| Herald of the Vile |
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Ok, how would I determine the cost of a raw material then if I am making a custom poison?
For example, if I perhaps wanted to make a poison with a dc 25 fort than knocks you out or puts you to sleep?
I wouldn't know where to start for a base material cost nor know how this affects the price with the high dc. No reference material is a pain ><
I may have the specific names wrong, but if you're looking for the a toxin whose effect is unconciousness the game has 3 if I am not mistaken. Drow Poison (Injury), Burnt Othur Fumes (Inhalent) and Blue Whinnis (Ingested). I would simply pick which ever one has your preferred mode of conveyance and then look at the gp to buy the 'standard' market version of the poison. Then determine the cost to craft and then increase it's cost by 5% for the additional supplies.
My example may not be correct but:
Drow Poison, Injury dc 12, Cure 1 save, Initial Unconciousness, Secondary Unconciosness 1d3 hours. Costs 90gp to buy at the market. I decide to make my own and see if I can make it a dc 25 dose as well. The materials normally cost me 45gp plus since i'm trying to make a strong batch I bought 162gp (base plus 9gp/+1dc). At the end of the four hours it takes me to make my poison, I make my check and voila. I go and knock out the Hulking Barmaid.
A lot of effort but I didn't have to resort to a nonlethal Flamestrike to do it.
-Jon