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Helikon´s PREGEN's page
223 posts. Alias of Helikon.
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Human Cleric 4
Smilingly Kyra adds.
"You are trying to attack the higher ground. You will loose!"
Diplo: 1d20 + 6 ⇒ (13) + 6 = 19
Human Cleric 4
Kyra just smiles and tries to look nice.
Human Cleric 4
Kyra again will give guidance this time to Dwight.
Human Cleric 4
Kyra will cast guidance on Toral.
Human Cleric 4
Kyra makes a double move forward.
Human Cleric 4
Kyra smiles and rolls her shoulder, to prepare for the melee.
Human Cleric 4
Kyra shrugs and replies."I only know that dogs are faithful guardians, of places and men."
Human Cleric 4
Kyra nods and replies "I have no better idea!"
Human Cleric 4
AidDiplo: 1d20 + 9 ⇒ (7) + 9 = 16
Human Cleric 4
Kyra follows into the woods.
Survival: 1d20 + 4 ⇒ (3) + 4 = 7
Human Cleric 4
Kyra has not much other skills. How about Perception for a 20 to find the best path.
Human Cleric 4
Running after the fleeing man Kyra dashes forward and tries to get an idea how the people will move to better weave through the crowd.
Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
She then yells that the others make space for her.
Diplo: 1d20 + 9 ⇒ (16) + 9 = 25
Human Cleric 4
Human Cleric 4
Looking around and smiling Kyra nods to the prestigious teachers.
Human Cleric 4
Kyra smiles and adds."It has been a long journey and a safe bed would be truly appreciated!"
DiploAid: 1d20 + 6 ⇒ (7) + 6 = 13
Human Cleric 4
Looking around Kyra keeps her hands folded in the gesture of her goddess and smiles.
"We for sure do not seek trouble!"
Diplo Aid: 1d20 + 9 ⇒ (8) + 9 = 17
She then looks at the emblem of the guards but has not clue.
Know Nobuntrained: 1d20 ⇒ 2
Human Cleric 4
With a big smile Kyra raises her hand and smiles."Well yes I do!"
Human Cleric 4
"Well we will only find the answer once we open the door!"
Human Cleric 4
Kyra moves closer but keeps the distance, as it seems Dwight has everything under control.
Human Cleric 4
Kyra quickly casts bless.
Human Cleric 4
I have done so, GM Kuey ;-)
Human Cleric 4
Kyra will add a few polite sentences and inform her that she is ready to depart.
Human Cleric 4
Bowing deeply, a young woman of Garundi heritage, carrying proudly a holy symbol of the dawnflower and armed with a scimitar arrives.
"I apologise, there has been some problems with the ship.
May the dawnflower bless all of your journeys. My name is Kyra, and I am a devoted daughter of Sarenrae."
Human Cleric 4
Human Cleric 4
GM Aerondor I will apply this to a member of the scarab sages named Electra Firemind.
Could you please open the scarab sage boon.
Human Cleric 4
I am so sorry that I couldn´t contribute better to the battle. But eating almost each and every debuff made it very hard to aid here.
Human Cleric 4
Amiri sees that Liminy Spickett is somehow gone and jumps down to reach the ghost.
Human Cleric 4
Amiri continues her run. Slow is UTTERLY Brutal
Human Cleric 4
Amirir hastes toward Liminy. Although slows would be the better word.
Human Cleric 4
Amiri moves as fast as she can and tries to reach Liminy in time.
Human Cleric 4
Amiri moves at full speed around the swarm towards Liminy!
Human Cleric 4
Feeling her Con return Amiri looks for an enemy to attack.
[ooc]As Amiri is still charmed, what could be an enemy she is allowed to attack?"[/B]
Human Cleric 4
Why another Fort vs Poison if she left the cloud?
Fortvspoison: 1d20 + 5 ⇒ (10) + 5 = 15
Fort: 1d20 + 5 + 10 ⇒ (4) + 5 + 10 = 19
Human Cleric 4
Amiri drinks her potion of lesser restoration.LR: 1d4 ⇒ 3
Human Cleric 4
Will: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5Now she is also slowed Amiri slowly moves inside the corner and tries to draw a potion
Human Cleric 4
Refl: 1d20 + 4 ⇒ (7) + 4 = 11
Will: 1d20 + 3 ⇒ (6) + 3 = 9
Amiri is taking the fireball full into her face and then her friends arrive.
Human Cleric 4
Fort: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Amiri quickly moves out of the cloud
Human Cleric 4
Amiri will move towards the next free sage and prepares to enter into the strange thing with blade in hand.
At least for Amiri it is nothing but a strange something!
Human Cleric 4
Autopass perception
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Amiri is sickened.
Human Cleric 4
Amiri shrugs and swigs down the cure.
She will try to aid with the perform checks, also she isn´t trained in anything.
AidPerform: 1d20 ⇒ 1
Human Cleric 4
Human Cleric 4
Alas Amiri has no skills that may help.
Human Cleric 4
Being somewhat superstitious, Amiri avoids her gaze.
"What have you found? A mirror, oh keep it way from me. I do not want to loose my soul!"
Human Cleric 4
I agree. And who knows if they are even contagious. Then move onwards towards the last corridor
Human Cleric 4
"This is quite interesting, but sounds like necromancy to me!"
Amiri is quite visibly shaken from this experience.
Human Cleric 4
Amirir quickly looks at Theodore.
"What has happened?"
Human Cleric 4
Amiri looks at the others and shrugs. "I will definetely leave that to your expertise!"
Human Cleric 4
Amiri shrugs and nods. "As you say, as you say!"
Human Cleric 4
Amiri looks at Theodore and shrugs. "Not that I can see!"
Human Cleric 4
Looking a bit bored Amiri nevertheless keeps a vigilant watch to keep the more learned pathfinders out of danger.
By the way, I have rolled quite a few more fortitude checks. Many quite high. Did Amiri beat the illnesses?
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