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I was wondering if there are any rules for rogues regarding magical traps. Rogues are specifically noted as being able to disable magical traps with the trapfinding class feature. My questions are as follows and assumes a rogue with no magical skills, only skills with traps.

1) Can a rogue identify runes or other magical traces as being part of a trap? If so, what kind of skill roll would this be?

2) Are rogues able to determine anything about magical traps? Such as the trigger mechanism or range/radius of the effect? If so, what kind of skill roll would this be?

3) Can rogues determine what spell is on a magical trap? Either vaguely like "a blast effect" or "summons something" or specific like the exact spell. What kind of skill roll would this be?

Thank you for any and all help!