Ezren

Hazreem Al'Shakar_1's page

1,745 posts. Alias of Eric Swanson.


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Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Well I would agree with that completely Ohrmizd!

Thanks again for the opportunity to bring Hazreem's story to a conclusion. If you check out Hazreem's profile, you can see this is his Third LoF campaign! I asked to take over the character Hazreem in the first campaign WAAAAY back in 2010 (geez that is a long time!) I think he was only 2nd level too...

Anyway that initial game died out some time later before a replacement DM took over...I forget when exactly but he carried on the campaign all the way through Book 5...and the rest is history :)

Thanks to GM Foxy again for allowing me into the game...I imagine Hazreem (and Seriyle perhaps) will eventually end up back guarding the portal to Xotani's Grave until his dying days...


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem nods gratefully to Seriyle, "Thanks you once again for assisting us in our battles, and for seeing our friends to safety." Turning his attention to the others he smiles sadly, "While returning here fills me with great peace I know the shaow of Jhavul is still out there. His grave cannot be allowed to be violated...there must be guardians left there to watch over it...forever if need be."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Yes it will be good to see my homeland," Hazreem nods, "Whatever changes may have occurred it is still Kelmarane in spirit."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem grunts in satisfaction as the Janni flee the area, "Good riddance!" He then flies around the cave searching for any valuables or other items of interest.

Perception: 1d20 + 23 ⇒ (20) + 23 = 43


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Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"This is your only warning," Hazreem rumbles in an ominous tone, "No quarter will be given should you wish to fight."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem decides to send the remaining Cauchemar back to the Heels from whence it spawned!

Cast Chain Lightning on the Cauchemar (no Secondary targets). Electrical damage: 15d6 ⇒ (1, 4, 3, 5, 1, 3, 5, 6, 5, 4, 6, 2, 2, 4, 2) = 53, Reflex save DC 23 for half.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Fortitude Save DC 24: 1d20 + 13 ⇒ (3) + 13 = 16

The smoke does indeed irritate his airy lungs but he considers this a small price to pay...


1 person marked this as a favorite.
Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem shakes his head here, "No we can't have that...let me clear the air here..." He then transforms into a swirling mass of air and flies above the nightmares, sucking the noxious smoke away!

Assume Whirlwind shape and fly above the Cauchemar. The plan is not to engulf them but to draw away the smoka, thus clearing the air (removing the Concealment) for the others to attack cleanly.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

We may be able to outrun (or outfly) these horses, it depends on whether we want to leave them running loose in these caves or not. If we do decide to outrun them then we can detour through areas D6 and D2. I wonder if these horses would try to bring Jhavul back to life or if they would simply stay put and make their lair here. Would definitely keep the lower level beasties (and characters) at bay.
.
PS: We could try talking with/intimidating them? Maybe convince them to flee or be destroyed?


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Yes, but I want every one of those damned infernal genies wiped out! Those bastards kept me prisoner for too long!"

Current HP 153/160.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem takes the opportunity to heal up his wounds here before readying to deal with the nightmare horses.

Cast Cure Critical Wounds on himself. 4d8 + 15 ⇒ (6, 6, 3, 4) + 15 = 34 healed, 102/160 HP.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreen takes a beating from the two efreets but hangs in there. Moving back out of range of the blades he casts a spell designed to put out their fire!

Fly back 5' feet. Cast Quench targeting both efreets. Each one takes 10d6 ⇒ (3, 4, 4, 1, 3, 4, 4, 5, 6, 5) = 39 damage, no save.
.
HP 68/160


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Whoever is lurking here, show yourself else I'll scatter you to the far reaches of Golarion!" Hazreem calls out.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"I think we can return back to the entrance by following the left branch in that lava tunnel." (D5 to D4 and D3) "That demon is still out there though...probably lurking there I'll bet."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem obliges Ohrmiz (and Khedron) here by sending the trapped devil next to the inquisitor. As a free action Hazreem (whirlwind) can eject any carried creatures whenever it wishes depositing them in its space (including Khedron).


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem shrugs off one of the blows and continues to engulf the same two Eriynes!

Red and Purple take 2d6 + 6 ⇒ (1, 6) + 6 = 13 Slam damage unless Reflex DC 23 is made and is caught in the Whirlwind unless a second Reflex save is made.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem assumes a swirling mass of air here and swiftly flies to engulf two of the Eriynes!

Fly to map position and assume Whirlwind: Size Large or smaller creatures takes 2d6 + 6 ⇒ (2, 4) + 6 = 12 Slam damage unless Reflex DC 23 is made and is caught in the Whirlwind unless a second Reflex save is made. Red and Purple are the lucky ones.


1 person marked this as a favorite.
Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem moves over to Ohrmizd and touches him several times with his healing wand...

Wand of CMW: 2d8 + 3 ⇒ (1, 4) + 3 = 8
Wand of CMW: 2d8 + 3 ⇒ (3, 7) + 3 = 13
Wand of CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Wand of CMW: 2d8 + 3 ⇒ (2, 5) + 3 = 10
Wand of CMW: 2d8 + 3 ⇒ (2, 8) + 3 = 13 TotaL: +57 hp for Ohrmizd.

...before focusing upon his own wounds.

Wand of CMW: 2d8 + 3 ⇒ (8, 5) + 3 = 16
Wand of CMW: 2d8 + 3 ⇒ (4, 4) + 3 = 11
Wand of CMW: 2d8 + 3 ⇒ (2, 6) + 3 = 11 +38 hp for Hazreem, 146/160 total.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Reflex save dc23: 1d20 + 10 ⇒ (12) + 10 = 22

Current HP 108/160


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem continues to hammer away at the near impervious metal golem...

Slam: 1d20 + 15 + 1 + 2 ⇒ (17) + 15 + 1 + 2 = 35
damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Slam: 1d20 + 10 + 1 + 2 ⇒ (19) + 10 + 1 + 2 = 32
damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem, after shifting his shape to a larger size, moves to fly in and hammer the golem!

Previous round: Wild shape to Huge Air Elemental.
Move: Fly above the golem (15' reach)
Slam: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26; damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15 Damage is treated as adamantium for DR purposes due to Stoneskin.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Pretty sure WE are not on that list..." Hazreem mutters under his breath.

As the golem charges the group Hazreem flies out of its reach, "Called that one...Anyone know how to damage this thing?"


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"That demon may have fled to a different area, probably to spring an ambush on us." Hazreem warns, "We should be careful. He did mention a lava trap ahead."

I'm guessing the lava trap is in room D9, head over to room D10?


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem grimaces, "Did it actually follow your command or did it simply teleport elsewhere?"

Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6
Foxy Quickpaw wrote:
Yes you are. In a cave under the Brazen Peaks in Katapesh.

OK thanks to the correction.

I am not sure it is wise to fight this demon here but if the rest of you wish to fight it then Hazreem will happily partake of the battle!


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6
Omari the Landless wrote:
Morally, Omari would rather kill it... I certainly don't think we should leave this thing loose on Golarion. What does everyone else think?

A couple of points here: technically we are not on Golarion currently, and second, killing the glabrezu would only banish it to the Abyss...just syain'


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Also FYI we did recover an empty Iron Flask from Jhavul's treasure room, so we could use it to try to trap the glabrezu inside it...


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

(D13) Once the purple worm has done its dirty work Hazreem wastes no time here dismissing the purple worm, knowing it would suffer terribly in the heat of this place.

As the crystal cottage reveals itself Hazreem nods, "This must have been where the sorcerer we fought lives, or lived actually. We should make sure no surprises remain."

Cast Detect Magic on the items in the cottage.
Perception: 1d20 + 23 ⇒ (13) + 23 = 36

(D12) Hazreem is a bit surprised to see the genie (or perhaps a devil?) here. "Nice to meet you Nathan. Care to tell us why you are here first?"


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

@Omari: FYI Hazreem would need to sacrifice his Earthquake spell to summon the purple worm here...PS Seriyle is not here, she plane shifted away.

"Very well Omari..." Hazreem will swap out his Earthquake spell to Summon the Purple Worm.


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Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Well Seriyle can help us out with the wish magicks, and I am sure the other genies would help as well," Hazreem nods in agreement, "I do like to idea of joining such an order as I the people I have known are no longer alive." He wipes a tear from his eye.

"I say we take the corpse with us and then collapse the cavern entrance with an earthquake, just before we leave this accursed place."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6
Omari the Landless wrote:
"I would like to make as sure as I can that Javhul will not return. My ritual will bind his soul to rest eternal, but such magics can be overcome. Do we have any means of destroying his body?"

"I could summon a purple worm or a tyrannosaurus rex to devour the body."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"I can cause an earthquake here," Hazreem replies, "which should be enough to destroy the skull and anything else inside this cavern."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Yeah agreed," Hazreem lays out the carpet and gathers up the chests and art objects here, "This will go a long way towards rebuilding Kelmarane."

Once the party is ready to leave Hazreem wonders, "Maybe we should make sure no one else is hiding in this place. I don't want to see anyone else pick up where Jhavul left off."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Will save DC 20: 1d20 + 18 ⇒ (5) + 18 = 23

"That was a good call there Omari, though why would Jhavul bother with such magicks when he has the real thing to play with?"


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Not sure why that lava is flowing in the wrong direction but it looks like someone doesn't want anyone passing that way..."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

...well sort of rescued lol.

Still the former prisoners to have a way out here...Seriyle is capable of granting a Wish here so one of the NPCs could simply Wish themselves back home.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Seriyle grumbles under her breath, "Lovely...more deserts..." She motions for the former prisoners to gather around, "I can provide water for you all but shelter may be an issue."

Seriyle can (and will) use her Create Water ability here to keep the others alive. As for shelter she will roll her Knowledge Nature here (thanks to Jack-of-all-Trades): Knowledge Nature: 1d20 + 35 ⇒ (1) + 35 = 36


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Seriyle is the one doing the Plane Shift (it is an at will ability). still it looks like they will have a long ways to travel back to Kelmarane. Still if everyone is OK with this then here go the rolls: 5d100 ⇒ (4, 56, 30, 2, 50) = 142; 1d8 ⇒ 2.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Fear not," Seriyle speaks up here, "I can plane shift all of you back to your home now. You just need to link your hands together..."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem pauses again here, again overcome with memories of the past, before responding, "No, not prisoners. We are here to free you and return you home."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem takes the opportunity to heal himself of his wounds here as Ohrmiz moves away here.

Wand of CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11
Wand of CMW: 2d8 + 3 ⇒ (2, 4) + 3 = 9

HP 142/160; DR 10/adamantium, 93 pts left) for 120 min.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Fort save: 1d20 + 13 ⇒ (11) + 13 = 24

Hazreem shrugs off the spell and continues battering the stalker enveloped in his aerial body. "I suggest you surrender now. Jhavul is dead and his plans are dust!"

Stalker takes 1d8 + 6 ⇒ (7) + 6 = 13 Slam damage but can escape if it makes a DC 23 Reflex save

Seriyle hustles forward to join the others (Double Move), noticably slowed by the terrain. "Heshan, I can transport you closer to the battle, should you desire!"


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Seeing his companions arrive to the scene Hazreem continues to maintain his whirlwind, electing to entrap any remaining invisible stalkers and allowing Ohrmizd to concentrate upon the strange woman...

Maintain Whirlwind: Size Large or smaller creatures (Hazreem can catch up to 4 Invisible stalkers in his whirlwind) takes 1d8 + 6 ⇒ (7) + 6 = 13 Slam damage unless Reflex DC 23 is made and is caught in the Whirlwind unless a second Reflex save is made.
Tracker: HP 132/160, DR 10/adamantium, 150 pts left) for 125 min


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem grunts in displeasure here as he discovered more of the invisible foes than he bargained for, but his stoneskin helped protect him here!

Tracker: HP 122/160, DR 10/adamantium, 93 pts left) for 125 min.

Hazreem has the capability to assume a Huge elemental here, looks like his map token wasn't adjusted. Still he can stay Large for now :)


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

According to the Whirlwind SA the Reflex save is calculated by DC 10 + half the monster’s HD (Hazreem has 15 HD so 7 total) + the monster’s Str modifier (3+3=6 str) so actually the Refl save should be 23.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Reflex save: 1d20 + 10 ⇒ (4) + 10 = 14
37 damage -temp hp: 1d8 + 7 ⇒ (1) + 7 = 8 = 28 damage.

Hazreem is in no mood to talk here as he speeds off towards the new foe, intent on treating her to some whirlwind hospitality!

Move: fly to map position.
Standard: Assume Whirlwind form. Size large or smaller takes 2d6 + 6 ⇒ (4, 4) + 6 = 14 Slam damage unless Reflex DC 26 is made and is caught in the Whirlwind unless a second Reflex save is made.
Tracker: HP 132/160, DR 10/adamantium, 150 pts left) for 125 min

Seriyle hears the crackling of lightning and sprints across the lava, ready to assist the druid and his companions!

Double Move.
.
Seriyle Tracker:
HP 194/194 + 1d8+7 temp hp
+1 Mithral chain shirt: AC 30
+1 Wounding Greataxe: +28 to hit/1d12+7 +1 Bleed per hit (2H medium/1H Large) /x3/S
+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
Bardic Performance 26/29 rds.


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem doesn't need any of the gear found on Jhavul.

Hazreem eyes the beating skeletal heart uneasily. "Until we can figure out how to defuse this ritual then I suggest we move on from here."


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

"Perhaps transporting his unconscious form out of this place is the wisest course of action," Seriyle suggests, "I could plane shift us to my home, I am sure Jhavul would LOVE it there!"


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Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Hazreem hovers over the fallen body of the greatest tormentor he had known...the one who had imprisoned him for decades...yet he felt nothing. No rage...no joy, nothing.

"I believe this is...was Jhavul Ohrmizd. I have seen him...in my dreams untold times." Hazreem responds softly, "Make sure he does not return to life. I will see what how far along he has progressed with his ritual." He then moves to investigate the colossal skeleton further...

GM Foxy, is the thrumming heartbeat still happening?


Current form: Human Male Human (Desert) Druid 15 HP 160/160 hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 7/7 |Rod x2 6/6

Seems like a good plan Omari

While Seriyle decides to head off to the landing where the heat was not nearly as unbearable Hazreem decides to assist Khedron here with another protective spell. While doing so he studies the skeletal form further wondering why Javhul was so interested in it...

Seriyle: Move to map position. Switch Bardic Performance to Inspire Courage (26/29 rds.)
Hazreem: Move to map position.
Cast Barkskin on Khedron. +5 natural AC bonus.
Free: Study the Skeletal remains: Knowledge Nature ?: 1d20 + 17 ⇒ (16) + 17 = 33

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