M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
*pong* "Hello Faux. A sharp mind seems to be in a loop, and the gods have not seemed to intervene as of yet. I shall send a prayer to the powers that be to help the poor soul." Translation: I'll see the DM tonight and see if he can't GMPC so we can move forward.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Fire Blast: 1d20 + 5 ⇒ (18) + 5 = 23 vs touch for: 1d6 + 1 ⇒ (4) + 1 = 5
Hazé blasts at the remaining raider outside then moves towards the doorway to peer inside.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Round 7 Hazé lets loose another blast of fire at the most open enemy in sight. Raider 1 Fire Blast: 1d20 + 5 ⇒ (13) + 5 = 18 vs touch for: 1d6 + 1 ⇒ (1) + 1 = 2
"Miss Crossbow, our allies inside could likely use our aid in sending these bandits to the halls of their ancestors. If we might hurry and dispatch these and aid the youth, perhaps we might save some suffering from both sides of this clash."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé lets loos another blast at one of the "flankers", and moves backwards to help see inside the door. Fire Blast at Raider 1: 1d20 + 5 ⇒ (4) + 5 = 9 vs touch for: 1d6 + 1 ⇒ (1) + 1 = 2
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé stops for a moment, his eyes stopping on the frozen dead. This must be the person responsible for the fight at the wagon. "Disgraceful. Let the dead rest in peace!" he shouts, his voice almost a shout. He targets the closest of skeletons. Fire Blast, Cover: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 vs touch for: 1d6 + 1 ⇒ (6) + 1 = 7
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
"Are you a soldier of Cheliax, Vaethic?" Hazé asks as he looses another blast of fire at the closest bandit. Fire Blast, in melee: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 vs touch for: 1d6 + 1 ⇒ (2) + 1 = 3
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Round 3, Initiative 13 Hazé targets the raider closest to Zypher and lets loose a bolt of fire. Fire Blast, Combat (Raider 2): 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 vs touch for: 1d6 + 1 ⇒ (4) + 1 = 5
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé moves across the snow to get a better lineup on his next flaming blast. Fire Blast, melee combatant: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 vs touch for: 1d6 + 1 ⇒ (3) + 1 = 4
"You have the Lady? You're not winter folk." Hazé announces.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé takes a glancing blow from the bandit's sword. Stepping back, a glow appears in his hand. "If you've taken refuge in this place for refuge against the cold, I can help." Provoking as he moves away.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
"Either the owner is tending a fire against the surprising cold and may be able to tell us about our quarry, or the quarry is inside." Hazé moves towards the building. If he is unimpeded, he will listen at the closed doorway for signs from inside. Perception if not stopped: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé continues trudging across the river behind the armored knight. He turns back and raises his voice to be heard without quite yelling. "The damsel remains in distress."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
The elf looks upon the body of Dansby. "Who waits for you, soldier? Your brothers at arms? Your friends of service past?" In the cold, but not alone. Hazé follows the knight across the stream.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Survival: 1d20 + 4 ⇒ (8) + 4 = 12 fail A small ball of fire appears in the hand of the elf, and dances back and forth between his hands. Eyeing the snowman, the flame builds in pressure, and then he hurls it at the sign leaning against the snowman. To catch a sign on fire: 1d20 + 5 ⇒ (11) + 5 = 16 vs touch for : 1d6 + 1 ⇒ (5) + 1 = 6
If the snowman doesn't react, then using his fire-sculpting ability, Hazé will spread the flames over the snowman. "Do not concern yourself with standing watch over this frozen path, waiting for the sun in fear. A long melt that looms overhead, instead you are saved by a quick sear." Hazé watches the melting snowman intently.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Vaethic wrote: "ક્યાં છે? તે વૃક્ષો નો સમાવેશ થાય છે? કદાચ અન્ય મરણાસન્ન?" Hazé's eyebrows arches as he meets Vaethic's eyes. "તમે જૂના જીભ બોલે છે. મને યુવા કહો, તમે માટે રાહ જોઈ કોઈને છે? તેઓ રાહ જુઓ અને તમારા આગમન માટે જુઓ નથી?" Sylvan:
You speak the old tongue. Tell me youth, do you have anyone waiting for you? Do they not wait and watch for your arrival? "Which way are we heading?"
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé comes to and an eye opens from a face half-pressed into snow. It moves slowly, scanning darkness before he can make out the shapes of the trees against a cloudy sky. Grunting, he can barely make his arms lift his torso from the furrow created by his body. Attempting to survey the scene through his impaired vision, he manages to bring his knees under him, and comes to a wobbly stand. He fixes his gaze on the dead fey as he stands there, waiting for the world to stabilize and come into focus. Having passed through the veil of mortality, may your souls find themselves larger than their corporeal forms. He scans the party's demeanor and the path that leads off into the forest, towards the woman they were hired to rescue. ... and prepare the banquet halls of your god. I suspect your friends will be in attendance. "A sign..." he manages to croak out as his voice returns to him. He turns his head upright to look upon the sun. Though he is defended against the cold, Hazé shivers as the darkness is replaced by the light of day and he can see normally once more. "તેમણે હજુ પણ જુએ"
Sylvan:
"She still watches." "Are any of you injured? If we do not wish our charge to fly beyond our reach, we should continue on."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé's body lays in the snowy path, hiding between the horses. Dreams?:
"You've changed." says the elven woman with hair like the sun. A glowing hand outstretching to caress his jawline. "The world has darkened around me, Velera. Am I dead? Am I finally home?" The woman pauses with a glare, "No... but I wait for you in the halls of Naderi. When you're ready." "I'm ready now." The glare continues as she stands and begins to fade into black, "No... no you're not." "Don't go..." he mutters as the world around him once again goes dark, cold, and wet.
The body shifts uncomfortably in the snow, muttering in his sleep. "Don't go..."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Will Save vs Color Spray DC 12: 1d20 ⇒ 6 Nap time! Hazé, having moved to get his mount and leave the stag be, crumbles to the ground as he gets nailed by the small blue being's spell.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé heads towards the pathway leading off in the direction the stag indicated. He pauses when he doesn't hear the sound of the party behind him and turns to observe the youthful half-elf scanning the area. He waits patiently, letting the half-elf's keen mind do as it will unhindered.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
"Can a creature of the forest have a purpose, Lady Sasaki? It is just a thing that does whatever a thing in the forest does. Regardless of it's ability to speak, it is still just a forest creature." Hazé points in the direction of the path. "Time does not stand still for our charge."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
If Hazé is surprised by a talking stag, his demeanor does not show it. "These men and woman hunt them. Not for sport or food, but to rescue a poached human they have taken." "If you tell us more of them, or where they went, then we shall go to thaw their frozen souls, and perhaps this pretty snow will disappear and bring back the forest's summer green." Diplomacy: 1d20 ⇒ 16 Damn, ninja'd by Gabe! :)
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
"Snow falls from the chill hearts of cold beings, beautiful and unnatural. We hope to warm their hearts, or allow them to feel the warm embrace of their gods." Hazé looks past the stag. "Have you seen a woman being carried off by cold creatures?"
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
While the party examines the area for further clues, Hazé takes the time to stow his leather armor away and put on the chain shirt, and secures the dagger onto his belt. Would those who have seen death run to the ones they care for, or obscure the path to them?
Hazé peers off into the trees in the direction the surviving fey ran. "But I can tell you they now know loss. If they run back to those who took the noblewoman, they will spread their fear. If they are now alone in this world, then the bonds of their friendship will be stronger for their experience." Hazé hums a quiet somber tune to himself as he helps examine the snow for tracks.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé gazes at the forest canopy as Valgor parses the inventory. "Looking up, one can see the sky and the snow in the trees. If we were to never look down, we would never know the troubles that the ground knows, would we?" he asks to no one in particular. "This beauty is not forever." is whispered as he turns his attention to the rest of the party. "If no one objects, I lost my dagger in my travels. And while it may delay my... the chain is would be a boon to you if I wore it."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Round 2, Initiative 20 Sense Motive: 1d20 + 0 ⇒ (2) + 0 = 2
Hazé sighs as he continues in sylvan: "તમે તમારા પૂર્વજોની પ્રેમ શોધી શકો છો."
Sylvan Translation:
"May you find the love of your ancestors." Hazé lets loose another blast of fire at the one he wounded previously. Fire Blast: 1d20 + 5 ⇒ (9) + 5 = 14 vs touch for for : 1d6 + 1 ⇒ (2) + 1 = 3
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Round 2, Initiative 20 Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4
Hazé sighs as he continues in sylvan: "તમે તમારા પૂર્વજોની પ્રેમ શોધી શકો છો."
Sylvan Translation:
"May you find the love of your ancestors." Hazé lets loose another blast of fire at the one he wounded previously. Fire Blast: 1d20 + 5 ⇒ (4) + 5 = 9 vs touch for for : 1d6 + 1 ⇒ (4) + 1 = 5
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Round 1, Initiative 20 Hazé takes a step between the horses, noticing the tiny things stepping from the bushes. "Is the woman amongst them?" Hazé asks the party. Changing tongues, he speaks to the little creatures in Sylvan. "Why do you attack? These ones are not ready to depart their mortal coil. If you wish, we will free your souls from your tiny bodies, so that they may roam larger than they did in life." A flame appears to illuminates the warning. He readies an attack at the nearest figure should they advanced aggressively.
PreEmptive Readied Attack if Necessary: Fire Blast: 1d20 + 5 ⇒ (14) + 5 = 19 vs touch for for : 1d6 + 1 ⇒ (1) + 1 = 2 Reflex DC 13 or catch on fire for 1d6 each round until extinguished
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé scans the area, curious as to why forest creatures would want to attack anyone to begin with. Perception: 1d20 + 4 ⇒ (18) + 4 = 22 "What profession did you claim to serve again, Valgor?" Hazé asks as the party searches for clues. "What path in life directs one to be adept at that particular skillset?"
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Uninterested in the goods within the cart, Hazé grabs the reins to his rented mount and follows the party south. He offers a nod to Valgor as the half-orc joins the search. If there are more of these undead things, we will help them find their final rest.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
"Grandfather Biros took us out camping once." Hazé offers to no one in particular as he looks at the ground. Perception: 1d20 + 4 ⇒ (4) + 4 = 8
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé's thoughts turn inwards as Vaethic begins to speak of his tales. Are there not better things to seek in life? The laughter of friends, the touch of a wife, or the savory flavor of roast at a family dinner? He chimes in once everyone else has finished introducing themselves. What joy is there in destroying the already deceased? says the expressionless elf.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé turns to face the newcomer spouting his story. Judging him not an immediate threat he once again sends forward a gout of flame toward the zombie. Fire Blast: 1d20 + 5 ⇒ (1) + 5 = 6 vs touch for for : 1d6 + 1 ⇒ (1) + 1 = 2
Seriously? Stand still. Let us help you go to your final rest.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
I can't see the zombies on the map. Hazé takes a step back and watches the knight-errant's sword cut down the undead thing. A flick of his wrist sends forward a small ball of flame towards the second of the undead. Fire Blast: 1d20 + 5 ⇒ (4) + 5 = 9 vs touch for for : 1d6 + 1 ⇒ (1) + 1 = 2
Dice hate!
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé surveys the scene before him. His face doesn't change, a mask to cover the dread memory surging across his thoughts. He looks about and wonders. So much death. Do they have family? Will they be mourned? Are their spirits at peace, greeting their loved ones now? He moves over as if to stoop over a body and stops at the sound. "Is there a survivor here?" a flat voice asks, directed towards the carriage.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé ambles down the street, lost in thought. Velera, perhaps I will join you sooner than I thought. I know you will watch over me as I help these strangers for their cause, and I know you will want our success. But should we not be victorious I will not weep in the cold of an unknown forest, but soon come to your warm embrace. He looks over at his metal companion as he walks. This one is strange. They are all strange. Good, I believe, and noble purposed. More driven for success than I. Should I feel ashamed that I lack their wherewithal? He pays for the horse, offering five gold to the renter for a decent selection, and rides back to the party.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Vaethic wrote: "The professional description's use of alliteration is intentional. When one is trying to evoke a sense of wonder and awe it is best to create a memorable and distinct phrase wherein a customer will recognize and imprint that phrase upon the bearer. Alliteration is a rather banal but effective method to achieve such results. The name of my horse, however, is simply following the naming conventions set forth by the Dortrot Ranch Studbook,..." "Uh huh" Hazé's eyes begin to look away from Vaethic and watching the path they tread on. Vaethic wrote: "... which was founded and recognized as the primary horsebreeder of Lastwall's military, and thereby the standard by which any horsebreeder of merit follows. The studbook, authored in 3877 Absalom Reckoning, suggests that the name of the foal should be the combination of the mare and the stud..." "Really?" he asks as he studies a bird in the sky. Vaethic wrote: "...Typically the incorporation of a pun or a sense of humor is used when the newborn foal isn't bound for service in the military. In the case of Light's Light Laughter the stud was Grace of Light and the mare was Laughing Spirit. But I've waxed philosophical long enough... come now, let us be off.'" He comes to his senses as the sound of silence finally registers on him, "Ah. Yes. Horses needed."
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
"More alliteration?" Hazé asks the youth, expressionless. He turns his attention to the room gathering in general, his eyes glancing over the bag of gold as if it were just some other object in the room. "I will need a horse, or to ride upon another's. I can afford to rent my own if necessary." He thinks shortly to himself, and then steps out to make arrangements for a mount.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé nods to himself as the ulfen speaks. Has Fate finally decided to favor me? A chance to travel and realize the life of the storied heroes? Stories I could not stop reading as a child? "Yes, what type of monsters have your charge?" Hazé asks, curiosity matching that of Vaethic and Mayumi.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Along the way, an observation strikes Hazé. I"s your alliteration intentional, Vaethic? Once, when I was a young wisp of an elf, my mother berated me for making light of a spectacle wearing friend by calling him four-eyes. Have you intentionally donned a title by which you can be known as five Is?" Hazé listens to Ionnia story. "A damsel in distress? How does that strike you, Sir Faux?"
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
Hazé brushes some of the soup spray from his cloak unceremoniously, "I came by river, I find myself without a mount." Swept up by the day's conflux of strangers, he follows the knight out. Let's see if this mystery woman will sate my needs.
M HP: 14/17 | Initiative +6 | AC 17 | FF 13 | Touch 14 | CMB 15 | Fort +6 | Ref +7 | Will +0 | Perception +4 | Elf Pyrokineticist 2
A single eyebrow raises on itself on Hazé's countenance as the knight gets close to the youth. Too close. A knight should know etiquette, shouldn't they. No noble person would allow such proximity in public. The raised eyebrow lasts only moments before Hazé's faces again take on on a placid demeanor. "How old are you Chelaxian?" Hazé asks the youth. "How did you come by your matter of great importance?"
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