Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess gleefully accepts the badge of honor, and first smells it then touches a grubby little finger to it before tasting it, then smiles and pins it to his cloak. "Thank you for the wonderful gift". He then reaches into one of his many hidden pouches and produces a ball of lint he had been collecting. "And in return as a gesture of friendship... I offer you this incredible collection that I have been nurturing for years".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
"Wait! You want me to go first? Look how little I am. One trap could wipe me out". Hess usually takes the avoid notice Activity... especiall with his nerfed wisdom making his perception only a +5 Still not wanting to disappoint, Hess moves forward to check the door. Switching from Avoid Notice to Search for just the door.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess eagerly accepts the key, and unlocks the door. I've decided that Hess has a fascination with keys, and wears all he can find on various leather thongs about his body. This one goes around his neck. Hess likes the pretty pendants, but is a bit hesitant to take one as he doesn't know what they do. He also attempts to slyly take the platinum piece for his own, but plays innocent if anyone catches him. 1d20 + 8 ⇒ (20) + 8 = 28 Thievery (Slight of Hand). Of course Hess would like the +1 Potency rune... but so would everyone else in the party. Perhaps a roll off? 1d20 ⇒ 2 Roll off
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess takes his crossbow... but just as he decides he has an opening he sees the beast fall. "Damn Dretches! Lowly little demons but full of spite and fury as the rest of them". "Sounds good. I do believe we had one door on the left down that long hall as well. Might want to take a look in there first".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
◆ Load Crossbow
1d20 + 8 ⇒ (9) + 8 = 17 Crossbow
"Heck if I know. Let me see if I get a better look at them.".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
In abyssal[/b] "Hey wait! I don't even know who Theiltemar is... and I could care less if you work. ◆ Draw Hand Crossbow
[ooc] Note: this is assuming he is not in the front of the group.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
◆ Take cover
1d20 + 8 ⇒ (4) + 8 = 12 Crossbow
But is too quick on the movement or the aiming one and the bold flies wide.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
"ah! They're ugly! Kill them". ◆ Pull Hand Crossbow
"Sinspawn? What are Sinspawn".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess is caught a bit off-guard by the aggressive cultists, and takes the time to draw his hand crossbow, load it, and fire off a shot at the closest with no cover. ◆ Pull Hand Crossbow
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
"Let me take a look at that. Not sure how I missed it". Hess moves to try and figure out the trap if nobody tries to stop him. "Might want to stand back a bit". 1d20 + 8 ⇒ (20) + 8 = 28 Thievery "See! I do know what I'm doing".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Balanced math of PF2. 2 action activity.Two dice of damage for a roll at your highest attack bonus. Otherwise (1)attack @ highest bonus, second at -5. Gain second damage die at higher attack modifier vs. -5 to hit and no bonus damage.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Reknar wrote:
The attack is not at -5. It only counts as two strikes for the third action. So one attack at no penalty doing an extra dice of damage, and if you make another strike it's at -10.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Still flanking???If not flanked then: ◆ Feint 1d20 + 7 ⇒ (9) + 7 = 16 Deception vs. Perception DC of opponent ◆ Strike 1d20 + 8 ⇒ (19) + 8 = 27 Rapier
◆ Raise Shield. If flanking can be achieved without a Feint, then he will Strike again with MAP. 1d1d20 + 3 ⇒ (18) + 3 = 21 Rapier 2
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Is there a battlemap somewhere for this encounter. Hess gaining flanking is always his goal. If not then should I just post something like. "Hess moves to flank cultist 1, the pulls his rapier and attacks"?
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess smiles at Vanda as she is released. "Well these things seem kind of clockwork so let's work our way around from left to right". Hess exclaims as though this makes perfect sense, and everyone else should understand.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
1d20 + 5 ⇒ (1) + 5 = 6 Fortitude Save Wow! I believe that's a critical fail so Sickened 2?) ◆ Retch I1d20 + 5 ⇒ (15) + 5 = 20 Vomit 1
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
"Hmmm. If everybody wants to stand back a bit I'll see if I can figure this thing out. If anyone has any advice or Guidance before hand that would be appreciated". He looks at Turac to see if he's going to offer any assistance before trying his hand at this thing, his curosity overcoming his caution. 1d20 + 8 ⇒ (2) + 8 = 10 Thievery And spending a Hero Point if he has one. 1d20 + 8 ⇒ (3) + 8 = 11 HP Thievery And just blowing up!!!
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Tol Greave wrote: Omigod, another 20. @Rek: Even though you forgot to apply your MAP (multiple attack penalty) of -5 that is still a good hit. Is it still a Critical if it is a Nat 20, but not more than 10 above a creature's AC? Nat 20 raises the success to the next level... so if it was a hit it becomes a Critical Hit.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Sorry about the inactivity. Been a crazy first part of the week. Not really anxious to get too close to the rusty Dwarf, Hess decides to feed the enemy a steady diet of crossbow bolts. ◆ Draw Crossbow
"Dang it. Gotta get this thing looked at. Hasn't shot straight since I got it wet".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Reknar wrote:
you take 8 and the shield takes 8. It is broken when half its HP are used up, and can be repaired using Crafting and a repair kit.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Assuming Ed shares his knowledge... or Hess make his own check (Society +6) "Wow this is old! Priestess... do you know anything of this room"? Hess quickly loses interest and begins to explore the room for anything hidden. Search Exploration Activity for now. If nothing is found he'll quickly move to the other doors and look for traps on them. "Hey Ed. Does anything seem magical around these doors"?
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
◆ Move as far away from suits of armor as practical.
1d20 + 9 ⇒ (11) + 9 = 20 Crossbow vs. Off-guard AC
"BEWARE! Our loot is attacking us".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess's natural curiosity overcomes his lack of bravery. "I think I can... I think I can... I think I can". He then flips his lucky coin which comes up Heads... Hess approaches the door eager to prove his skill. "Might want to stand back a bit". 1d20 + 8 ⇒ (18) + 8 = 26 Thievery "It's Okay. We can open it now". He bows and flourishes his hands toward the door done with his courage for now. If nobody else steps up to open the door he will do so after a pregnant pause.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
1d20 + 6 ⇒ (12) + 6 = 18 Arcane or occult 1d20 + 8 ⇒ (7) + 8 = 15 Thievery Hess steps up and uses some of his gathered lore to try and determine more about the door and the means of entering... Or perhaps Perception to notice any secret latches of anything. 1d20 + 5 ⇒ (14) + 5 = 19 Perception. I know these are normally secret checks, so feel free to intervene. Just didn't want to slow things down, so disregard if secret checks are to be used. Then back to Avoiding Notice.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess approaches the corpse to see if there is anything interesting there... or edible. "I say we each take one of those healing thingies. Looks like Tol needs to take his now". He then begins to compose a new Goblin song. Ugly, scaley, strong and slimy
He then begins to repeat his new song ceaselessly and even adds an impromptu dance routine to the lyrics.
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
◆ Recall Knowledge: (Arcana, Occultism, Society, Demon Lore all +5)
◆ Bring Hand Crossbow to bear
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess curses to himself at his poor marksmanship, then loads and tries again. ◆ Load Crossbow
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
◆ Load Crossbow
Hess still almost &eeing himself at the weird creatures loads his bolt thrower and tries to puncture the remaining puddy cat, then looks for somewhere to conceal himself. "Kill it... It's just wrong".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
◆ Load Hand Crossbow
"CATS! NOPE!!! Heads up... Incoming".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Reknar wrote:
"You bandaged me up nicely. Can't you tend your own wounds as well"? Hess looks at the greatsword, and thinks he probably couldn't even lift it much less use it, but eagerly grabs the ring of keys when it is offered. "Goody! Let's go see what's in there".
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess believes Vanda' words completely. He will stay close to her as they walk, prepared to cut her bonds should the need for combat help arrise. "Say. I hate to be a whiner... but does anyone have any bandages to put on my wounds"?
Male Goblin (Unbreakable) - AC 19(21), HP 28/28, PER +5; F +5, R +10, W +5 Rogue (Mastermind) - SPD 25, Background - Osprey Scribe
Hess stands on something taller than he is and looks Vanda dead in the eye. "Are ye being upfront with us or spinning lies? Believe me I'll know". 1d20 + 6 ⇒ (15) + 6 = 21 Intimidation 1d20 + 4 ⇒ (18) + 4 = 22 Perception (Sense Motive) on her answer.
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