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So it has been a while, is there anything new or an errata?

Invulnerable Rager
Dragon Totem x3
Increased Damage Reduction x3
Stalwart (Acrobatic >3, fighting defensively)

Is it:
DR/- = level/2 + 6(Dragon Totem) + 3(Increased Damage Reduction) + 3(fighting defensively)
Energy Resistance = DR*2

or

DR/- = level/2 + 3(Increased Damage Reduction) + 3(fighting defensively)
Energy Resistance = (DR + 6(Dragon Totem)) *2


Ok thank you. It helps a lot


I have read a lot, in the skill description one can read: at least one minute.
But there are a few exceptions and I am pretty sure I have not find all of them, please help me if I missed one.

Sense motive:


  • against Bluff: more or less free action / 1 round
  • snake style: immediate action
  • DC against feint: no action


Are there any other things one can do with sense motive?


I did not find that, thank you ;-)


It has been a while, but nothing in the description says it doesn't stack. I think it is unnamed so it would stack.

Compare it with http://www.d20pfsrd.com/magic/all-spells/r/ray-of-enfeeblement or any other ray, in that description one can read:

"This penalty does not stack with itself. Apply the highest penalty instead."

What do you think?


Oh I see ^^, at the current level it is right sure. I meant the pyromaniac trait this is not limited in uses per day ;-).

But now I am pretty sure I can talk my GM into it ^^ thank you again.


Thank you.

Yes indeed I chose the red dragon bloodline.

But that wouldn't be just once per day, at least I do not read something like that. I wondering why only the elemental bloodline gains the benefit, although a few other ones are fire based as well (dragon, Efreeti)

Anyway as you said I can ask my GM


I haven't found any thing I just ran into this, cause now I can afford a robe of arcane heritage. And now I am curious if my bloodline powers are 5 lvl higher? Can my 9th level gnome sorcerer (draconic bloodline) use the breath weapon and deal 14d6 points of fire damage or doesn't it count, because there is just written the fire elemental bloodline.


I do not understand it right.
How much is a ring with +6 int +1dex and +1 con is it even possible? A player says it is his arcane bond so he need to pay just one half, because he hasn't the forge ring feat. If it isn't possible he want to craft a headband with the same boosts. Cause he has craft wondrous items.
Edit:
I found something like
6^2*1k + 1k + 1k =38k


It has been a while, but the example with the fireball doesn't work does it? Because of swift actions in general. You are not allowed to cast more than one quicken spell in any round.


Thank you guys, that helped a lot :-)
I will think about your suggestion Drachasor, sounds fair


and I do not know a thing about it :-(.
I just got through the rules, but I did not loose the question mark in my face...
He is playing a 13th level Wizard Abjuration specialist, opposition schools Illusion & Enchantment

Wizard:

Traits
Resilent & Hedge Magician
Feats
(lvl 01) Arcane bond (Ring)+ Scribe Scroll
(lvl 01) Eschew Materials
(lvl 03) Craft Wondrous Item
(lvl 05) Craft Magic Arms and Armor
(lvl 05 bonus feat) Craft Construct
(lvl 07) Cooperative Crafting
(lvl 09) Opposition Research
(lvl 10 bonus feat) Quicken Spell
(lvl 11) Breadth of Experience
(lvl 13) Defensive Combat Training

I guess the skills are not that important.He has all the important ones.

He listed the construction price in this way

Golem:

Golem (Clay Golem)
base cost:
body (1,5k) +
enchantment (40k)-> (/2 *0,95 = 19k)
== 20,5k

Shield Guardian

25k base material +20k amulet (/2 *0,95)
= 34,5k
speed upgrade (Feet-Slot)
+30 ft movement (expeditious retreat "boots", continuous item, CL 1 x 2k x 2
value 4k, cost 1,9k

payload Upgrade
(like "Muleback Cords" (Ultimate Equiptment))
value 1k, cost 0,475k

+ "advanced Template" +15k (/2 *0,95) =7,125k
+ +3 HD +15k (/2 *0,95) =7,125k
here

Spoiler:

"Note: The market price of a golem with more Hit Dice than the typical golem described in each entry is increased by 5,000 gp for each additional Hit Die it possesses beyond the standard for its kind, and increases by an additional 50,000 gp if the golem's size increases. Building a golem with the advanced simple template increases its cost by 15,000 gp"

total golem cost: = 20,5+ 34,5+ 1,9 + 0,475 + 7,125k +7,125k = 71,625k
+ (large) Studded leather Armor +1
value 1200 gp (150(mw)+ 25x2 (da "large") +1k), cost 675

So as I said I did a bit of research and I think that is way too less...
At this page there is an example how to calculate a self build golem.

built:
A stone golem’s special abilities are golem immunity to magic, full healing from transmute mud to rock, a high to-hit bonus (+22 vs. the +19 typical for CR 11), and the ability to slow its foes. Further, since its spell vulnerabilities are not tied to common spells or effects, its immunity to magic cost is doubled, giving the stone golem a total of 5 special abilities. The first special ability doesn’t affect the cost, the next two increase the cost by +1/2 CR each, and the final two each increase the cost by +1 CR individually, making its effective CR for pricing equal to 14. This produces a calculated price of 98,000 gp, rounded up to an even 100,000 gp.

Clay Golem is CR 10
Special Abilities
berserk, cursed wounds, haste, immune to magic (counts as 2), special DR, high-hit-bonus (+19 vs +18)
+simple template +1CR
+shield guardian +2CR
+armor (can a golem wear armor?) +1CR
+HD +1CR
+Speed +1CR
=CR18
18*18*500gp +15000gp(template)+15000gp(HD)+45000gp(shield guardian) /2*0,95 = 112575gp

But I am not sure, if it is right for the shield guardian, maybe my English is too bad.
What does "A shield guardian's base materials cost an additional 25,000 gp above the base golem's cost." and "The keyed amulet is fashioned at the same time—it costs 20,000 gp above and beyond the shield guardian's total cost." that mean? Did I get it right?
I would be very very grateful, if someone can help me there. Anyway I think it will be way to overpowered to have such a golem in our party...
(please excuse my english..O:-)


So now I've read your thread.

That is exactly, what I meant..it is just confusing.
I was thinking and when it is such a mighty curse/disease, why are the DC that low, so character beyond the 10 -12th level could use it to get more power..


so remove curse wouldn't work?
But it is a curse, I thought, so it might work.

I haven't read anything against it...


Hey, but what can one do after the 3 days?

There are no further informations, aren't there?