Kyra

Helikon´s PREGEN's page

223 posts. Alias of Helikon.


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Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Smilingly Kyra adds.
"You are trying to attack the higher ground. You will loose!"
Diplo: 1d20 + 6 ⇒ (13) + 6 = 19


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra just smiles and tries to look nice.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra again will give guidance this time to Dwight.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra will cast guidance on Toral.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra makes a double move forward.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra smiles and rolls her shoulder, to prepare for the melee.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra shrugs and replies."I only know that dogs are faithful guardians, of places and men."


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra nods and replies "I have no better idea!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

AidDiplo: 1d20 + 9 ⇒ (7) + 9 = 16


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra follows into the woods.
Survival: 1d20 + 4 ⇒ (3) + 4 = 7


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra has not much other skills. How about Perception for a 20 to find the best path.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Running after the fleeing man Kyra dashes forward and tries to get an idea how the people will move to better weave through the crowd.
Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
She then yells that the others make space for her.
Diplo: 1d20 + 9 ⇒ (16) + 9 = 25


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Well let us pay then.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Looking around and smiling Kyra nods to the prestigious teachers.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra smiles and adds."It has been a long journey and a safe bed would be truly appreciated!"
DiploAid: 1d20 + 6 ⇒ (7) + 6 = 13


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Looking around Kyra keeps her hands folded in the gesture of her goddess and smiles.
"We for sure do not seek trouble!"
Diplo Aid: 1d20 + 9 ⇒ (8) + 9 = 17
She then looks at the emblem of the guards but has not clue.
Know Nobuntrained: 1d20 ⇒ 2


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

With a big smile Kyra raises her hand and smiles."Well yes I do!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

"Well we will only find the answer once we open the door!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra moves closer but keeps the distance, as it seems Dwight has everything under control.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra quickly casts bless.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

I have done so, GM Kuey ;-)


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Kyra will add a few polite sentences and inform her that she is ready to depart.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Bowing deeply, a young woman of Garundi heritage, carrying proudly a holy symbol of the dawnflower and armed with a scimitar arrives.
"I apologise, there has been some problems with the ship.
May the dawnflower bless all of your journeys. My name is Kyra, and I am a devoted daughter of Sarenrae."


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Many many thanks!


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

GM Aerondor I will apply this to a member of the scarab sages named Electra Firemind.
Could you please open the scarab sage boon.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

I am so sorry that I couldn´t contribute better to the battle. But eating almost each and every debuff made it very hard to aid here.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri sees that Liminy Spickett is somehow gone and jumps down to reach the ghost.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri continues her run. Slow is UTTERLY Brutal


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amirir hastes toward Liminy. Although slows would be the better word.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri moves as fast as she can and tries to reach Liminy in time.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri moves at full speed around the swarm towards Liminy!


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Feeling her Con return Amiri looks for an enemy to attack.
[ooc]As Amiri is still charmed, what could be an enemy she is allowed to attack?"[/B]


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Why another Fort vs Poison if she left the cloud?
Fortvspoison: 1d20 + 5 ⇒ (10) + 5 = 15
Fort: 1d20 + 5 + 10 ⇒ (4) + 5 + 10 = 19


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri drinks her potion of lesser restoration.LR: 1d4 ⇒ 3


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Will: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5Now she is also slowed Amiri slowly moves inside the corner and tries to draw a potion


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Refl: 1d20 + 4 ⇒ (7) + 4 = 11
Will: 1d20 + 3 ⇒ (6) + 3 = 9
Amiri is taking the fireball full into her face and then her friends arrive.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Fort: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Amiri quickly moves out of the cloud


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri will move towards the next free sage and prepares to enter into the strange thing with blade in hand.
At least for Amiri it is nothing but a strange something!


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Autopass perception
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Amiri is sickened.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri shrugs and swigs down the cure.
She will try to aid with the perform checks, also she isn´t trained in anything.
AidPerform: 1d20 ⇒ 1


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Autoaid Perception.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Alas Amiri has no skills that may help.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Being somewhat superstitious, Amiri avoids her gaze.
"What have you found? A mirror, oh keep it way from me. I do not want to loose my soul!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

I agree. And who knows if they are even contagious. Then move onwards towards the last corridor


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

"This is quite interesting, but sounds like necromancy to me!"
Amiri is quite visibly shaken from this experience.


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amirir quickly looks at Theodore.
"What has happened?"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri looks at the others and shrugs. "I will definetely leave that to your expertise!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri shrugs and nods. "As you say, as you say!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Amiri looks at Theodore and shrugs. "Not that I can see!"


Human
Spoiler:
Hp 35/35 AC 17, t10, ff17 F +6, R+3, W +9; Perc 4
Cleric 4

Looking a bit bored Amiri nevertheless keeps a vigilant watch to keep the more learned pathfinders out of danger.
By the way, I have rolled quite a few more fortitude checks. Many quite high. Did Amiri beat the illnesses?

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