I have read a lot, in the skill description one can read: at least one minute.
Sense motive:
Are there any other things one can do with sense motive?
It has been a while, but nothing in the description says it doesn't stack. I think it is unnamed so it would stack. Compare it with http://www.d20pfsrd.com/magic/all-spells/r/ray-of-enfeeblement or any other ray, in that description one can read: "This penalty does not stack with itself. Apply the highest penalty instead." What do you think?
Thank you. Yes indeed I chose the red dragon bloodline. But that wouldn't be just once per day, at least I do not read something like that. I wondering why only the elemental bloodline gains the benefit, although a few other ones are fire based as well (dragon, Efreeti) Anyway as you said I can ask my GM
I haven't found any thing I just ran into this, cause now I can afford a robe of arcane heritage. And now I am curious if my bloodline powers are 5 lvl higher? Can my 9th level gnome sorcerer (draconic bloodline) use the breath weapon and deal 14d6 points of fire damage or doesn't it count, because there is just written the fire elemental bloodline.
I do not understand it right.
It has been a while, but the example with the fireball doesn't work does it? Because of swift actions in general. You are not allowed to cast more than one quicken spell in any round.
and I do not know a thing about it :-(.
Wizard:
Traits Resilent & Hedge Magician Feats (lvl 01) Arcane bond (Ring)+ Scribe Scroll (lvl 01) Eschew Materials (lvl 03) Craft Wondrous Item (lvl 05) Craft Magic Arms and Armor (lvl 05 bonus feat) Craft Construct (lvl 07) Cooperative Crafting (lvl 09) Opposition Research (lvl 10 bonus feat) Quicken Spell (lvl 11) Breadth of Experience (lvl 13) Defensive Combat Training I guess the skills are not that important.He has all the important ones. He listed the construction price in this way
Golem:
Golem (Clay Golem) base cost: body (1,5k) + enchantment (40k)-> (/2 *0,95 = 19k) == 20,5k 25k base material +20k amulet (/2 *0,95)
payload Upgrade
+ "advanced Template" +15k (/2 *0,95) =7,125k
Spoiler:
"Note: The market price of a golem with more Hit Dice than the typical golem described in each entry is increased by 5,000 gp for each additional Hit Die it possesses beyond the standard for its kind, and increases by an additional 50,000 gp if the golem's size increases. Building a golem with the advanced simple template increases its cost by 15,000 gp" total golem cost: = 20,5+ 34,5+ 1,9 + 0,475 + 7,125k +7,125k = 71,625k
So as I said I did a bit of research and I think that is way too less...
built:
A stone golem’s special abilities are golem immunity to magic, full healing from transmute mud to rock, a high to-hit bonus (+22 vs. the +19 typical for CR 11), and the ability to slow its foes. Further, since its spell vulnerabilities are not tied to common spells or effects, its immunity to magic cost is doubled, giving the stone golem a total of 5 special abilities. The first special ability doesn’t affect the cost, the next two increase the cost by +1/2 CR each, and the final two each increase the cost by +1 CR individually, making its effective CR for pricing equal to 14. This produces a calculated price of 98,000 gp, rounded up to an even 100,000 gp. Clay Golem is CR 10 Special Abilities berserk, cursed wounds, haste, immune to magic (counts as 2), special DR, high-hit-bonus (+19 vs +18) +simple template +1CR +shield guardian +2CR +armor (can a golem wear armor?) +1CR +HD +1CR +Speed +1CR =CR18 18*18*500gp +15000gp(template)+15000gp(HD)+45000gp(shield guardian) /2*0,95 = 112575gp But I am not sure, if it is right for the shield guardian, maybe my English is too bad.
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