Paracount Julistar

Harry Hudson's page

365 posts. Alias of drbuzzard.


Full Name

Harry Hudson

Race

Human HP 54/54

stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6

Classes/Levels

skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

About Harry Hudson

Harry Hudson
Human expert 5/fighter 5/gestalt 5/Champion 1
N Medium humanoid (human)
Init +6; Senses Perception +9
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 54 (5d10+20)
Fort +7, Ref +5, Will +4 (+1 vs. fear)
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 warhammer +8 (1d8+3/×3)
Ranged mwk composite longbow +9/+9 (1d8+12/×3)
Special Attacks mythic power (5/day, surge +1d6), weapon training (bows +1)
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 16, Int 14, Wis 11, Cha 8
Base Atk +5; CMB +7; CMD 21
Feats Deadly Aim[M], Exotic Weapon Proficiency (firearms)[UC], Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits reactionary, seeker
Skills Acrobatics +6 (+2 to jump), Appraise +6, Climb +5, Craft (armor) +6 (+7 when making magic items), Craft (blacksmith) +4 (+5 when making magic items), Craft (bows) +7 (+8 when making magic items), Craft (calligraphy) +0 (+1 when making magic items), Craft (firearms) +4 (+5 when making magic items), Craft (leather) +4 (+5 when making magic items), Craft (weapons) +4 (+5 when making magic items), Handle Animal +3, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +10, Knowledge (planes) +6, Knowledge (religion) +6, Perception +9, Ride +4, Stealth +4, Survival +8, Swim +6
Languages Common
SQ armor training 1
Other Gear fire-forged steel chainmail, mwk full plate, +1 warhammer, mwk composite longbow (+2 Str), 150 gp
--------------------
Special Abilities
--------------------
Distant Barrage (Ex) As a swift action, use 1 power for ranged att (+1 bonus, ignore cover/conceal & bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mythic Craft (Ex) Double progress with Craft checks. Add tier to skill when making magic items.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows