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I need some advice. This is my first Society character, and I'm worried about making bad choices. I've searched around, asked others, and I think I'm pretty close to feeling confident in Kemp Oddward, but going with a round of asking the fine folks that haunt the forums for one last pass at my plan.

Specifically, I seek advice on Abilities, Feats, Traits, and Spells. I'm going towards an Archery-build, but I don't know the Point-Blank Shot feat chain, or when best to take different feats or Rogue's Tricks.

Thoughts on Abilities
Set 1: Str 12, Dex 17, Con 12, Int 13, Wis 10, Cha 15 - Original, pre-advice
Set 2: Str 8, Dex 18, Con 13, Int 12, Wis 10, Cha 16
Set 3: Str 10, Dex 18, Con 12, Int 12, Wis 10, Cha 15 - Current Choice

Traits
Definitely taking Vagabond Child for the Disable Device skill. Kemp was going to be Grand Lodge for thematic reasons, but Osirion was suggested instead. Not sure what to take for second trait.

Character Sheet

Progression Plan


I'm rather new to Pathfinder, and recently discovered there are places online to do PbP PFS, but the closer I get to trying to make a character, the more tumultuous my thoughts become. I've read up on how to make interesting characters, but that doesn't help me with the concept, and I can't really ask for build help till I have one.

So, experienced Pathfinders, what are some good concepts for self-sufficient Society characters that might also bring a few unexpected, but useful, skills to the team?