Chain Mauler

Henry the Evil Cultist--NPC's page

15 posts. Alias of caster4life.


Full Name

Kul'Theraka (Rougarou Male)

Race

Slayer(Vanguard) 1 | HP 13/13 | AC18/ T12 FF15 | F+4 R+4 W+1 | CMD17 | INIT+4 PER+5 | Current effects: none

Classes/Levels

skills:
Acrobatics 6 Climb 8 Intimidate 3 Perception 5 Sense Motive 5 Stealth 6 Survival 5 Swim 4 K: Geography 4 Prof: Cook 5

Size

M

Age

20

Alignment

LN

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Kul'Theraka

Kul Theraka - Rougarou - Male
Lawful Neutral - Slayer (Vanguard)

Background:

Like the rest of the pack, from the time he was a whelp Kul was taught to hunt. They always tried to work together as a team. The pack was proud of its warriors and would hire them out to outsiders as bodyguards or assassins if the situation were right. The pack was led by Kul Gressor, the chief, but he was wise enough to take advice from his shaman Suli Khandar. Suli was a blind shaman who could seem to see into your very soul. He foretold the future and tossed the bones to determine if missions with outsiders should be undertaken.

It was Suli who “smelled” the taint. There was a discussion held between the elders and Kul Theraka was called in. He was nervous but ready. Kul Gressor told him that Suli had seen an evil coming and that the bones declared the pack must send a warrior to stave it off. I would not be alone but would meet a group of friends in the outworld who would become my pack away from home. Kul Theraka was told to protect this adopted pack and together he and they would avert the travesty of nature that was brewing. To this end he was outfitted and sent toward the small town of Holver’s Ferry. There he would pull together a pack of outsiders and there they would thwart this unseen threat to nature.

Defense:

Initiative +4 (Dex 2, trait 2)
AC 15, touch 12, Flat Footed 15 (+2 Dex, +5 Armor, +1 buckler)
HP 13 (10 + 2 con + 1 fcb)
Fort +4 Ref +4 Will +1

Offense:

Speed 30ft
Melee
Falcata +5 to hit (1d8+4/19 x3)
Kukri +5 to hit (1d4+4/18 x2)

Ranged
sling +3 to hit (1d4+4/20 x2, 50’ range)

Statistics:

Str 18 Dex 14 Con 14 Int 10 Wis 12 Cha 8
BAB +1, CMB +5, CMD 17

Stat Building
Init Str 16 Dex 14 Con 14 Int 10 Wis 10 Cha 10
Cost Str 10 Dex 5 Con 5 Int 0 Wis 0 Cha 0
Race Str +2 Wis +2 Cha -2
Level
Total Str 18 Dex 14 Con 14 Int 10 Wis 12 Cha 8

Feats and Slayer Talents:

1. EWP: Falcata

Future
3. Shield Focus
5. Extra slayer talent: Ranger combat style - two weapon fighting
6S. Slayer talent > rogue talent > combat trick > Unhindering shield
7. WF: falcata
8S. Imp two weapon fighting
9. Double slice
10S.
11.
12S. Greater two weapon fighting
13.

Skills:

Skill Points = 6 (6 class) *means class skill

Acrobatics* 6 (1 rank, 3 class, 2 dex)
Bluff*
Climb* 8 (1 rank, 3 class, 4 Str)
Disguise*
Heal*
Intimidate* 3 (1 rank, 3 class, -1 Cha)
Know (Dungeoneering)* 0 (0 rank, 3 class, 2 Int)
Know (Local)*
Perception* 5 (1 rank, 3 class, 1 Wis)
Ride*
Sense Motive* 5 (0 rank, 3 class, 1 Wis)
Stealth* 6 (1 rank, 3 class, 2 Dex)
Survival* 5 (1 rank, 3 class, 1 Wis)
Swim* 4 (0 rank, 3 class, 4 Str)

Background 2
Craft* (0 rank, 3 class, 0 Int)
Knowledge (Geography)* 4 (1 rank, 3 class, 0 Int)
Profession* Cook 5 (1 rank, 3 class, 1 Wis)

Languages:

Common, Rougarou

Class Abilities:

Studied target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

Lookout: a vanguard adds half his level (minimum 1) to his initiative checks.

Rougarou Racial Traits:

Ability Score Bonus: +2 Str +2 Wis -2 Cha

Medium

Lowlight vision

Scent

Change Shape: A rougarou can change shape once per day into a wolf as a standard action, as beast shape I. A rougarou can revert to its true form as a swift action.

Bite 1d4

Traits:

Reactionary: +2 Initiative

Gear:

*Pathfinder kit 12gp

Belt Pouch (whetstone, flint and steel, chalk x5, signal whistle, loose change: gold and silver) 2.2#

Backpack (Caltrops, chalk x5, silk rope 50' (10gp), candles x5, pitons x3, 5 fish hooks, string 50', sewing kit, water skin, bed roll, clay mug, thread 50’, soap) 13.5#

Falcata 4# (18gp)
Kukri 2# (8gp)
Scale mail armor 30# 50gp
Warhammer 5# (12gp)
Sling
Sling bullets x10 5# (.1gp)
buckler 5# 5gp
Dagger 1# 2gp

Light Load 100, Medium Load 200, Heavy Load 300
Total Gear Weight: 66.7 pounds, Light Load

PP 0 GP 57 SP 9