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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Helaku is also flying in addition to being invisible.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Helaku speaks to Leonar as he bends, "If you wish me to look at it, I can. But perhaps we should explore the passage first." Helaku looks and listens as the passage is revealed.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() I will stay invisible as long as the spell lasts I may dismiss it if a diplomatic situation arises. Helaku casts fly before heading up the stairs. He keep a little behind the others, but watches and istens as we move forward.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() I don't imagine it matters, but I think the haste adds to his CMD.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Much more cautious after his death in the last battle, Helaku casts greater invisibility and moves to separate himself from the others so that catching him in an area of effect will be difficult.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Helaku shares the information about the behir and his suspicions that it may be something more though he doesn't have the understanding to be more specific. He casts haste while he waits to see if anyone else can tell more about the monster.
Haste on everyone. +1 attacks, +1 AC, extra attack with full attack. +30 move. You know the drill. ![]()
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Is it just one save per day or one per hour or some other frequency. For now, I'll assume one per day.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Helaku fixes the hideous beast with an equally fierce glare, fighting off the creature's spell. Cayenne isn't so lucky and cowers where he stands. Helaku steps away from the creature, but knowing it can probably still reach him, he casts carefully, guarding himself against its attacks as he fires off two more bolts of fire at the dragon man he attacked before. If it drops, he twists and fires the second bolt at the beast that tried to bespell him.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Helaku dismounts from Cayenne to the rear away from the dragon creature and raises his hand to the closest one. After a quick word, a bolt of fire lances out at the creature. Moments later, a second one follows.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() "I'm afraid so. We're just going to make sure everyone here gets moving to safety and then we need to continue on." He looks up to see that Ambrose and Aleste have most of the civilians on their way. "Lady. Much as I would enjoy banter with you under other circumstances, it looks like it is time for us to part ways. My companions have everyone moving to Brindol and for your safety, you should join them. I will ask around about this drunk and find out if he is likely to continue to be a problem." Helaku will leave the woman to ask around about this town guard and whether this is a frequent problem with him.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() "Greetings. We've stopped them from burning the town, but we still need to get you all moving on to Brindol. We've seen the horde with our own eyes and you don't want to get caught outside the walls. We're working to try to stop it and hope you'll be able to move back once we succeed."
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() "I've got to agree with Ambrose here sir. We don't mean any disrespect, but its likely that if the horde comes here they'll burn it anyway. Take what they might use to Brindol and leave the empty town behind. With any luck they'll pass it by and these people will one day be able to move back."
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() CrazyHedgehog wrote: Also I have some ideas on this, but does anyone have any firm opinions one way or the other about keeping Aleste in the party as an NPC? I'm good either way, but interesting thought from Ambrose in the OOC about going with a cohort. ![]()
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() I can't think of any purchases I need to make. I'm fine heading south, but if anyone does want to detour to Brindol, I'm aok with that. I think we might as well travel together this time since we don't have a need to accomplish multiple missions simultaneously. Helaku smiles at the sight of Cayenne and walks up to rub his horse's nose. "Time to go on the road again friend. You look like you've been treated well." Helaku turns back to Killiar when he speaks. "Thank you Killiar. Thanks to all of your people. We truly appreciate your help and look forward to meeting you and your people again. I hope the day will come soon when we will all meet in peaceful times instead of under the storm clouds of war." ![]()
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() "I would have thought they would steal it to try to coerce him into their service. The only other reason I can think of would be to learn from it and create a lich of their own. But it would seem there would be other ways to do that. How about the rest of you? Any ideas?" ![]()
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() "A lich's phylactery. But whose? And why is was it there?"
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Level 8
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() "I agree with you Leonar. These are very dangerous creatures. We need to end their threat in this area." Before destroying them though, Helaku comes in to have a closer look at them.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Nearly out of spells but knowing he needs to try to end this fight quickly, Helaku murmurs an incantation and casts his last glitterdust to try to limit the razorfiend.
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AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2 ![]() Helaku casts haste hoping it will help Ambrose to deal with the razorfiend.
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