Tef-Naju

Harsk Ironback's page

386 posts. Alias of PirateDevon.


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HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Hmm I lost a post somewhere. Regardless it makes sense to end this given the situation. Look forward to seeing folks elsewhere.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk moves next to Nalina then unleashes an earth blast at his closes target...Monk Orange

blast!: 1d20 + 9 ⇒ (6) + 9 = 15
Damage?: 4d6 + 9 ⇒ (1, 6, 2, 2) + 9 = 20


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

REALLY sorry, work got insane busy at work and its totally screwed up my week.

HArsk simply rushes behind to keep up, being slower than the others.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I assume I am still holding until Drake does something...dramatic :p


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk will also hold, per Drake's request.

If it speeds things up, If Harsk gets an instruction he will prbably follow it without question, his nature is slow so he isn't reactionary.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk continues to plod along towards Drake and Nalina


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk elects to scrabble further into the warehouse to see if any other foes or fires are out of sight, with an aim of circling to join Nalina in the next few seconds...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Im fine with you to choose Jelani

HArsk will follow suit and work to smother the fire.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

GM, would my blast work to smoother flame too? I'm a bit mixed on the bottom myself...

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Acrobatics: 1d20 + 17 ⇒ (19) + 17 = 36

Harks takes a standing leap and rolls into the building. One there he targets the runner (Orange) with another ball of earth and glass.

Kinetic Blast: 1d20 + 9 ⇒ (3) + 9 = 12
Damage?: 4d6 + 9 ⇒ (4, 6, 1, 2) + 9 = 22 Somehow I doubt it.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk motions with one his hands and brings forth a large ball of earthen brik-a-brak and throws it at one of the flailing survivors of Annurian's attack...

Attuned Kinetic: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 4d6 + 9 ⇒ (6, 5, 4, 1) + 9 = 25

Satisfied with the effect, HArsk move to follow after Nalina...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Enjoy your travels.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Sorry, can you tell me does the combination of Drake and Annurian take anyone out? I am trying to figure out if I should mop up or play interference for Nalina to get her a better shot?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

As powers are activated and chaos erupts Harsk, ever stony, waits for a moment...

I want to hold my action to see how the actions so far unfold on my potential targets. Is Annurian's attack going to stand?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

3 it is. Onward!


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Iam up to post but I want to check in with Jelani first who had mentioned that if we lost another player he would shut this down so...want to see what he says.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

At notion of the glass Harsk merely nods, Drake was right, that the geokineticist was usually beyond such minor hurts anymore. Otherwise the oread looks to Annurian to make sure they are in sync with their role.

Joined in on Roll 20, let me know if there are any issues there.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

apologies but I'm not near a terminal this weekend. I'll get roll 20 setup tomorrow

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk will quaff his potions having been front and center for most of the explosions. HEAL!: 2d8 + 3 ⇒ (7, 3) + 3 = 13 Feeling better for having done so, the geokineticist nods, ready to move on.

75/83 HP


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Ref 1: 1d20 + 10 ⇒ (7) + 10 = 17
Ref 2: 1d20 + 10 ⇒ (9) + 10 = 19

21 total. 62/83 HP

Harsk grunts from the myraid blasts nodding slowly at Drake, Fine by me.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Shoulder no blame Nalina, we act in the best interest of the realm. The cult is the only guilty party here.

At the arrival of yet another note, this time at their temprorary quarters, Harsk moves to read what new missive might be shared with the group.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

YEah I have been trying to move it along but failing the sense rolls and not having a good ability to read the table makes it hard.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Can you tell us at least, where you left the objects? Who you were negotiating with? Perhaps there was a witness...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Sense Motive?: 1d20 + 5 ⇒ (4) + 5 = 9 Boo.

The weapon was discarded along with some rather heinous evidence of foul deeds. CAn you tells us more about the theft?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I'm guessing in the name of expediency I can have the weapon as Drake had it before but w sent him to wait out back?

Harsk will produce the weapon (all be it reluctantly) in response to Annurian's comment, Indeed. The weapon was found near evidence of a crime we were investigating. Upon tracking its origin we were told you were the owner...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Apologies for the delay, I got hit by some wicked cold thing this weekend. Just recovering...

Harsk bows again and then follows the man into his house, We understand it can be a pain to deal with such issues but we are grateful for your courtesy.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk bows, My companions and eye are part of an official investigation into a murder that has drawn the attention of Lord Raheem. May you spare some time to speak with us?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk considers the situation his gravely voice rumbling as he thinks out loud, He most likely already knows who is investigating him. Information seems easy to get if you are of the right caste or place. I think it is prudent to send Drake to wait. Let us see if he races from his home. If he is unresponsive or we detect some falsehood then we can determine our next step?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk files away the information and offers another statement of gratitude. Once away from the merchant Harks looks to the others, TO this Lankesh then?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk will ask the maker if the blade's need for repair was consistent with normal "use".I am trying to determine if basically he was surprised that it needed to be sharpened either because he didn't think it would be used that often of if it was used "a lot".


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Survival: 1d20 + 4 ⇒ (20) + 4 = 24 Well I literally did as well as I could...

Harsk eyes narrow at the weapon, A falchion. I think I see a maker's mark. If you clean it off we might be able to tell who made it. Perhaps then another lead to follow...

Harsk bends down and looks at the area much closer, Clawed footprints. I can't tell from where very easily but something or someone was here recently.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk thanks the wizard and Lord Raheem and departs with the others....


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Hmm yeah I guess back to Raheem.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I vote pravezak

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Harsk enters with a lingering eye but finds himself distracted by the conversation, No one should pay such a heavy price for denouncing evil.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk, not particularly skilled in diplomacy being a child of dwarves after all, stands by to see if the others can convince the woman to give them access...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk bows in thanks to Mahindra, I agree with Drake, this crime will hopefully provide us with clues.

Seconded. GM is the fact that we are looking in to this widely known within the political sturucture? I guess I am wondering if we show up to a crime scene if the guards will give us issue or know we are allowed to be there...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I vote for Mahindra. IF it is the case that they might need to recruit higher caste members then maybe a rumour has reached him that might indicate the oddities or absences of someone more notable?


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13
Dra'Kuran "Drake the Streetrat" wrote:
I suspect we're not going to pull off any fancy deceptions. None of us are dedicated face characters. I expect that if we bull through, we'll eventually find some clues. Or somebody will attack us.

Let them come.

I agree "bull in a china shop" might be our team motto.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk follows wordlessly, content to let the others drive the dialog for now.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk shakes his head indicating that he can think of no more questions below the Lord departs.

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

I personally have to admit that I find the image of a hobgoblin wincing to himself every time Nalina walks around to be sort of funny...

It is a little odd, without passive checks the system stats sort of lie. Nalina's only bad at sneaking when she tries and fails. A very lucky person could always be quiet but never trained? (I mean that is not how stats work I realize, over time the ranks, etc make a big difference). But in theory Nalina could always be light as a butterfly until its time to sneak and then always run into a wind chime or finds the one squeaky floorboard. The system doesn't really say WHY someone is good or bad, only that they are.

I now also wonder how often a monastery might mirror a frat with pranks like ninja stalking and throwing elemental objects at the newcomers to make them dodge them, etc...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk offers a gesture of respect supporint Nalina's offer of support. The oread otherwise is quiet waiting to hear what Raheem thinks of Nalina's questions...


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Harsk bows in response, "I dare speak for us all when I say we are honored to be of service. " Harsk nods to the others and then moves to sit...

Harsk is a bit on the formal side, apologies if it is an issue.

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Long ago Harsk had purchased the bag that held more than it seemed it could. It was a convenient thing in times like this for he kept most of his possessions in it by habit. Extracting his armor and the mithril knuckles he kept just in case circumstances required a weapon, Harsk is soon ready and waiting...and watching the subtle movements of Drake as he sits quietly.

-Posted with Wayfinder


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Kn Local: 1d20 + 3 ⇒ (8) + 3 = 11 Kno Religion: 1d20 + 3 ⇒ (5) + 3 = 8

Tall and lean Harsk could be mistaken for a particularly dark human of Garundi ethnicity until closer examination reveals that his skin is, in fact, carrying a sheen of onyx. While he often changes what he wears (relatively speaking as a longer lived race the oread changes styles roughly once a decade) Harsk has, in recent years, settled into tighter fitting fabrics with metallic sheen that compliment his armor and devotion to the study of earth and metal.

Hark's voice is deep but he does not speak loudly, Born an outsider, I know little about the politics here. But if this cult is as unstable a force as described, then yes I will work to end this threat.


HP 83/83 | Nonlethal 0 | Burn 0/7 | AC 20/T 15/FF 18 | DR 4/Adamantine |Fort +12, Ref +10, Will +6 | Init +2, Perception +13

Ready to go...I think.

Harsk is not particularly secretive so if we have been together for a long time most of his story is probably pretty well known...if not all of it.


I think Harsk is ready for final submission.

As a follow up to ABP and attunement, when choosing blast is it the blast ability that is attuned or only a specific one. (I am wondering if I should add the enhancement to the states of only my earth blast or both my earth and metal blast)


Adroushan wrote:
True but energy has to contend with SR and resistances.

Ah yes okay. Something was niggling in my mind about the trade off. Thanks for the reminder.


DM - Would you consider conductive weapons to only work with "energy" blasts or would it theoretically work with all blast types? "Energy" is used in the ability description in a way that doesn't seem to be necessarily referring to the physical/energy rules distinction that is brought up in the class power description.

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