Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Once he hears the suggestion of the egg in Worcestershire sauce, he rushes to the rail, and heaves up his excesses from the night before. "Right. Bed. Talk later. Ow. " and he stumbles back to his bunk in hope of oblivion.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Harry, being properly plotzed and never overloaded with wisdom accedes to the girls offer and allows himself to be led upstairs. Somehow I expect to wake up in the morning in a bathtub full of ice cubes missing a kidney.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Harry is just going to head back to his cabin to avoid the drama. We're just dead men walking anyway. No use getting worked up over small crap. he thinks to himself.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Harry has found a rope, looped it around his waist and is ready to jump in when Paul surfaces. Seeing him "So we're done? I don't have to be bait?"
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 As I have always seen it, if you have to roll to hit, and you crit and confirm, you get to double the effect, be it damage, ability damage, or even level drain.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Harry is going to find a rope to tie to himself and lash to the main mast. Then he will consider going in the water since chainmail will make you into an anchor.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Splendid, you go in then. I can't chance shape into something useful. I can jump in wearing armor that pretty much guarantees I can't swim, or try naked. Also, I can either use a weapon that I summon which will suck underwater, or ranged weapon that holds all my feats which will suck underwater. Not to mention it is completely dark, so I can't see a target. Yeah, either potentially useful if something happens on deck, or dragon bait in the water. I choose the former.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 "OK, I appreciate the spell and all, but I'm staying on deck. I'll shoot it if I see it. This armor is like an anchor, and I don't swim that well. "
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Harry feels him mind lurch again, and suddenly he understand conversation once more. "Ok, what the hell is going on here? Something must be attacking the ship. Where is it? Underwater I'd guess. I don't think I'm much use underwater. "
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 reflex save: 1d20 + 5 ⇒ (18) + 5 = 23 2d4 ⇒ (2, 3) = 5 Finally recovering from being knocked loopy by some odd effect, he rushes up to the deck. draconic: "What the hells is going on up here?"
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 "That seems like an insane amount of gold for such a thing. Granted I don't know the local economy, but I don't recall paying 10 gold pieces for a beer. "
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Leveled up Harry. He looks a bit different now since I actually have him correct because I have the gestalt option for Hero Lab in use which means I don't screw things up doing it by hand. Picked up weapons specialization longbow and weapon training bows. That's about as exciting as it gets for fighters. I'm also ready to move along. Our goal in getting on the ship was to get a low profile so we could get to our destination with minimal danger.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Don't suppose Harry is all that averse to it. They are all compliant with a pretty unpleasant regime, and Harry's not good aligned anyway.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 Start the fire after dark, and make sure it is going inside a pit, or make a wall around it to conceal the light. Harry will try to do some hunting.
Human HP 54/54
stats: AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6 skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4 "Yeah, let's get moving. I don't like being around any place with one of those churches. And there's no way I'm singing 'We're off to see the wizard' so don't ask. "
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