Abra Lopati

Hectur's page

6 posts (28 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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dot - might go with a cleric here


Ok, changing it up based on excellent observations and suggestions.

Hectur is a scruffy looking, dark haired human, with more dirt & dust on his clothes than one would think possible. Though his speech and manner is that out an outsider, Hectur's ancestors once lived in this very city. Driven out generations ago by a mummy's curse, hector is the first to return, not putting any stock in the old family legends of a curse. He hopes to finally find a home among the lands of his ancestors, but first he needs coin. Perhaps one of the groups entering the lottery could use a skilled marksman, someone who can keep handle dangerous places.


Late submission to be sure, but its taken me awhile to settle on an idea, so I think having a set party to create off of has actually helped me.

So I present to you all.....Hector De'Vanderhill, the most dashing, charming, and swashbuckling scoundrel to cross sands.

Unlike most foreigners, Hectur arrived in Wati in time for the lottery by pure chance. That didn't stop him for using a combination of charm and coin to improve his odds at the lottery. The only problem is, he told the her that he was part of a highly capable group, and so far it was a group of 1. Ah, but there were plenty of would be tomb explorers, he just needed to find the right group.

I will ahs his full sheet ready in in the morning. He is built as charmer and is strong party face. In combat is a capable fighter, darting in and out of the fray to put his skills to best use.


I had not looked into divine interferance, nifty feat that gives me some added debuff power. Not sure about doing much more with channel beyond selective, though i cna see potential for versatile, and liek you said, works under water.

i pulled up reach cleric guide but havent read through it yet. Lognspear seems a solid choice.

thank you all for the advice. It will still be a few months until we start this campaign, so i ahve plenty of time to play around with it and find something i think i will enjoy.

always open to more suggestions but this has alreayd been very helpful.


hmm.. i have not looked into conductive weapons, i will have to do that. I willa lso look into reahc cleric advice


Making a Cleric for Skulls and Shackles, 20 point buy. Core, APG, UM, Advanced Race, Ultimate Campaign, others on case by case basis

My thought is human (for feat) cleric of Sivannah. I like the chaos and madness domains (i think i went protean for chaos) both give aura at 8th level. This is a debuff cleric. with spring attack to help her get into and out of combat delivering touch spells to enemies or allies and making use of those auras.

My challenges

- weapons. What are some good or fun ideas for weapons. Should i use a a spear or some kind of reach weapon? Should i just use my goddesses favored weapon (balded scarf, 2-handed) I like the idea of a shield and one handed weapon. At range should I have a crossbow, or sling just to have an option?

- feats. I know i will need spell penetration and gretaer spell penetration, as well as spell focus in at least necromancy. I also plan on selective channel.

Human, 1,3,5,7,9,11,13,15,

thats 9 feats during this adventure. Selective channel, spell focus, both spell penetrations equal 4 feats. leaving 5 open. SHould I spend the 3 feats on spring attack chain? being acleric that nats to be closer to combat, dodge and mobility will see there use, as should spring attack. that would still leave me with 2 open slots. Should i use that on a more spell focus and perhaps a greater spell focus? Is toughness worht it? Should I go a different race and give up that extra early feat?

Party mix is up in the air. expecting a mobile fighter and a superstitious barbarion. Other possible include ranger, magus, and a fire oracle.

thansk for any thoguhts or advice.