Herman The Mind Melder's page

No posts. Organized Play character for Cyberohero.


Full Name

Herman Zattas

Race

Half Elf

Classes/Levels

Mesmerist 1

About Herman The Mind Melder

Herman the "Mind Melder"
Half-elf mesmerist 1 (Pathfinder RPG Occult Adventures 38)
CN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +7
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 9 (1d8+1)
Fort +0, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee sword cane +0 (1d6)
Special Attacks hypnotic stare (-2), mesmerist tricks 5/day ( misdirection), painful stare (+1)
Mesmerist Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cause fear (DC 15), color spray (DC 15)
. . 0 (at will)—light, message, read magic, unwitting ally[APG] (DC 14)
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Statistics
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Str 11, Dex 12, Con 10, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Improved Feint, Skill Focus (Bluff)
Traits hidden hand, scholar of ruins
Skills Acrobatics -2 (-6 to jump), Bluff +12, Diplomacy +8 (+10 to use the hypnotism skill unlock), Knowledge (local) +6, Perception +7, Perform (act) +8, Sense Motive +5, Sleight of Hand +2 (+3 to conceal light weapons), Use Magic Device +8; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Undercommon
SQ consummate liar +1, elf blood
Combat Gear potion of remove fear; Other Gear leather armor, sword cane[APG], backpack, bedroll, belt pouch, entertainer's outfit, flint and steel, hypnotist's locket[OA], ink, black, inkpen, pot, stationery[UE], torch (10), trail rations (5), waterskin, 10 gp
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Special Abilities
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Consummate Liar +1 Counts as Combat Expertise for some feats.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hidden Hand +1 on Sleight of Hand to conceal light weapons and on att with them during surprise rd.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mesmerist Tricks (110 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1) (Su) 1/round, target of hyp. stare takes extra damage from attack.