Alahazra

Her_Lotho's page

Goblin Squad Member. Organized Play Member. 9 posts (55 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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I'm always of the opinion that everyone at my table should play whatever they want to play if:

a) It's balanced.
b) Their characters back-story makes sense for the adventure at hand. And personally i think the players guides do a great job of providing inspiration to the players to explain how their character of race X and class Y can fit into the campaign. "If you can explain it, you can play it", is my idea.

I don't think in general it's a good idea to enforce your players to play something just because you think they might need a character of class X or class Y would be better for balance. It's always the quirky parties that are the most fun to have imo. And i find that in general players will find original ways to make their group composition work for them. And if they don't seem to cope, you as a dm can always provide them with some help by making some tweaks to the adventure (eg such as changing the loot tables to better suit their needs).

And if you confine them to certain classes, you should really allow them to fill in that class as they wish and select their own feats. Players need to feel invested in their character to make the most out of it. You can of course provide them with plenty of background information and hints to what they might face in the campaign. Such as eg. there will be a fair share of undead to aid them in their choices. It's better to gently nudge them towards a choice then to enforce it.;)


Will save against the suggestion of suggestion..

1d20 ⇒ 7

Nope that's a fail. So my vote goes to suggestion as well.

Haste is awesome as well though ;)


I'll sleep on it and update it tomorrow :)


Will design and pitch a character this evening as soon as i get home from home.

You didn't answer my previous question, would you allow the machinesmith class? Been meaning to try it out for a while but so far it has never really fit in any game i played in, but sounds fitting here.

If not, no worries, I'll find something else to pitch ^^.


That does sound all kinds of awesome. Need to think of a character concept :p, and will definitely make an character application for this.

PS. One of the first things that popped straight in my mind when reading your post is the machinesmith class (D20PFSRD), that could function as a repair-o-bot in such a setting. Don't know if that's something you'll allow or you prefer to stick to Paizo only material.

Anyway, need to find some time to browse through the core class archetypes to get more inspiration for things that work thematically as a robot.


Distant worlds was one of the most interesting reads and playing in a game set in one of those worlds does sound really interesting.

I too have similar questions then Doomed Hero though, how do you see the character creation? Will it be the standard Golarion fantasy heroes that for some reason end up on Aballon and find themselves in an unknown environment or will the players be native to Quotient?

Anyhow.. dotting for interest!


I believe you are looking for this:

Monsters you can summon per level

and maybe also this:

Topic on best monsters to summon per level


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Free: PCGen hands down, nothing else even gets close imo.

@OP get latest beta version, make sure you have a proper installation of java that is supported by PCGen and make sure you load the correct sources on start-up.

If you don't mind spending some cash, HeroLab is probably just a bit better and more user-friendly.


Well, i guess this falls in the category dm's judgement.

For me:

Does it sound plausible: Yes
Does it have a reasonable chance of failure: horses like apples so i'm gonna i'd go for no, also it's a good idea and i never like to punish people for having idea's

So, i'd go with yeah, no handle animal check required.