Keeper Myre

Rataji, Magaambyan Enchanter's page

51 posts. Alias of DrParty06.


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HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

I really hope everyone hits with the displacement.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Don't forget the scrolls you have 322.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji retreats to a less vulnerable position before using his arcane bond to cast dispel magic targeting Zey's stoneskin.

Dispel: 1d20 + 7 ⇒ (18) + 7 = 25


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Just give us a moment longer and you'll be dead instead."

Move up and cast ear-piercing scream. I think I'm close enough, but have plenty more movement if I need to be a little closer.

Sonic Damage: 3d6 ⇒ (2, 6, 3) = 11
DC16 Fortitude save for half damage or dazed 1 round.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji's thoughts upon seeing the glittering Zey, Is he trying to get glitter out of his eyes? I think he is. Hahahahahaha.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Blindsense lets you automatically determine which square an invisible creature is in without a perception check. They still gain total concealment against an attack normally. In this case, you spot the square yell out, Rataji uses the glitterdust then everyone attacks the thing they can see.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Ah, but I don't need to see you when everyone can."
Move action to pull out scroll of glitterdust.
"Did he move Gazwyr?"
Target square that Gazwyr can pinpoint with blindsense with casting of glitterdust.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Technically, it could be Gazwyr's turn first if we all delay behind him and nothing about the initiative would be affected.

Rataji casts a spell (telekinetic charge) hurling himself over the trap pointed out by Shohiraj to the far end of the carpet. He then moves toward the corner of the room looking all around with see invisibility as he does so. If he spots Zey, he'll yell directions to Gazwyr and the others.

Path of movement marked with lines/arrows in the slides.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50
Pregen with an Evil Goatee wrote:
Marnarius kicks off so he hovers just a few inches off the ground, then uses the power of the magical flight granted by Rataji's spell to move into the room.

It's a surprise round, so you can't both move and attack.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Shohiraj and Marnarius got fly before we left the tapestry room. If possible before we get to the final hallway, I'll cast the communal resist energy (acid, cold, fire) 10 on everyone.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"May you help the Serpent Rise."
Something, something, spoilers, grumble, grumble.

Disguise: 1d20 + 2 + 10 ⇒ (19) + 2 + 10 = 31


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

If you're interested, go for it. Will use the fly scroll on Joliryn if so.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"I have been given a mission that I cannot leave behind."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Indeed we will neutralize him. We best be making preparations for that. How long will it take us to get to our destination Shohiraj?" Rataji asks as he starts pulling a small ream of scrolls from his pack.

If the answer is less than 30 min., will cast fly from the scrolls on Shohiraj and Marnarius. If also less than 10 min., will cast communal resist energy (acid, cold, and fire) on self and 4 others. All of this will wait until right before we go.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji nods to Shohiraj, "I am the leader here, and you are those who gave your word that you would follow. Yet, you have your reservations now. Do I find myself among cowards unwilling to put up a fight? Or are you brave warriors here to seek vengeance for what these Pathfinders...", he gestures rudely at the corpses, "have done to us, to you. They've destroyed our homes, murdered our friends, and stolen our property, all to keep it in their vaults. Vaults that are in this very building. Where I found this...", he brandishes his new staff with a flourish, "and Marnarius his lost flail. The contents of these vaults can be yours. The guards of these vaults can be yours to do with what you wish. Do not be cowards. Make the Pathfinders pay for what they have done. Give them a taste of their cruelty." He pauses for a moment before finishing, "Do we have a deal?
Bluff: 1d20 + 15 ⇒ (18) + 15 = 33


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji mumbles, "Gods be damned.", before continuing in a normal voice, "Bring them through. There's plenty of reasons they should be happy to help."

You'll have an army waiting to back you up.. I wasn't supposed to have to convince them. Fine. This is what I do. I lead. I advance.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Made the purchase at the beginning of the scenario and used it after the last fight. No worries on not noticing. This is my first PbP playing rather than GMing and I haven't been keeping the sheet super updated.

"That was uh, a test. I had to make sure you were strong enough to continue without me." You are thoroughly unconvinced by Rataji saying this.

"After we get the Tapestry open, we're going to make some preparations so that doesn't happen again. We need to get the Sky Key, and I have a feeling we might be seeing Zey himself."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

You should really just heal Rataji once, he can use the wand of infernal healing for the rest and on everyone else.

After he is fully healed (or as its happening with the infernal healing), Rataji begins the ritual to tear open the Hao Jin Tapestry.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Where did those stars come from?" Did I say that aloud?
Rataji looks seriously injured and as though he could fall at any second.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Seeing his companions close in on the half-orc, Rataji changes his spell preparations to a magic missile instead of an acid fireball.
Magic Missile: 4d4 + 4 ⇒ (1, 1, 1, 2) + 4 = 9.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Ow! Not cool. Marnarius, make sure our friend with the bow here continues to miss."

Rataji turns his focus to the half-orc woman staring at her intensely, watching for any signs of spell casting.

Ready action for if she begins casting again to force concentration check.

Ready:
Use the second Acid Fireball to hit blue and red.
Acid Fireball: 8d6 ⇒ (5, 1, 3, 4, 2, 2, 2, 2) = 21 DC18 Reflex

Where can I can some of her dice?


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji steps to look into the room, "Have a taste of your own weapons!"

Acid Fireball: 8d6 ⇒ (1, 6, 6, 5, 3, 2, 4, 2) = 29 DC18 Reflex for half.

Targeting green and red.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji holds onto the newly found staff ready to test it's worth against this group of Pathfinders, though he can't hear their converstation.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Map position set.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji taps Marnarius and Joliryn once more each with infernal healing, looking over Marnarius's shoulder at the journal as he does so, "That looks dangerous, but it shouldn't be too hard to pull off. It will be very nice to destroy Zey's favorite toy. Let's get going."

Cast see invisibility on self and heroism on Shohiraj.

For the next move..
Disguise: 1d20 + 2 + 10 ⇒ (5) + 2 + 10 = 17


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji pulls out the wand of infernal healing and taps Marnarius, Shohiraj, and Joliryn in turn. Each gains 10 hp over the next minute. I'll repeat when the minute is up.

After the healing of his companions has begun, Rataji turns his focus to the carved staff, detect magic.
Spellcraft: 1d20 + 15 ⇒ (11) + 15 = 26

There should also be time to recharge a magic missile via pearl of power before the next round of healing.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Let's get this finished."

Magic Missile: 4d4 + 4 ⇒ (4, 2, 3, 1) + 4 = 14

Move action to pull out Pearl of Power.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Player Name: Nathan S.
Character Name: Zill Amputatio
PFS ID#: 109332-4
Faction: Exchange


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Re-reads equipment list... oh, I have that.

"I liked you better when you were a statue. Go back to being one."
I really need to stop talking to statues.

5 ft. step back, move action to pull scroll, cast hold monster, DC17 Will save or orange is paralyzed.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

I'll take the extra damage if you want to give it, but hardness also blocks energy damage the same amount as physical damage.

"Strike mightily while you can!"

magic missile at green or blue if green falls.
Magic missiles: 4d4 + 4 ⇒ (4, 4, 4, 4) + 4 = 20


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50
GM Erich wrote:
@Rataji, you have soft cover against green, he threatens your square, but no AOOs due to cover. He does not have cover vs a ranged attack from you.

In that case...

Rataji motions to Joliryn and then the green lizard, "Shall we protect their flank? Let me go first. Perhaps some fire will burn through your stony skin." There I go talking to statues again.

Scorching Ray 1: 1d20 + 4 ⇒ (12) + 4 = 16 vs. touch Damage: 4d6 ⇒ (6, 1, 5, 2) = 14 fire.
Scorching Ray 2: 1d20 + 4 ⇒ (1) + 4 = 5 vs. touch

Or, I'll just mildly scratch it.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

@GM - Does green have cover from me currently? Follow-up, is green threatening me currently?


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Resistances and DR on both.

Knowledge(planes)1: 1d20 + 15 ⇒ (11) + 15 = 26
Knowledge(planes)2: 1d20 + 15 ⇒ (18) + 15 = 33

Unless something drastically changes...
"It's better if you just leave us to our own devices.", says Rataji. Am I talking to statues now? He mutters an incantation.

Casts confusion on red and orange. DC20 Will save.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Get whatever it is we are here for, and let's try to get out before they decide we don't belong. Don't take your eyes off of them."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Do you have at least 1 that will finish for your GM boon? I'm fine with pushing to finish on time, but it only really matters for the sake of boons.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji steps up to the doorway and detects magic into the room, focusing on any auras.

Arcana or Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Use the key not your tools.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Sounds good to me, just thought I'd check.

In a hurried whisper, "Get us in there, quickly. And be on the lookout for surprise defenses. I don't expect the Pathfinders would leave anything of value unguarded."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji nods and uses a charge of mage armor from his purchased wand.

Disguise: 1d20 + 2 + 10 ⇒ (5) + 2 + 10 = 17

For future rolls, is this something where one can take 10?


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"It seems I was wrong, that was quite the tale." Rataji bows to Janira and returns her coat.

"I must bid you adieu. I've got a bet in place on the topic of Farabellus's speech, and I don't want the loser to slip away without paying up."

Rataji walks into the crowd slipping away to an isolated place casting disguise self to appear similar to a pathfinder he saw earlier. He then moves towards the entrance to Skyreach keeping an eye out for his companions.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"You're sweating dear Janira. I don't want you to claim that my victory was unfair because your coat was holding you back!"

Rataji moves to suavely remove Janira's coat before she can resist the offer.

Skill Check?: 1d20 ⇒ 11 + appropriate modifier

Assuming the plan works, he will casually hold it over his arm making the pocket more easily accessible to Shohiraj, who he assumes is still on the prowl.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Assuming the plan is moving forward with the invisibility cast.

The Plan:
Rataji walks confidently over to Janira, "It is known you are one of the best storytellers in all of the Pathfinder Society, but I wager that I am better. I challenge you to a duel, with stories as the weapon and pride as the prize. We shall let our audience decide the winner."

Rataji steps onto a bench to gain the attention of the crowd, "I'll even go first to give you the advantage of choosing a story you think better than mine."

"Two years ago, my team and I were sent on an undercover mission into the hive of Aspis scum and villainy - Bloodcove. It was to be rather simple really, get in, get an item for Shaine, and get out. Of course, things are never that easy..." Rataji continues on for 2-3 minutes. "And that's why I don't leave home without a dagger anymore!"
Bluff: 1d20 + 15 ⇒ (11) + 15 = 26


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji shares the information he learned earlier with 322 - "Zey has some troublemakers guarding Skyreach. He hasn't been seen today, and he is likely leading their defenses."

Rataji sees Shohiraj looking distressed and suggests a solution. "You say you need a distraction and a disguise? This Janira is a storyteller, yes? What better way to distract her than to tell a story better than her's. As for your disguise, if no one can see you, it does not matter what your appearance is."

If Shohiraj is on board with the plan, Rataji will have Shoiraj point out Janira, discretely cast invisibility on Shohiraj, and approach Janira with a challenge of a storytelling.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"You have your plans to aid our mission. Carry them out. Meet outside the arena in after one phase minutes to corroborate on any tasks that will need extra attention. May the Sepents Rise."

Rataji strides confidently through the main gates towards Skyreach, the statue, and on to the arena casually observing his surroundings as he goes. First, to see if he notices obvious guards at the main doors to Skyreach and also to gather any useful information that he can from those he passes by.

Knowledge(Local) Take 10: 10 + 15 = 25 major action


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

You forget who we are bless weapon will do nothing to kill a Pathfinder or one of their likely allies.

At the proper time, Rataji sells his Bracers of Armor +2 (+2000 gp), purchases a Wand of mage armor (-750 gp), and 3 scrolls of communal resist energy cold, electricity, and fire (-1125 gp). That leaves 335 gp that he's willing to contribute to other preparations. A wand of infernal healing isn't a terrible idea.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

Rataji hits DC15 on a Take 10 Knowledge(Local) and shares the information about the individual buildings with everyone on the approach.

"That sounds like quite a good idea Marnarius. Is setting that trap a one man job or would you like another set of eyes and hands to help spring it?"

"Shohiraj it seems like you could use a distraction. Any ideas?"

GM - Do we have a chance to do some last minute shopping on the way? Or prior to this meeting?


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"If you've got some information to share Shorhiraj, do so."

"This mission better not fail because these fools are withholding information."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

"Our halfling friend here has the right of it. Any guards unlucky enough not to be participating in the celebrations should be no match for our combined skill. It would be best to achieve our tasks as quietly and unobtrusively as possible. I'm sure the Pathfinders won't notice one or two missing comrades, but we should avoid unnecessary risks out in the open."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

A tall dark-skinned man dressed in the robes of a wizard stands in front of you looking each of you over carefully he appears confident.

"This better go well. Too many times the Pathfinders have come out on top. My first mission of leader, better not be doomed from the start."

"Hundreds of our agents and sympathizers are assembling throughout Absalom in preparation to attack on the Pathfinder Society’s Grand Lodge. Most of these teams are in position to sow chaos, lure the Pathfinders’ attention elsewhere, and keep the rest of Absalom from interceding."

He pauses before continuing. "We have a special assignment."

"We will infiltrate the Grand Lodge, using the festival and throngs of unfamiliar faces to cover our movements. Gather what additional information you need, meet with any informants your you know about, and lay the groundwork for the coming assault—split into smaller groups, if necessary. Our cue to enter Skyreach—the towering stronghold the Society thinks unassailable—will be a speech given by their Master of Swords Marcos Farabellus. Agents will start ushering Pathfinders toward one of the lawns and pouring drinks for a toast, giving us a fairly generous window to get inside."

"Once inside Skyreach, we have two major objectives: 1) open the Hao Jin Tapestry gateway, and 2) secure the Sky Key in that order."

"First, we will need to obtain some notes from a vault beneath Skyreach—a section called the Antarnicus Wing, used for most of the tapestry’s treasures. We will need to break in."

The man nods at the roguish one seated in front of him.

"Once we have secured the notes, we must get to the tapestry chamber quickly."

"We will open the gateway, and welcome our allies from inside the demiplane."

"After we set them on their tasks, we will ascend to the small museum where the Society is keeping the Sky Key. It’s the usual routine: take care of any guards, grab the target, get out, and keep the whole operation clean. A second team (listen for the code “Five fingers till Oathday“) should find us soon after; we will pass them the Sky Key, and get out."


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

I'm fine with whatever is leftover, which looks like The Ambitious or The Leader right now.


HP 51/51, AC 14(18), Touch 12, FFoot 13, F:+5, R:+7, W:+9 SLA 8/8, Arcane Bond 0/1, PoP 0/1, Staff 2/4, Infernal Wand ~30/50

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