| Haunted_Leg |
Thank you. I figured it might be one of those DM discretion areas.
I personally am of the opinion that rogues should be able to use perception to determine range/radius and trigger with perception. But have had others rule that knowing that would require spellcraft (DC of the trap, so 25 + spell level).
I also have had some rule that magical traps cannot be bypassed by a rogue without either high spellcraft or dispel magic because the rogue doesn't know magic so doesn't know how to interact with the trap.
I know it specifies with mechanical traps that if you beat the DC by 5 or more your know aspects of what the trap does, but I wasn't sure if there was an equivalent for magical traps.
Just looking to see if there had been anything I had missed in the rules.