Hexamony's page
Organized Play Member. 6 posts. No reviews. No lists. 1 wishlist.
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Alas, $10 is a luxury I lack right now. Though, I hope to run Pathfinder in a few months, and Ultimate Campaign sounds like a great resource. We'll see what happens on that front.
I don't think Chord of Shards works for an Archaeologist Bard, but I am suddenly reminded I need to find a way to deal with swarms. Seems I've read Society adventures just love them.
Kemp is Neutral Good, so Paladin dips won't be possible. Ranger dips sound interesting, but only add to the complexity and confusion of building this character.
Seems the Resilient Trait is also in Ultimate Campaign.
For Maestro of the Society, is the Pathfinder Field Guide still a viable resource? It seems kind of old, and the reviews leave me wondering. Plus, that pesky lack of funds again to buy new books right now.
Based on the feedback about spells, I may be uncertain what my role in combat will be. Can anyone enlighten me?
And I'm still uncertain about how to proceed. :p
For feats, it seems agreed I will eventually want Lingering Performance, Point-Blank Shot, Precise Shot, and Weapon Finesse. At level 4, I can use my first Rogue Talent to take Finesse Rogue. I'm not sure what other Rogue Talents I would want at later levels, but nothing else covers a vital feat for a bard.
So the question is this. Do I take Point-Blank Shot at level 1 or Lingering Performance? I assume I would take the other at level 3, then precise shot last. What would I want at 9? (Level 9 seems so far away for a Society character, but I will plan ahead.)
I'll have to mull over traits, but I still can't take "Fates Favored" since I don't own the book that it comes in.
And, no one has mentioned Spells. I know I'll take Saving Finale at 1st, but as to what else is good/useful for Society games, I'm not sure.
That's why I'm asking more experienced folk, lemeres. :)
Yes, I probably don't need that much DEX, but what would I put the points into otherwise? More CON?
Unfortunately, I don't have Ultimate Campaign, so I can't take that trait. I'm limited to CRB, APG, UC, and UM. Bestiary, too, but I doubt that has anything useful for Society characters.
Yeah, Lingering Performance has come up frequently while I look up Archaeologist Bards, and not opposed to taking it. I would just need a better idea of what feats I want, what Rogue's Tricks, and when.
As for Disable Device, I may have some confusion there. Yes, at 2nd level, I'll have an ability that gives me a bonus to disable device, but I don't think that it will make that skill a class skill for me. Better to put ranks into class skills, isn't it?
I need some advice. This is my first Society character, and I'm worried about making bad choices. I've searched around, asked others, and I think I'm pretty close to feeling confident in Kemp Oddward, but going with a round of asking the fine folks that haunt the forums for one last pass at my plan.
Specifically, I seek advice on Abilities, Feats, Traits, and Spells. I'm going towards an Archery-build, but I don't know the Point-Blank Shot feat chain, or when best to take different feats or Rogue's Tricks.
Thoughts on Abilities
Set 1: Str 12, Dex 17, Con 12, Int 13, Wis 10, Cha 15 - Original, pre-advice
Set 2: Str 8, Dex 18, Con 13, Int 12, Wis 10, Cha 16
Set 3: Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 15 - Current Choice
Traits
Definitely taking Vagabond Child for the Disable Device skill. Kemp was going to be Grand Lodge for thematic reasons, but Osirion was suggested instead. Not sure what to take for second trait.
Character Sheet
Progression Plan

Lots of great advice, thank you. A lot of it is quite mechanical, but I'll find that useful as I realize the other areas of thinking I've been overlooking.
I've played a variety of games over the years, but when the question of 'What do you like to play?' comes up, my first thought tends to be 'What do I like to play? Why don't I know what I like to play?'. Or maybe I feel I should have a better answer. Experience shows I tend to favor the long-ranged, support type roles, but I want to try other things. I plan to GameMaster in a few months, and it feels even more important that I stretch myself to better understand different characters.
I also haven't read the Society Guide thoroughly enough to know the factions.
However, I do have one concept, and the advice I've heard supports it. One thread I saw suggests building a character around a Day Job. Looking at the options, I had the idea for a Scribe. He goes adventuring, and returns home to write novels of his experiences. The Archaeologist Bard sounded like a good fit, but I got weird when I found a Bard guide that says Wis is a dump stat. However, I now realize I don't need to have the bonus from a high Wis to use Profession as having a large pool of skill points will offset that.
Past that, how do I go about finding better answers or confidence in the types of characters and roles I like to play? What do others like? I ask because hearing what others answer gives me thinking fodder.
I'm rather new to Pathfinder, and recently discovered there are places online to do PbP PFS, but the closer I get to trying to make a character, the more tumultuous my thoughts become. I've read up on how to make interesting characters, but that doesn't help me with the concept, and I can't really ask for build help till I have one.
So, experienced Pathfinders, what are some good concepts for self-sufficient Society characters that might also bring a few unexpected, but useful, skills to the team?
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