Happydead's page

3 posts. Alias of Freshmeat.


RSS


Ok, so given the following paragraph:

They gain a bite attack that deals damage based on the zombie’s size, and the grab special attack, usable against opponents of the zombie’s own size or smaller. When an opponent dies, the zombie uses its next turn to feast upon its victim’s brain, making spells that require a complete corpse (such as raise dead) useless. Anyone killed after being bitten by a brain-eating zombie rises as a brain-eating zombie in 2d6 hours unless the corpse is blessed or similar preventative measures are taken.

The way I read this A) the "usable against a creature its size" refers to the grapple not the bite

B)Would by technicality, allow the zombie to raise an undead mount by biting and killing it.

I ask as a character in one of my games is running as a brain eater zombie anti paladin, now I see no immediate harm in him doing this, but am I right? is there some Cuthulu like issue just waiting in the bushel to grab and fish-personize me?


Byrdology wrote:
Make sure your character isn't optimizing the template. If their stats include a dumped con and through the roof cha, then you should smell the velvita...

I've sort of thrown power playing out the window as a ruling. I'm fond of the group I'm playing with as they tend to be more interested in their character as a character than as a power house god with serious conflagrations of rules scrawled char sheets with min maxing or severe optimizing.

Damien_DM wrote:
Incorporeal is the ability that is most problematic and subject to abuse; if you allow it be sure to exclude Strength from build point expenditure as well, and maybe reduce the number of points overall to spend on attributes slightly.

Thats one of the major things I was eyeing off....

One of the players wanted to build a ghost oracle, which I like the flavour of..... but as you say, invisible and silent are EXCESSIVELY good things to start with, sure latter levels they arnt amazing, but early on......

So far I've left it up to them, with me reserving the right to chop and change the templates abilities as they bring them up and ditching the templates feats ability modifiers and skills modifiers, which... is clunky.... at best.

Now, Damien, I like your idea and had thought of trying something of those lines, (though you've simplified it and made it easy for me) BUT I'm a HUGE fan of house rules and creativity and personalization, so I find your a little short, now I realize tyou explained how it could be expanded, but then it seems.... static and linear? It feels less undead than.... sort of spray painted over the top, you know?


I like GMing.

And when I GM I like to let people go wild creatively with new toys (for my group) like running monstrous races only campaigns and the like. My current in the workshop campaign, is "lets be undead" and it sounded like a good idea, it looks like it will be fun, but in the spirit of things people got very creative....

My question is, how powerful are templates, specifically am I going to be giving people ridiculous power if I say, let them apply undead templates to their chars...

Additionally, am I going the wrong way about this, is there a better way to play as undead? This seemed the most straight forward way, but I'm by no means a veteran Gm....