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Thanks for the advice everyone. I've decided to run Crypt of the Everflame, and have already had one session. The problem I have at the moment is that I have a 5 person party and the adventure is designed for 4.

What changes would you make to cater for this number of players? (as I want them to gain enough experience each for level 3 by the end of the module as intended for 4 players)

Should I up the role playing awards of CR 1, 400 to 500 to give everyone 100xp?

Should I be adding an extra monster into combat encounters? (I'm new and don't want to TPK)

Any further advice is much appreciated,
Hawk


Thanks for the replies so far, very helpful. Since I'm only learning the rules as a GM as well as the players, I think it might be safer to run an adventure path that doesn't need much converting, for example if I ran runelords I would have to spend extra time calculating CMB/CMD/XP rewards on the fly, as well as any teething problems as a new GM. I'm in two minds about runelords, many people seem to recommend it, but I'm unsure of my abilities on the conversion side (I don't want to spam the forums too much for conversion help :p).

Good point about CoT, the random elements might be harder to handle in a city environment. Has anyone played Serpent's Skull? Would it work well for new players?


I need some advice on which adventure path would be best for a group of new players and GM (made a small thread on some rules discussion but I thought I'd discuss the adventure paths here in more detail).

I've done some searching around however I can't find any real concise answers, especially regarding the new path; Serpent's Skull. I do however apologise if this has been covered many times before! I was originally thinking Rise of the Rune Lords, however I have since learned it was not written specifically for Pathfinder, I have heard good things about Kingmaker also (but would that be too complex for newbies?).

I'd love to hear your opinions, they all seem great! Which would be the best introduction to Pathfinder?

Appreciate the help,
Hawk


Thanks for the clarification.

There's a lot of keep track of! So basically the dmg(s) refers to (for 1 handed weapons) a tiny sized weapon, or in other words the native 1 handed sized weapon for small creatures.


Hi all,

Me and a few friends have decided to get a pathfinder game running, and I've been nominated to GM. I've made this thread to get some ideas on what I should run first, and discuss any questions I have about the rules (as I am currently reading through the rulebook, it's huge, I'll have more questions I'm sure).

Would Rise of the Rune Lords be a good start for a group of completely new players (and GM)? I'm lucky enough to have a group that accepts we will probably make some mistakes during the learning process, so that shouldn't be a problem.

I also have a question about weapon sizes and damage: for example a halfling would use the dmg(s) column (on the weapon table) for rolling damage whilst a human would use dmg(m)? And do those sizes related to the actual 'weapon size' if at all (halfling wielding a medium weapon as a 2 handed for instance)?

Any advice/insights are much appreciated, I have a lot to learn.