts.
I need,
Deity Name/Title
Domains or Purview
General personality and attitude
Background story

Even Gods from Earth Mythology or other stories is fair game.
Each player can try as many concepts as they like but will only be able to play 1-2 Deities.
Aside from some house rules on the Dawn of Worlds Rules there is one other important note, Hexavos is a very powerful Overgod, he is not really bound by the rules as he is the one who sets them, he prefers to play along but he may exceed the abilities of other gods for the purposes of creating a rich and interesting world.