
Full Name |
Hectur |
Race |
Human |
Classes/Levels |
ranger 1 (urban) |
Gender |
male |
Size |
M |
Alignment |
CG |
Deity |
Cayden |
Languages |
Common |
Occupation |
tracker, guide, bounty hunter, free lance adventurer |
Strength |
16 |
Dexterity |
17 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Hectur
Hectur is a scruffy looking, dark haired human, with more dirt & dust on his clothes than one would think possible. Though his speech and manner is that out an outsider, Hectur's ancestors once lived in this very city. Driven out generations ago by a mummy's curse, hector is the first to return, not putting any stock in the old family legends of a curse. He hopes to finally find a home among the lands of his ancestors, but first he needs coin. Perhaps one of the groups entering the lottery could use a skilled marksman, someone who can keep handle dangerous places.
HP 12
AC 17
FF 14
Touch 13
fort 4
ref 5
will 4
Intitiative +5
CMB +4
CMD 17
Longbow - +4, 1d8
deadly aim +3, 1d8+2
Greatsword +4, 2d6+4
Feats: deadly Aim, Iron will
Skills trianined
Climb +5
Disable device +5
Know Geography +4
Know Local +4
perception +6
Stealth +5
Survival +6
favored Enemy - Humans
Trait - Armored expert
- Reactionary
Campaign Trait - Mummy's Curse
gear - Longbow
Hide Armor
Greatsword