Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Sp Hazz'Aug makes to Fort Saves? 1: Fort Save vs DC 19: 1d20 + 12 ⇒ (8) + 12 = 20 2: Fort Save vs DC 19: 1d20 + 12 ⇒ (16) + 12 = 28 Hazz'Aug casts True Strike. That is a Dragon Blood Spell, so, his AC will raise 1. He swipes at Yellow. Strike 1: 1d20 + 11 ⇒ (18) + 11 = 29 or Strike 2: 1d20 + 11 ⇒ (9) + 11 = 20 Damage: 1d12 + 4 ⇒ (9) + 4 = 13
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug moves between yellow and green and summons an 'Acid Burst' (It is a signature spell for Hazz, so he will fully heighten it. Acid Burst DC 21 heightened to 3rd lvl: 6d6 ⇒ (4, 5, 6, 3, 5, 5) = 28 Reflext for half damage.
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug will target the approaching undead with an Acid Arrow. Acid Arrow: 1d20 + 11 ⇒ (20) + 11 = 31 on a hit: Damage: 3d8 ⇒ (6, 5, 8) = 19 and Persistent damage: 1d6 ⇒ 2
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
While speaking with the team, Hazz'Aug will suggest he use the Spear as part of the ritual (athletics+11) alternatively, he can stand guard in case there is trouble. During our preparations, Hazz'Aug will also drink a potion of healing. potion of healing: 1d8 ⇒ 1
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
"You are a true hero Fin-thir. Can I offer you a drink and a delicious snack prepared by one of my wives?" It is some sort of hard tack cracker, with a strange smell and dubious herbs.
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug focuses his determination to resist the onslaught. Will save 1: 1d20 + 9 ⇒ (18) + 9 = 27 Will save 2: 1d20 + 9 ⇒ (2) + 9 = 11 Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23 "We are not Demons!" Hazz growls
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
[ooc]dang. I never read the results, just saw the order....der...[ooc] Hazz'Aug, not being a terribly tolerant of Ghouls, will launch a Fireball, on his comrades urging into the mess of Ghouls. It looks like if he targets betwixt orange and yellow, he can catch the whole mess of them. Fireball DC 21: 6d6 ⇒ (6, 6, 4, 5, 2, 1) = 24
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug pulls out his rope, secures himself and Quinn together. "Well matey, we know there is something not right about these mists. We are here to make things right if I am not mistaken. Lets go forth. We will either the Barrows, maybe our friends...hopefully both." Hazz grins. So Hazz and Quinn are attached by a rope with some slack and Hazz has the cantrip Light active
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
On the off chance Hazz'Aug can put 2 and 2 together on this mist, he will attempt to recall knowledge with Arcana. Arcana: 1d20 + 12 ⇒ (8) + 12 = 20 He would also like to cast the cantrip Light on the top portion of his Hat. Story wise, those are what he wants to do before proceeding.
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug would like to add Blood Vendetta to his spell repetoire, replacig Web. Hazz'Aug will discern what he can about the mists with detect magic, if anything. "These mists are indeed unnatural, I would suggest we learn what more we can before we risk anything"
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Suddenly realizing this woman's situation is so dire..Hazz'Aug drops his expensive lambswool cloth on on the ground. The horror! Hazz'Aug pulls out a potion of healing from a pouch and summoning before him a small black scaley clawed hand (Black Dragon Sorceror) from the air to deliver the potion to the woman and tip the contents ever so gently into her mouth. "Good woman, this healing liquid will give you back your strength, if you trust us enough, drink" Hazz'Aug smiles, showing his beautiful gleeming teeth.
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
"These good folk are going to assist you down. Do not be afraid" Hazz'Aug readies to cast Web in order to catch the woman in the off chance his associates cannot assist the woman down from the cliff
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug calls out to the woman as he moves a bit closer. "Who are you madame? What business did you have with those, dreadful creatures? Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18 While talking Hazz'Aug non-chalantly pulls our a cloth and starts wiping any muck or dust off of his half plate armor.
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
"You should have fled my prey, you were warned." Hazz'Aug steps up, and targets the rear area of the group of Demonics so as not to hamper Hazz's friend Ukh or the cornered woman with Fireball. Hazz's DC is 21. Would the Fey still be affected by Frighhtened for her save? Fireball DC 21: 6d6 ⇒ (4, 3, 2, 6, 1, 6) = 22
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hazz'Aug announces himself in a loud authoritarian voice. "Ahoy friends. What is this business about? It looks to me, you need flee now, or else" Hazz'Aug is trying to intimidate this intimidating Fey creature into fleeing, using intimidate intimidating glare Intimidate: 1d20 + 13 ⇒ (9) + 13 = 22
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Turning to view Dolok as he speaks, Hazz'Aug will ask with an air of dignity in his voice. "Ah, wonderful. You really do actually want us to go exploring.....You never know with these missions for the Pathfinders. Map this, save so and so, dive into the ocean. They send us on some of the most unbelievable journeys. But tell me, Dolok if you will, these Barrows you speak of. What do you mean by corruption? My limited experience is such that Demonic corruption does not always cooperate when being cleansed." Hazz'Aug fixes his countenance on Dolok.
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
"Greetings Nelket, indeed you have surmized us correctly. I am Hazz'Aug a Sorcerer by my glorious birthright. As to my other companions, I will allow them the oppurtunity to introduce themselves...(Hazz'Aug nods to Dolok Darkfur...). You may already have guessed ourpurposes. The Pathfinder Society has tasked us with exploring sites abandoned due worlwounds opening. Pre tell, are there troublesome locales you could recommend or are in need of us exploring? We are all champions of setting what is right and good back to order." Hazz'Aug bows slightly doing his best to present dignity and respect. Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
Male Half Orc Sorceror 5 / HP 51/56, Perc +7, AC 22/23, Fort +12 Ref +7 Will +9 / Active conditions: Low-light vision, Orc Ferocity
Hello! Hazz'aug reportng in. Player Name: Simpatikool
Raphael de Leon has not participated in any online campaigns. |
